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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut12
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut2
2 files changed, 10 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index e2ca99175..056f0313a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -82,10 +82,16 @@ void function BurnMeter_SetBoostRewardCount( string burnRef, int rewardCount )
file.boostRewardCount[burnRef] <- rewardCount
}
-int function BurnMeter_GetLimitedRewardCount( entity player )
+int function BurnMeter_GetLimitedRewardCount( entity player, string burnRef = "" )
{
- EarnObject earnObject = PlayerEarnMeter_GetReward( player )
- string burnRef = earnObject.ref
+ // added burnRef as a parameter, used for dice roll
+ // means we dont call two lots of BurnReward_GetRandom() whilst also being able to give multiple items per dice roll (ticks)
+ if (burnRef == "")
+ {
+ EarnObject earnObject = PlayerEarnMeter_GetReward( player )
+ burnRef = earnObject.ref
+ }
+
int limit = -1
int rewardCount = 1
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
index 935dc4d0e..a20e7aa05 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
@@ -182,7 +182,7 @@ void function EarnMeterMP_BoostEarned( entity player )
while ( burncard.ref == "burnmeter_random_foil" )
burncard = BurnReward_GetRandom()
- for ( int i = 0; i < BurnMeter_GetLimitedRewardCount( player ); i++ )
+ for ( int i = 0; i < BurnMeter_GetLimitedRewardCount( player, burncard.ref ); i++ )
BurnMeter_GiveRewardDirect( player, burncard.ref )
PlayerEarnMeter_DisableReward( player )