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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut105
1 files changed, 47 insertions, 58 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 693816d08..5746fe773 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -292,7 +292,6 @@ void function StartHardpointThink()
void function CapturePointForTeam(HardpointStruct hardpoint, int Team)
{
-
SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
SetTeam( hardpoint.hardpoint, Team )
SetTeam( hardpoint.prop, Team )
@@ -392,6 +391,21 @@ void function PlayerThink(CP_PlayerStruct player)
}
}
+void function SetCapperAmount( table<int, table<string, int> > capStrength, array<entity> entities )
+{
+ foreach(entity p in entities)
+ {
+ if ( p.IsPlayer() && p.IsTitan() )
+ {
+ capStrength[p.GetTeam()]["titans"] += 1
+ }
+ else
+ {
+ capStrength[p.GetTeam()]["pilots"] += 1
+ }
+ }
+}
+
void function HardpointThink( HardpointStruct hardpoint )
{
entity hardpointEnt = hardpoint.hardpoint
@@ -404,63 +418,38 @@ void function HardpointThink( HardpointStruct hardpoint )
while ( GamePlayingOrSuddenDeath() )
{
- int imcPilotCappers = 0
- int militiaPilotCappers = 0
-
- int imcTitanCappers = 0
- int militiaTitanCappers = 0
-
- float currentTime = Time()
- float deltaTime = currentTime - lastTime
-
- foreach(entity p in hardpoint.imcCappers)
- {
- if(p.IsPlayer())
- {
- if(p.IsTitan())
- {
- imcTitanCappers = imcTitanCappers + 1
- }
- else
- {
- imcPilotCappers = imcPilotCappers + 1
- }
+ table<int, table<string, int> > capStrength = {
+ [TEAM_IMC] = {
+ pilots = 0,
+ titans = 0,
+ },
+ [TEAM_MILITIA] = {
+ pilots = 0,
+ titans = 0,
}
}
- foreach(entity p in hardpoint.militiaCappers)
- {
- if(p.IsPlayer())
- {
- if(p.IsTitan())
- {
- militiaTitanCappers = militiaTitanCappers + 1
- }
- else
- {
- militiaPilotCappers = militiaPilotCappers + 1
- }
- }
- }
- int imcCappers
- int militiaCappers
+ float currentTime = Time()
+ float deltaTime = currentTime - lastTime
- bool hardpointBlocked = false
- if((imcTitanCappers+militiaTitanCappers)>0)
- {
- imcCappers = imcTitanCappers
- militiaCappers = militiaTitanCappers
- }
- else
- {
- imcCappers = imcPilotCappers
- militiaCappers = militiaPilotCappers
- }
+ SetCapperAmount( capStrength, hardpoint.militiaCappers )
+ SetCapperAmount( capStrength, hardpoint.imcCappers )
+
+ int imcPilotCappers = capStrength[TEAM_IMC]["pilots"]
+ int imcTitanCappers = capStrength[TEAM_IMC]["titans"]
+
+ int militiaPilotCappers = capStrength[TEAM_MILITIA]["pilots"]
+ int militiaTitanCappers = capStrength[TEAM_MILITIA]["titans"]
+
+ int imcCappers = ( imcTitanCappers + militiaTitanCappers ) > 0 ? imcTitanCappers : imcPilotCappers
+ int militiaCappers = ( imcTitanCappers + militiaTitanCappers ) <= 0 ? militiaPilotCappers : militiaTitanCappers
int cappingTeam
int capperAmount = 0
+ bool hardpointBlocked = false
- if((imcCappers > 0) && (militiaCappers > 0)){
+ if((imcCappers > 0) && (militiaCappers > 0))
+ {
hardpointBlocked = true
}
else if ( imcCappers > 0 )
@@ -473,13 +462,13 @@ void function HardpointThink( HardpointStruct hardpoint )
cappingTeam = TEAM_MILITIA
capperAmount = militiaCappers
}
- capperAmount = int(min(capperAmount, 3))
+ capperAmount = minint(capperAmount, 3)
if(hardpointBlocked)
{
SetHardpointState(hardpoint,CAPTURE_POINT_STATE_HALTED)
}
- else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point
+ else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point
{
if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING))
{
@@ -493,7 +482,7 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED)
{
- if(GetHardpointCappingTeam(hardpoint)==TEAM_UNASSIGNED)
+ if(GetHardpointCappingTeam(hardpoint)==TEAM_UNASSIGNED) // uncapped point with no one inside
{
SetHardpointCaptureProgress( hardpoint, min(1.0,GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
SetHardpointCappingTeam(hardpoint,cappingTeam)
@@ -503,7 +492,7 @@ void function HardpointThink( HardpointStruct hardpoint )
hasBeenAmped = false
}
}
- else if(GetHardpointCappingTeam(hardpoint)==cappingTeam)
+ else if(GetHardpointCappingTeam(hardpoint)==cappingTeam) // uncapped point with ally inside
{
SetHardpointCaptureProgress( hardpoint,min(1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
if(GetHardpointCaptureProgress(hardpoint)>=1.0)
@@ -526,7 +515,7 @@ void function HardpointThink( HardpointStruct hardpoint )
}
}
}
- else if(hardpointEnt.GetTeam()!=cappingTeam)
+ else if(hardpointEnt.GetTeam()!=cappingTeam) // capping enemy point
{
SetHardpointCappingTeam(hardpoint,cappingTeam)
SetHardpointCaptureProgress( hardpoint,max(0.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
@@ -541,17 +530,17 @@ void function HardpointThink( HardpointStruct hardpoint )
hasBeenAmped = false
}
}
- else if(hardpointEnt.GetTeam()==cappingTeam)
+ else if(hardpointEnt.GetTeam()==cappingTeam) // capping allied point
{
SetHardpointCappingTeam(hardpoint,cappingTeam)
- if(GetHardpointCaptureProgress(hardpoint)<1.0)
+ if(GetHardpointCaptureProgress(hardpoint)<1.0) // not amped
{
SetHardpointCaptureProgress(hardpoint,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE*capperAmount))
}
else if(file.ampingEnabled)//amping or reamping
{
if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING)
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) )
if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
{