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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut8
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 80fae331..0555df9b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -105,8 +105,12 @@ void function OnPrematchStart()
DispatchSpawn( dropship )
// have to do this after dispatch otherwise it won't work for some reason
- dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
- // could also use $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl", unsure which
+ // weirdly enough, tf2 actually does use different dropships for imc and militia, despite these concepts not really being a thing for players in tf2
+ // probably was just missed by devs, but keeping it in for accuracy
+ if ( dropshipSpawn.GetTeam() == TEAM_IMC )
+ dropship.SetModel( $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" )
+ else
+ dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
thread PlayAnim( dropship, "dropship_classic_mp_flyin" )
}