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-rw-r--r--Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut167
1 files changed, 0 insertions, 167 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut b/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
deleted file mode 100644
index 7e622432..00000000
--- a/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
+++ /dev/null
@@ -1,167 +0,0 @@
-untyped
-
-global function Orbitalstrike_Init
-
-global function OrbitalStrike
-global function CalculateStrikeDelay
-
-const STRIKE_MODEL = $"models/containers/can_red_soda.mdl"
-const ROCKET_START_HEIGHT = 6000
-const LASER_START_HEIGHT = 1000 // TODO: Make this taller after making the trace go through sky
-const LASER_TIME_LENGTH = 7 // Must match charge length in the weapon
-const LASER_DAMAGE = 300
-const LASER_DAMAGE_RADIUS = 300
-const SPAWN_DELAY = 0.2
-
-table file =
-{
- impactEffectTable = null
-}
-
-
-function Orbitalstrike_Init()
-{
- PrecacheParticleSystem( $"ar_rocket_strike_small_friend" )
- PrecacheParticleSystem( $"ar_rocket_strike_small_foe" )
- PrecacheParticleSystem( $"ar_rocket_strike_large_friend" )
- PrecacheParticleSystem( $"ar_rocket_strike_large_foe" )
- PrecacheParticleSystem( $"wpn_orbital_beam" )
-
- //if ( IsServer() )
- // file.impactEffectTable <- PrecacheImpactEffectTable( GetWeaponInfoFileKeyField_Global( "mp_projectile_orbital_strike", "impact_effect_table" ) )
- #if SERVER
- file.impactEffectTable = PrecacheImpactEffectTable( "orbital_strike" )
- #endif
-
-
-
- RegisterSignal( "TargetDesignated" )
- RegisterSignal( "BeginLaser" )
- RegisterSignal( "MoveLaser" )
- RegisterSignal( "FreezeLaser" )
- RegisterSignal( "EndLaser" )
-}
-
-
-function CalculateStrikeDelay( index, stepCount, duration )
-{
- local lastStepDelay = 0
- if ( index )
- {
- local stepFrac = (index - 1) / stepCount.tofloat()
- stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
- lastStepDelay = stepFrac * (duration)
- }
-
- local stepFrac = index / stepCount.tofloat()
- stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
- return (stepFrac * (duration)) - lastStepDelay
-}
-
-
-function OrbitalStrike( entity player, vector targetPos, numRockets = 12, float radius = 256.0, float totalTime = 3.0, extraStartDelay = null )
-{
- int team = player.GetTeam()
- CreateNoSpawnArea( TEAM_INVALID, TEAM_INVALID, targetPos, totalTime, radius )
-
- if ( extraStartDelay != null )
- wait extraStartDelay
-
- // Trace down from max z height until we hit something so we know where rockets should land
- // This makes calling in orbital strike indoors land on the roof like it should, not indoors
- //local downStartPos = Vector( targetPos.x, targetPos.y, 16384 )
- //TraceResults downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- //DebugDrawLine( downStartPos+ Vector(0,10,0), targetPos + Vector(0,10,0), 255, 255, 255, true, 60 )
-
- /*
- while ( true ) // retrace because we hit a sky brush from outside the level, not the ground
- {
- if ( !downResult.hitSky )
- break
- printt( "Hit sky" )
- downStartPos = downResult.endPos
- downStartPos.z -= 5
- downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- DebugDrawLine( downStartPos, downResult.endPos, 0, 255, 0, true, 60.0 )
- DebugDrawLine( downStartPos + Vector(10,0,0), targetPos + Vector(10,0,0), 255, 255, 0, true, 60.0 )
- }
- */
-
- /*
- local upEndPos = targetPos + Vector( 0, 0, ROCKET_START_HEIGHT )
- TraceResults upResult = TraceLine( downResult.endPos, upEndPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- local spawnPos = upResult.endPos
-
- local rocketPos
- local min = radius * -1
- local max = radius
- local rocket
- */
-
- vector rocketOrigin = GetRocketSpawnOrigin( targetPos )
-
- entity rocket = SpawnRocket( rocketOrigin, Vector( 90, 0, 0 ), player, team ) // First rocket hits center target
- EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
-
- for ( int i = 1; i < numRockets; i++ )
- {
- wait CalculateStrikeDelay( i, numRockets, totalTime )
-
- vector offset = Normalize( Vector( RandomFloatRange( -1.0, 1.0 ), RandomFloatRange( -1.0, 1.0 ), 0 ) )
- vector rocketPos = rocketOrigin + ( offset * RandomFloat( radius ) )
-
- entity rocket = SpawnRocket( rocketPos, Vector( 90, 0, 0 ), player, team )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
- }
-}
-
-vector function GetRocketSpawnOrigin( vector point )
-{
- vector skyPos = GetSkyOriginAbovePoint( point )
- TraceResults traceResult = TraceLine( skyPos, point, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
- vector rocketOrigin = traceResult.endPos
- rocketOrigin.z += 6000
- if ( rocketOrigin.z > skyPos.z - 1 )
- rocketOrigin.z = skyPos.z - 1
- return rocketOrigin
-}
-
-vector function GetSkyOriginAbovePoint( vector point )
-{
- vector skyOrigin = Vector( point.x, point.y, MAX_WORLD_COORD )
- vector traceFromPos = Vector( point.x, point.y, point.z )
-
- while ( true )
- {
- TraceResults traceResult = TraceLine( traceFromPos, skyOrigin, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
-
- if ( traceResult.hitSky )
- {
- skyOrigin = traceResult.endPos
- break
- }
-
- traceFromPos = traceResult.endPos
- traceFromPos.z += 1
- }
-
- return skyOrigin
-}
-
-entity function SpawnRocket( vector spawnPos, vector spawnAng, entity owner, int team )
-{
- entity rocket = CreateEntity( "rpg_missile" )
- rocket.SetOrigin( spawnPos )
- rocket.SetAngles( spawnAng )
- rocket.SetOwner( owner )
- SetTeam( rocket, team )
- rocket.SetModel( $"models/weapons/bullets/projectile_rocket.mdl" )
- rocket.SetImpactEffectTable( file.impactEffectTable )
- rocket.SetWeaponClassName( "mp_titanweapon_orbital_strike" )
- rocket.kv.damageSourceId = eDamageSourceId.mp_titanweapon_orbital_strike
- DispatchSpawn( rocket )
-
- return rocket
-}