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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut220
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/rodeo/_rodeo_titan.gnut9
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut53
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut17
6 files changed, 298 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
index f2776bda..542db4d5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
@@ -9,6 +9,9 @@ global struct HarvesterStruct {
entity rings
float lastDamage
bool shieldBoost
+ bool harvesterShieldDown
+ float harvesterDamageTaken
+ bool havesterWasDamaged
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
index 37b89169..ea88c1bc 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
@@ -1 +1,219 @@
-//fuck \ No newline at end of file
+untyped
+global function InitTurretBatteryPort // only for fw turrets!
+
+void function InitTurretBatteryPort( entity batteryPort )
+{
+
+ batteryPort.s.beingUsed <- false // bool
+ batteryPort.s.hackAvaliable <- true // bool, for controlling hacking avaliablity
+
+ // SetUsableByGroup() updates is done in TurretStateWatcher()
+ batteryPort.SetUsableByGroup( "pilot" ) // show hind to any pilots
+ batteryPort.SetUsePrompts( "#RODEO_APPLY_BATTERY_HINT", "#RODEO_APPLY_BATTERY_HINT" ) // don't know what to use
+ AddCallback_OnUseEntity( batteryPort, OnUseTurretBatteryPort )
+}
+
+function OnUseTurretBatteryPort( entBeingUse, user )
+{
+ expect entity( entBeingUse )
+ expect entity( user )
+
+ //print( "try to use batteryPort" )
+ thread TryUseTurretBatteryPort( user, entBeingUse )
+}
+
+void function TryUseTurretBatteryPort( entity player, entity batteryPort )
+{
+ if( batteryPort.s.beingUsed ) // already being using
+ return
+
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+ player.EndSignal( "ScriptAnimStop" ) // so you can jump off animation
+ AddButtonPressedPlayerInputCallback( player, IN_JUMP, ForceStopUseBatteryPort )
+
+ OnThreadEnd(
+ function():( player )
+ {
+ RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, ForceStopUseBatteryPort )
+ }
+ )
+
+
+ var BatteryPortUsable = batteryPort.s.isUsable
+
+ if( expect bool( BatteryPortUsable( batteryPort, player ) ) )
+ {
+ // friendly try to apply one, or enemy try to hack this turret
+ waitthread PlayerApplesBatteryPackToPort( player, batteryPort )
+ }
+}
+
+void function ForceStopUseBatteryPort( entity player )
+{
+ player.Signal( "ScriptAnimStop" )
+}
+
+void function PlayerApplesBatteryPackToPort( entity player, entity batteryPort )
+{
+ table result = {}
+ result.success <- false
+ batteryPort.s.beingUsed = true
+
+ BatteryPortSequenceStruct dataStruct = DisableCloakBeforeBatteryPortSequence( player )
+
+ // these are from _rodeo_titan.gnut
+ entity battery = GetBatteryOnBack( player )
+ battery.Hide() //Hide it because the animation has a battery model already
+ Battery_StopFX( battery )
+
+ entity tempBattery3p
+ tempBattery3p = CreatePropDynamic( RODEO_BATTERY_MODEL_FOR_RODEO_ANIMS )
+ tempBattery3p.SetParent( player, "R_HAND", false, 0.0 )
+ tempBattery3p.RemoveFromSpatialPartition()
+
+ entity tempBattery1p
+ tempBattery1p = CreatePropDynamic( RODEO_BATTERY_MODEL_FOR_RODEO_ANIMS )
+ tempBattery1p.SetParent( player.GetFirstPersonProxy(), "R_HAND", false, 0.0 )
+ tempBattery1p.RemoveFromSpatialPartition()
+
+ player.p.rodeoAnimTempProps.append( tempBattery3p )
+ player.p.rodeoAnimTempProps.append( tempBattery1p )
+
+ OnThreadEnd(
+ function() : ( battery, batteryPort, player, result, dataStruct )
+ {
+ if ( IsValid( battery ) ) // animation interrupted, otherwise the battery will be destroyed
+ {
+ battery.Show()
+ Battery_StartFX( battery )
+ }
+
+ if ( IsValid( batteryPort ) )
+ {
+ batteryPort.s.beingUsed = false
+ batteryPort.Anim_Stop()
+ }
+
+ if ( IsValid( player ) )
+ {
+ // restore control
+ DeployAndEnableWeapons( player )
+ //ViewConeFree( player ) // no need to lock viewcone
+
+ // clean up
+ ClearBatteryAnimTempProps( player )
