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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut5
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut6
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_score.nut2
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut7
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut7
8 files changed, 31 insertions, 8 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
index 27204380..090814cb 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
@@ -56,6 +56,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
if ( IsFeaturedMode( "rocket_arena" ) )
{
+ // this crashes sometimes for some reason
+
shouldChangeLoadout = true
modifiedLoadout.primary = "mp_weapon_epg"
@@ -72,6 +74,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
modifiedLoadout.secondary = "mp_weapon_autopistol"
modifiedLoadout.secondaryMods = [ "rocket_arena" ]
}
+
+ player.GiveExtraWeaponMod( "rocket_arena" )
}
if ( IsFeaturedMode( "shotguns_snipers" ) )
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index f3490730..728d742d 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -457,7 +457,7 @@ void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player )
else
flag = file.militiaFlag
- if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
+ if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
return
thread TryReturnFlag( player, flag )
@@ -471,7 +471,7 @@ void function OnPlayerExitsFlagReturnTrigger( entity trigger, entity player )
else
flag = file.militiaFlag
- if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
+ if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
return
player.Signal( "FlagReturnEnded" )
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
index 3292693a..932f14b7 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
@@ -9,6 +9,9 @@ void function FFA_Init()
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
+ {
AddTeamScore( attacker.GetTeam(), 1 )
+ attacker.AddToPlayerGameStat( PGS_SCORE, 1 )
+ }
} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
index 7aa6940c..06270c39 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
@@ -14,7 +14,11 @@ void function CodeCallback_MatchIsOver()
if ( GetCurrentPlaylistVarInt( "return_to_private_lobby", 0 ) == 1 ) // set in _private_lobby.gnut, temp lol
{
SetCurrentPlaylist( "private_match" ) // needed for private lobby to load
- GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+
+ if ( IsSingleplayer() )
+ GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+ else
+ GameRules_ChangeMap( "mp_lobby", GAMETYPE )
// this is esp important for sp, since solo will break a bunch of shit in the private lobby
// idk if even necessary to deal with solo but eh whatever better to have it work than not
}
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index f6cedd4e..7d5fb9f0 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -72,7 +72,9 @@ void function DropshipIntro_OnClientConnected( entity player )
return
}
-
+
+ // if we're at this point, we have more players than we do dropships, oh dear
+ RespawnAsPilot( player )
}
void function DropshipIntro_OnClientDisconnected( entity player )
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
index c54bbf8d..238eab1d 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
@@ -31,7 +31,7 @@ void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity
{
ScoreEvent event = GetScoreEvent( scoreEventName )
- if ( !event.enabled || !targetPlayer.IsPlayer() )
+ if ( !event.enabled || !IsValid( targetPlayer ) || !targetPlayer.IsPlayer() )
return
var associatedHandle = 0
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
index 37b89169..398b2fc5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
@@ -1 +1,6 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ SetupLiveFireMaps()
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
index 37b89169..398b2fc5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
@@ -1 +1,6 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ SetupLiveFireMaps()
+} \ No newline at end of file