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-rw-r--r--bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut356
1 files changed, 0 insertions, 356 deletions
diff --git a/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut b/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut
deleted file mode 100644
index 24436017..00000000
--- a/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut
+++ /dev/null
@@ -1,356 +0,0 @@
-globalize_all_functions
-
-const string PRIVATE_MATCH_PLAYLIST = "private_match"
-
-struct {
- array<string> modes = [ // default modes in vanilla
- "aitdm",
- "tdm",
- "cp",
- "at",
- "ctf",
- "lts",
- "ps",
- "speedball",
- "mfd",
- "ttdm",
- "fd_easy",
- "fd_normal",
- "fd_hard",
- "fd_master",
- "fd_insane"
- ]
-
- array<string> maps = [ // default maps in vanilla
- "mp_forwardbase_kodai",
- "mp_grave",
- "mp_homestead",
- "mp_thaw",
- "mp_black_water_canal",
- "mp_eden",
- "mp_drydock",
- "mp_crashsite3",
- "mp_complex3",
- "mp_angel_city",
- "mp_colony02",
- "mp_glitch",
- "mp_relic02",
- "mp_wargames",
- "mp_rise",
- "mp_lf_stacks",
- "mp_lf_deck",
- "mp_lf_meadow",
- "mp_lf_traffic",
- "mp_lf_township",
- "mp_lf_uma"
- ]
-} file
-
-void function AddPrivateMatchMode( string mode )
-{
- if ( !file.modes.contains( mode ) )
- file.modes.append( mode )
-
- #if CLIENT
- // call this on ui too so the client and ui states are the same
- RunUIScript( "AddPrivateMatchMode", mode )
- #endif
-}
-
-void function AddPrivateMatchMap( string map )
-{
- if ( !file.maps.contains( map ) )
- file.maps.append( map )
-
- #if CLIENT
- // call this on ui too so the client and ui states are the same
- RunUIScript( "AddPrivateMatchMap", map )
- #endif
-}
-
-array<string> function GetPrivateMatchModes()
-{
- //array<string> modesArray
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
- //}
-
- //return modesArray
-
- return file.modes
-}
-
-int function GetPrivateMatchModeIndex( string modeName )
-{
- //int indexForName = 0
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName )
- // continue
- //
- // indexForName = modeIndex;
- // break
- //}
- //
- //return indexForName
-
- return file.modes.find( modeName )
-}
-
-
-array<string> function GetPrivateMatchMapsForMode( string modeName )
-{
- //array<string> mapsArray
- //
- //int modeIndex = GetPrivateMatchModeIndex( modeName )
- //int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- //for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- //{
- // mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) )
- //}
- //
- //return mapsArray
-
- array<string> maps
-
- // use the private match playlist for this if the gamemode is in it already
- int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName )
- if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) )
- {
- for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ )
- maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) )
- }
- else
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 )
- for ( int i = 0; i < numMaps; i++ )
- maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) )
- }
-
- return maps
-}
-
-// never called
-/*array<string> function GetPrivateMatchModesForMap( string mapName )
-{
- array<string> modesArray
-
- int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- {
- if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName )
- continue
-
- modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
- }
- }
-
- return modesArray
-}*/
-
-
-string function GetPrivateMatchMapForIndex( int index )
-{
- array<string> mapsArray = GetPrivateMatchMaps()
-
- if ( index >= mapsArray.len() )
- return ""
-
- return mapsArray[index]
-}
-
-string function GetPrivateMatchModeForIndex( int index )
-{
- array<string> modesArray = GetPrivateMatchModes()
-
- if ( index >= modesArray.len() )
- return ""
-
- return modesArray[index]
-}
-
-int function GetPrivateMatchMapIndex( string mapName )
-{
- array<string> mapsArray = GetPrivateMatchMaps()
- for ( int index = 0; index < mapsArray.len(); index++ )
- {
- if ( mapsArray[index] == mapName )
- return index
- }
-
- return 0
-}
-/*
-int function GetPrivateMatchModeIndex( string modeName )
-{
- array<string> modesArray = GetPrivateMatchModes()
- for ( int index = 0; index < modesArray.len(); index++ )
- {
- if ( modesArray[index] == modeName )
- return index
- }
-
- return 0
-}
-*/
-
-array<string> function GetPrivateMatchMaps()
-{
- //array<string> mapsArray
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- // for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- // {
- // string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex )
- // if ( mapsArray.contains( mapName ) )
- // continue
- //
- // mapsArray.append( mapName )
- // }
- //}
- //
- //return mapsArray
-
- return file.maps
-}
-
-
-
-array<string> function GetPlaylistMaps( string playlistName )
-{
- array<string> mapsArray
-
- int numModes = GetPlaylistGamemodesCount( playlistName )
- for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex )
- for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- {
- string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex )
- if ( mapsArray.contains( mapName ) )
- continue
-
- mapsArray.append( mapName )
- }
- }
-
- return mapsArray
-}
-
-
-bool function MapSettings_SupportsTitans( string mapName )
-{
- if ( mapName.find( "mp_lf_") != null )
- return false
-
- if ( mapName.find( "coliseum" ) != null )
- return false;
-
- return true
-}
-
-bool function MapSettings_SupportsAI( string mapName )
-{
- if ( mapName.find( "mp_lf_") != null )
- return false
-
- if ( mapName.find( "coliseum" ) != null )
- return false;
-
- return true
-}
-
-
-bool function ModeSettings_RequiresTitans( string modeName )
-{
- switch ( modeName )
- {
- case "lts":
- return true
- }
-
- return false
-}
-
-bool function ModeSettings_RequiresAI( string modeName )
-{
- switch ( modeName )
- {
- case "aitdm":
- case "at":
- return true
- }
-
- return false
-}
-
-#if !CLIENT
-string function PrivateMatch_GetSelectedMap()
-{
- var mapIndex = level.ui.privatematch_map
- string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) )
-
- return mapName
-}
-
-
-string function PrivateMatch_GetSelectedMode()
-{
- var modeIndex = level.ui.privatematch_mode
- string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) )
-
- return modeName
-}
-#endif
-
-bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName )
-{
- array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName )
-
- return mapsForMode.contains( mapName )
-}
-
-// end private match stuff
-
-int function Player_GetMaxMatchmakingDelay( entity player )
-{
- // return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 )
- return 300
-}
-
-int function Player_GetRemainingMatchmakingDelay( entity player )
-{
- int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
-
- return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime)
-}
-
-int function Player_NextAvailableMatchmakingTime( entity player )
-{
- #if MP
- int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
- if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) )
- {
- return Player_GetRemainingMatchmakingDelay( player )
- }
- #endif
-
- return 0
-}
-
-int function GetCurrentTimeForPersistence()
-{
- // Returns the unix timestap offset to the timezone we want to use
- return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR
-}