+ PutEntityInSafeSpot( player, player, null, player.GetOrigin() + <0, 0, 32>, player.GetOrigin() )
+
+ CleanUpBatterySequenceForPlayer( player )
+ RestoreCloakAfterBatteryPortSequence( player, dataStruct )
+ }
+ }
+ )
+
+ FirstPersonSequenceStruct sequence
+ sequence.attachment = "REF" // only ref the batteryPort has
+
+ sequence.thirdPersonAnim = "pt_mp_battery_port_insert" //"pt_rodeo_ride_r_return_battery"
+ sequence.firstPersonAnim = "ptpov_mp_battery_port_insert" //"ptpov_rodeo_ride_r_return_battery"
+
+ // player stats
+ HolsterAndDisableWeapons( player )
+ //ViewConeZero( player ) // no need to lock viewcone
+
+ batteryPort.Anim_Play( "bp_mp_battery_port_insert" )
+
+ thread WaitForActivateBattery( player, battery, batteryPort )
+ waitthread FirstPersonSequence( sequence, player, batteryPort )
+}
+
+void function WaitForActivateBattery( entity player, entity battery, entity batteryPort )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+ player.EndSignal( "ScriptAnimStop" ) // so you can jump off animation
+ battery.EndSignal( "OnDestroy" )
+
+ player.WaitSignal( "BatteryActivate" ) // this is registered in _gamemode_fw.nut!
+ ApplyBatteryToBatteryPort( player, batteryPort )
+}
+
+void function ApplyBatteryToBatteryPort( entity player, entity batteryPort )
+{
+ if ( player.GetPlayerNetInt( "batteryCount" ) <= 0 ) // player actually not carrying a battery
+ return
+
+ entity battery = Rodeo_TakeBatteryAwayFromPilot( player )
+ if ( !IsValid( battery ) )
+ return
+
+ // player can apply battery
+
+ // disable hacking
+ batteryPort.s.hackAvaliable = false // can't be hacked again until completely killed
+
+
+ var useBatteryPort = batteryPort.s.useBattery
+ useBatteryPort( batteryPort, player )
+
+ // all things done, destroy this batt
+ battery.Destroy()
+}
+
+// for disabling cloak
+struct BatteryPortSequenceStruct
+{
+ bool wasCloaked = false
+ float cloakEndTime = 0.0
+}
+
+BatteryPortSequenceStruct function DisableCloakBeforeBatteryPortSequence( entity player )
+{
+ BatteryPortSequenceStruct dataStruct
+ if ( !IsCloaked( player ) )
+ return dataStruct // empty struct!
+
+ dataStruct.wasCloaked = true
+ dataStruct.cloakEndTime = player.GetCloakEndTime()
+ DisableCloak( player, 0.0 )
+
+ return dataStruct
+}
+
+bool function RestoreCloakAfterBatteryPortSequence( entity player, BatteryPortSequenceStruct dataStruct )
+{
+ if ( !IsAlive( player ) )
+ return false
+
+ if ( !dataStruct.wasCloaked )
+ return false
+
+ if ( dataStruct.cloakEndTime <= 0.0 )
+ return false
+
+ float remainingCloakDuration = max( 0.0, dataStruct.cloakEndTime - Time() )
+ if ( remainingCloakDuration <= CLOAK_FADE_IN ) //Has to be greater than 1.0 fade in duration, otherwise will cloak forever
+ return false
+
+ EnableCloak( player, remainingCloakDuration, CLOAK_FADE_IN )
+ return true
+}
+
+void function CleanUpBatterySequenceForPlayer( entity player )
+{
+ ClearPlayerAnimViewEntity( player )
+ player.AnimViewEntity_SetLerpOutTime( 0.4 ) // blend out the clear anim view entity
+ player.ClearParent()
+ player.Anim_Stop()
+}
+
+void function ClearBatteryAnimTempProps( entity player )
+{
+ foreach( tempProp in player.p.rodeoAnimTempProps )
+ {
+ if ( IsValid( tempProp ) )
+ tempProp.Destroy()
+ }
+
+ player.p.rodeoAnimTempProps.clear()
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/rodeo/_rodeo_titan.gnut b/Northstar.CustomServers/mod/scripts/vscripts/rodeo/_rodeo_titan.gnut
index 9f05a0cd..78cfdb27 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/rodeo/_rodeo_titan.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/rodeo/_rodeo_titan.gnut
@@ -41,6 +41,9 @@ global function Battery_StopFXAndHideIconForPlayer
global function RemovePlayerAirControl //This function should really be in a server only SP & MP utility script file. No such file exists as of right now.
global function RestorePlayerAirControl //This function should really be in a server only SP & MP utility script file. No such file exists as of right now.
