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-rw-r--r--Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut121
1 files changed, 121 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut b/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut
new file mode 100644
index 000000000..6ec0bc0ac
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/weapons/_cloaker.gnut
@@ -0,0 +1,121 @@
+untyped
+
+global function CloakerThink
+global function CloakerShouldCloakGuy
+
+global function CloakerCloaksGuy
+global function CloakerDeCloaksGuy
+
+function CloakerThink( entity cloaker, float radius, array<string> ents = [ "any" ], vector offset = Vector(0,0,0), var shouldCloakGuyFunc = null, float waitTime = 0.25 )
+{
+ OnThreadEnd(
+ function() : ( cloaker )
+ {
+ local cloakList = clone cloaker.s.cloakList
+ foreach ( entity guy, value in cloakList )
+ {
+ if ( !IsAlive( guy ) )
+ continue
+
+ CloakerDeCloaksGuy( guy )
+ }
+ }
+ )
+
+ cloaker.s.cloakList <- {}
+ cloaker.s.decloakList <- {}
+
+ while( 1 )
+ {
+ vector origin = cloaker.GetOrigin() + offset
+ array<entity> guys
+
+ foreach ( entType in ents )
+ {
+ switch ( entType )
+ {
+ case "player":
+ case "players":
+ guys.extend( GetPlayerArrayEx( "any", cloaker.GetTeam(), TEAM_ANY, origin, radius ) )
+ break;
+ default:
+ guys.extend( GetNPCArrayEx( entType, cloaker.GetTeam(), TEAM_ANY, origin, radius ) )
+ break
+ }
+ }
+ int index = 0
+
+ float startTime = Time()
+
+ table cloakList = expect table( cloaker.s.cloakList )
+ cloaker.s.decloakList = clone cloakList
+
+ foreach ( guy in guys )
+ {
+ //only do 5 distanceSqr / cansee checks per frame
+ if ( index++ > 5 )
+ {
+ wait 0.1
+ index = 0
+ origin = cloaker.GetOrigin() + offset
+ }
+
+ bool shouldCloakGuy = CloakerShouldCloakGuy( cloaker, guy )
+
+ if ( shouldCloakGuy )
+ shouldCloakGuy = expect bool( shouldCloakGuyFunc( cloaker, guy ) )
+
+ if ( shouldCloakGuy )
+ {
+ if ( guy in cloaker.s.decloakList )
+ delete cloaker.s.decloakList[ guy ]
+
+ if ( IsCloaked( guy ) )
+ continue
+
+ cloakList[ guy ] <- true
+ CloakerCloaksGuy( guy )
+ }
+ }
+
+ foreach ( entity guy, value in cloaker.s.decloakList )
+ {
+ // any guys still in the decloakList shouldn't be decloaked ... if alive.
+ Assert( guy in cloakList )
+ delete cloakList[ guy ]
+
+ if ( IsAlive( guy ) )
+ CloakerDeCloaksGuy( guy )
+ }
+
+ float endTime = Time()
+ float elapsedTime = endTime - startTime
+ if ( elapsedTime < waitTime )
+ wait waitTime - elapsedTime
+ }
+}
+
+void function CloakerCloaksGuy( guy )
+{
+ guy.SetCloakDuration( 2.0, -1, 0 )
+ EmitSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_START_SFX )
+ EmitSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_LOOP_SFX )
+ guy.Minimap_Hide( TEAM_IMC, null )
+ guy.Minimap_Hide( TEAM_MILITIA, null )
+}
+
+void function CloakerDeCloaksGuy( guy )
+{
+ guy.SetCloakDuration( 0, 0, 1.5 )
+ StopSoundOnEntity( guy, CLOAKED_DRONE_CLOAK_LOOP_SFX )
+ guy.Minimap_AlwaysShow( TEAM_IMC, null )
+ guy.Minimap_AlwaysShow( TEAM_MILITIA, null )
+}
+
+bool function CloakerShouldCloakGuy( entity cloaker, entity guy )
+{
+ if ( !IsAlive( guy ) )
+ return false
+
+ return true
+} \ No newline at end of file