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-rw-r--r--Northstar.CustomServers/mod.json9
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_northstar_utils.gnut6
2 files changed, 0 insertions, 15 deletions
diff --git a/Northstar.CustomServers/mod.json b/Northstar.CustomServers/mod.json
index de3fcd0d1..fa51f4d41 100644
--- a/Northstar.CustomServers/mod.json
+++ b/Northstar.CustomServers/mod.json
@@ -5,15 +5,6 @@
"LoadPriority": 0,
"ConVars": [
{
- "Name": "ns_lobby_type",
- "DefaultValue": "0"
- },
- {
- "Name": "ns_is_modded_server",
- "DefaultValue": "1",
- "Flags": 8192
- },
- {
"Name": "ns_should_return_to_lobby",
"DefaultValue": "1"
},
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_northstar_utils.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_northstar_utils.gnut
index b26e48ca0..f8597744f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_northstar_utils.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_northstar_utils.gnut
@@ -1,11 +1,5 @@
globalize_all_functions
-// whether the server is a modded, northstar server
-bool function IsNorthstarServer()
-{
- return GetConVarBool( "ns_is_modded_server" )
-}
-
// whether the game should return to the lobby on GameRules_EndMatch()
bool function ShouldReturnToLobby()
{