+// needs these
+global function Rodeo_TakeBatteryAwayFromPilot
+
#if DEV
global function SetDebugRodeoPrint
global function GetDebugRodeoPrint
@@ -336,7 +339,7 @@ void function RodeoBatteryRemoval( entity pilot )
if ( !playerHadBattery )
{
- AddPlayerScore( pilot, "PilotBatteryStolen" )
+ AddPlayerScore( pilot, "PilotBatteryStolen", pilot )
entity battery = Rodeo_CreateBatteryPack( titan )
Rodeo_PilotPicksUpBattery( pilot, battery )
thread BatteryThiefHighlight( pilot )
@@ -1853,7 +1856,7 @@ void function Rodeo_OnTouchBatteryPack_Internal( entity player, entity batteryPa
Battery_StopFX( batteryPack ) //Will be turned on again when player loses cloak
Rodeo_PilotPicksUpBattery( player, batteryPack )
- AddPlayerScore( player, "PilotBatteryPickup" )
+ AddPlayerScore( player, "PilotBatteryPickup", player )
// MessageToPlayer( player, eEventNotifications.Rodeo_PilotPickedUpBattery )
return
}
@@ -1878,7 +1881,7 @@ void function Rodeo_PilotAddsBatteryToFriendlyTitan( entity rider, entity titan
Rodeo_ApplyBatteryToTitan( battery, titan ) //This destroys the battery
- AddPlayerScore( rider, "PilotBatteryApplied" )
+ AddPlayerScore( rider, "PilotBatteryApplied", rider )
EmitSoundOnEntityOnlyToPlayer( rider, rider, PILOT_APPLIES_BATTERY_TO_TITAN_HEALTH_RESTORED_SOUND )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut
index 75002e81..c390b5f5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut
@@ -79,7 +79,9 @@ bool function LTSShouldSpawnPowerUp()
if ( HasIronRules() )
return false
- return ( GAMETYPE == LAST_TITAN_STANDING || GAMETYPE == LTS_BOMB )
+ // modified for fw
+ //return ( GAMETYPE == LAST_TITAN_STANDING || GAMETYPE == LTS_BOMB )
+ return ( GAMETYPE == LAST_TITAN_STANDING || GAMETYPE == LTS_BOMB || GAMETYPE == FORT_WAR )
}
bool function DefaultShouldSpawnPowerUp()
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
index c9d986bc..349f9131 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut
@@ -20,7 +20,7 @@ global function req
global function ReplacementTitan
global function TryAnnounceTitanfallWarningToEnemyTeam
global function GetTitanForPlayer
-
+global function TryPlayTitanfallNegativeSoundToPlayer
global function ShouldSetTitanRespawnTimer
@@ -33,6 +33,7 @@ global function SetReplacementTitanGamemodeRules
global function SetRequestTitanGamemodeRules
global function CreateTitanForPlayerAndHotdrop
+global function SetRequestTitanAllowedCallback
struct {
array<int> ETATimeThresholds = [ 120, 60, 30, 15 ]
@@ -53,6 +54,8 @@ struct {
bool functionref( entity ) ReplacementTitanGamemodeRules
bool functionref( entity, vector ) RequestTitanGamemodeRules
+ bool functionref( entity player, array< string > args ) RequestTitanAllowedCallback
+
} file
const nagInterval = 40
@@ -87,6 +90,10 @@ function ReplacementTitans_Init()
FlagInit( "LevelHasRoof" )
}
+void function SetRequestTitanAllowedCallback( bool functionref( entity player, array<string> args ) RequestTitanAllowedCallback )
+{
+ file.RequestTitanAllowedCallback = RequestTitanAllowedCallback
+}
void function ReplacementTitan_InitPlayer( entity player )
{
@@ -424,6 +431,7 @@ function TryETATitanReadyAnnouncement( entity player )
TryReplacementTitanReadyAnnouncement( player )
return
}
+
//This entire loop is probably too complicated now for what it's doing. Simplify next game!
