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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
index 30758bec..f09ef957 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
@@ -223,6 +223,7 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
entity neutralColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( neutralColoredFX, team )
bubbleShieldDotS.neutralColoredFX <- neutralColoredFX
+ neutralColoredFX.DisableHibernation()
bubbleShieldFXs.append( neutralColoredFX )
}
else
@@ -232,11 +233,13 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
SetTeam( friendlyColoredFX, team )
friendlyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY
EffectSetControlPointVector( friendlyColoredFX, 1, FRIENDLY_COLOR_FX )
+ friendlyColoredFX.DisableHibernation()
entity enemyColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( enemyColoredFX, team )
enemyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY
EffectSetControlPointVector( enemyColoredFX, 1, ENEMY_COLOR_FX )
+ enemyColoredFX.DisableHibernation()
bubbleShieldDotS.friendlyColoredFX <- friendlyColoredFX
bubbleShieldDotS.enemyColoredFX <- enemyColoredFX