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-rw-r--r--Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut121
1 files changed, 0 insertions, 121 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut b/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut
deleted file mode 100644
index 6ec0bc0ac..000000000
--- a/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut
+++ /dev/null
@@ -1,121 +0,0 @@
-untyped
-
-global function CloakerThink
-global function CloakerShouldCloakGuy
-
-global function CloakerCloaksGuy
-global function CloakerDeCloaksGuy
-
-function CloakerThink( entity cloaker, float radius, array<string> ents = [ "any" ], vector offset = Vector(0,0,0), var shouldCloakGuyFunc = null, float waitTime = 0.25 )
-{
- OnThreadEnd(
- function() : ( cloaker )
- {
- local cloakList = clone cloaker.s.cloakList
- foreach ( entity guy, value in cloakList )
- {
- if ( !IsAlive( guy ) )
- continue
-
- CloakerDeCloaksGuy( guy )
- }
- }
- )
-
- cloaker.s.cloakList <- {}
- cloaker.s.decloakList <- {}
-
- while( 1 )
- {
- vector origin = cloaker.GetOrigin() + offset
- array<entity> guys
-
- foreach ( entType in ents )
- {
- switch ( entType )
- {
- case "player":
- case "players":
- guys.extend( GetPlayerArrayEx( "any", cloaker.GetTeam(), TEAM_ANY, origin, radius ) )
- break;
- default:
- guys.extend( GetNPCArrayEx( entType, cloaker.GetTeam(), TEAM_ANY, origin, radius ) )
- break
- }
- }
- int index = 0
-
- float startTime = Time()
-
- table cloakList = expect table( cloaker.s.cloakList )
- cloaker.s.decloakList = clone cloakList
-
- foreach ( guy in guys )
- {
- //only do 5 distanceSqr / cansee checks per frame
- if ( index++ > 5 )
- {
- wait 0.1
- index = 0
- origin = cloaker.GetOrigin() + offset
- }
-
- bool shouldCloakGuy = CloakerShouldCloakGuy( cloaker, guy )
-
- if ( shouldCloakGuy )
- shouldCloakGuy = expect bool( shouldCloakGuyFunc( cloaker, guy ) )
-
- if ( shouldCloakGuy )
- {
- if ( guy in cloaker.s.decloakList )
- delete cloaker.s.decloakList[ guy ]
-
- if ( IsCloaked( guy ) )
- continue
-
- cloakList[ guy ] <- true
- CloakerCloaksGuy( guy )
- }
- }
-
- foreach ( entity guy, value in cloaker.s.decloakList )
- {
- // any guys still in the decloakList shouldn't be decloaked ... if alive.
- Assert( guy in cloakList )
- delete cloakList[ guy ]
-
- if ( IsAlive( guy ) )
- CloakerDeCloaksGuy( guy )
- }
-
- float endTime = Time()
- float elapsedTime = endTime - startTime
- if ( elapsedTime < waitTime )
- wait waitTime - elapsedTime
- }
-}
-
-void function CloakerCloaksGuy( guy )
-{
- guy.SetCloakDuration( 2.0, -1, 0 )
- EmitSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_START_SFX )
- EmitSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_LOOP_SFX )
- guy.Minimap_Hide( TEAM_IMC, null )
- guy.Minimap_Hide( TEAM_MILITIA, null )
-}
-
-void function CloakerDeCloaksGuy( guy )
-{
- guy.SetCloakDuration( 0, 0, 1.5 )
- StopSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_LOOP_SFX )
- guy.Minimap_AlwaysShow( TEAM_IMC, null )
- guy.Minimap_AlwaysShow( TEAM_MILITIA, null )
-}
-
-bool function CloakerShouldCloakGuy( entity cloaker, entity guy )
-{
- if ( !IsAlive( guy ) )
- return false
-
- return true
-} \ No newline at end of file