//Loop might be pretty hard to read, a particular iteration of the loop is written in comments below
@@ -524,10 +532,39 @@ function req()
bool function ClientCommand_RequestTitan( entity player, array<string> args )
{
+ if( file.RequestTitanAllowedCallback != null && !file.RequestTitanAllowedCallback( player, args ) )
+ return true
+
ReplacementTitan( player ) //Separate function because other functions will call ReplacementTitan
return true
}
+bool function TryPlayTitanfallNegativeSoundToPlayer( entity player )
+{
+ if( !( "lastNegativeSound" in player.s ) )
+ player.s.lastNegativeSound <- 0.0 // float
+ if( player.s.lastNegativeSound + 3.0 > Time() ) // in sound cooldown
+ return false
+
+ EmitSoundOnEntityOnlyToPlayer( player, player, "titan_dryfire" )
+ player.s.lastNegativeSound = Time()
+
+ return true
+}
+
+/* // serverSideRUI can't handle localized strings
+void function CreateCustomMessageForRefusingTitanfall( entity player )
+{
+ if( !( "lastMessageSend" in player.s ) )
+ player.s.lastMessageSend <- 0.0 // float
+ if( player.s.lastMessageSend + 10 > Time() ) // in message cooldown
+ return
+
+ NSSendInfoMessageToPlayer( player, "#FW_OBJECTIVE_TITANFALL" )
+ player.s.lastMessageSend = Time()
+}
+*/
+
// This a baseline titan request function; the only things that prevent this from happening are
// common cases; wrong gamestate, already has a titan, is currently dead, etc...
bool function RequestTitan( entity player )
@@ -877,6 +914,20 @@ void function CreateTitanForPlayerAndHotdrop( entity player, Point spawnPoint, T
player.Signal( "titan_impact" )
thread TitanNPC_WaitForBubbleShield_StartAutoTitanBehavior( titan )
+ thread PlayerEarnMeter_ReplacementTitanThink( player, titan )
+}
+
+void function PlayerEarnMeter_ReplacementTitanThink( entity player, entity titan )
+{
+ player.EndSignal( "OnDestroy" )
+ OnThreadEnd(
+ function(): ( player )
+ {
+ if( IsValid( player ) )
+ PlayerEarnMeter_Reset( player )
+ }
+ )
+ titan.WaitSignal( "OnDestroy" )
}
void function CleanupTitanFallDisablingEntity( entity titanFallDisablingEntity, entity titan )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
index 933e9988..6972d5ff 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans_drop.gnut
@@ -4,6 +4,7 @@ global function HullTraceDropPoint
global function DebugTitanfall
global function TitanFindDropNodes
global function TitanHulldropSpawnpoint
+global function SetRecalculateTitanReplacementPointCallback
global const TITANDROP_LOS_DIST = 2000 // 2D distance at which we do the line of sight check to see where the player wants to call in the titan
global const TITANDROP_MIN_FOV = 10
@@ -19,8 +20,15 @@ global const TITANDROP_FALLBACK_DIST = 150 // if the ground search hits, we go t
struct
{
int replacementSpawnpointsID
+ Point functionref(Point originalPoint, entity player) recalculateTitanReplacementPointCallback
} file
+
+void function SetRecalculateTitanReplacementPointCallback(Point functionref(Point originalPoint, entity player) recalculateTitanReplacementPointCallback)
+{
+ file.recalculateTitanReplacementPointCallback = recalculateTitanReplacementPointCallback
+}
+
void function ReplacementTitansDrop_Init()
{
AddSpawnCallback( "info_spawnpoint_titan", AddDroppoint )
@@ -117,7 +125,10 @@ Point function GetTitanReplacementPoint( entity player, bool forDebugging = fals
vector playerEyeAngles = player.EyeAngles()
vector playerOrg = player.GetOrigin()
- return CalculateTitanReplacementPoint( playerOrg, playerEyePos, playerEyeAngles, forDebugging )
+ Point tempPoint = CalculateTitanReplacementPoint( playerOrg, playerEyePos, playerEyeAngles, forDebugging)
+ if( file.recalculateTitanReplacementPointCallback != null )
+ tempPoint = file.recalculateTitanReplacementPointCallback( tempPoint, player )
+ return tempPoint
}
Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEyePos, vector playerEyeAngles, bool forDebugging = false )
@@ -165,6 +176,7 @@ Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEy
Point point
point.origin = dropPoint
point.angles = yawAngles
+
return point
}
}
@@ -215,7 +227,8 @@ Point function CalculateTitanReplacementPoint( vector playerOrg, vector playerEy
Point point
point.origin = nodeOrigin
point.angles = Vector( 0, yaw, 0 )
- return point
+
+ return point
}
vector function GetPathNodeSearchPosWithLookPos( vector playerOrg, vector playerEyePos, vector playerEyeForward, vector playerLookPos, bool debug )