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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut11
1 files changed, 11 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
index 702e4500..f47ee90f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
@@ -460,7 +460,18 @@ void function SquadHandler( array<entity> guys )
// Get point and send our whole squad to it
points = GetNPCArrayOfEnemies( team )
if ( points.len() == 0 ) // can't find any points here
+ {
+ // Have to wait some amount of time before continuing
+ // because if we don't the server will continue checking this
+ // forever, aren't loops fun?
+ // This definitely didn't waste ~8 hours of my time reverting various
+ // launcher PRs before finding this mods PR that caused servers to
+ // freeze forever before having their process killed by the dedi watchdog
+ // without any logging. If anyone reads this, PLEASE add logging to your scripts
+ // for when weird edge cases happen, it can literally only help debugging. -Spoon
+ WaitFrame()
continue
+ }
point = points[ RandomInt( points.len() ) ].GetOrigin()