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-rw-r--r--Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut545
1 files changed, 0 insertions, 545 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut b/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut
deleted file mode 100644
index 72ff58b78..000000000
--- a/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut
+++ /dev/null
@@ -1,545 +0,0 @@
-untyped
-
-global function Rodeo_Init
-
-global function CodeCallback_StartRodeo
-global function CodeCallback_ForceEndRodeo
-global function CodeCallback_EmbarkTitan
-global function CodeCallback_EmbarkTitanFromGrapple
-
-global function PlayerBeginsRodeo
-global function WatchForPlayerJumpingOffRodeo
-global function PlayerJumpsOffRodeoTarget
-global function PlayerClimbsIntoRodeoPosition
-global function rodeodebug
-
-//-----------------------------------------------------------------------------
-// _rodeo.nut
-//
-// The central location for rodeo, mostly a place to put code callbacks that
-// then call other things in other files based on the thing being rodeod.
-//
-//-----------------------------------------------------------------------------
-//
-// HOW TO ADD A NEW RODEO TYPE
-//
-// Create a new file for the rodeo type like _rodeo_prowler.nut and:
-// Implement "IsValid_NEWTYPE_RodeoTarget()"
-// Implement "GetRodeoPackage_RIDER_to_NEWTYPE_()"
-// Implement "_RIDER_Begins_NEWTYPE_Rodeo()"
-// Implement "_RIDER_LerpsInto_NEWTYPE_Rodeo()"
-//
-// _RIDER_ is the rodeo rider type like "Player" or "Prowler"
-// _NEWTYPE_ is the new kind of rodeo target like "SuperSpectre" or "Drone"
-//
-// In _rodeo_shared.nut:
-// IncludeFile() the NEWTYPE file
-// Add a hook for NEWTYPE in CodeCallback_OnRodeoAttach()
-// Add a hook for NEWTYPE in CodeCallback_IsValidRodeoTarget()
-// Add a hook for NEWTYPE in GetRodeoPackage() if needed
-//
-//-----------------------------------------------------------------------------
-
-function Rodeo_Init()
-{
- RodeoShared_Init()
- RodeoTitan_Init()
- RegisterSignal( "RodeoPointOfNoReturn" )
- AddCallback_OnTitanDoomed( OnTitanDoomed_Rodeo )
-}
-
-
-void function CodeCallback_EmbarkTitan( entity player, entity titan )
-{
- if ( player.Lunge_IsActive() && (titan == player.Lunge_GetTargetEntity()) )
- {
- if ( PlayerCanImmediatelyEmbarkTitan( player, titan ) )
- {
- table embarkDirection = expect table( FindBestEmbark( player, titan ) )
- thread PlayerEmbarksTitan( player, titan, embarkDirection )
- }
- }
-}
-
-bool function CodeCallback_EmbarkTitanFromGrapple( entity player, entity titan )
-{
- Assert( player.IsHuman() )
- Assert( titan.IsTitan() )
-
- if ( !PlayerCanEmbarkIntoTitan( player, titan ) )
- return false
-
- table ornull embarkDirection = expect table ornull( FindBestEmbark( player, titan, false ) )
- if ( !embarkDirection )
- return false
-
- expect table( embarkDirection )
- thread PlayerEmbarksTitan( player, titan, embarkDirection )
-
- return true
-}
-
-
-void function CodeCallback_StartRodeo( entity player, entity rodeoTarget )
-{
- if ( IsMenuLevel() )
- return
-
- // Review: Good to remove?
- if ( GetBugReproNum() == 7205 )
- {
- thread RodeoTest( player, rodeoTarget )
- return
- }
-
- thread PlayerBeginsRodeo( player, player.p.rodeoPackage, rodeoTarget )
-}
-
-
-void function CodeCallback_ForceEndRodeo( entity player )
-{
- ForceEndRodeo( player )
-}
-
-void function ForceEndRodeo( entity player )
-{
- player.Signal( "RodeoOver" )
-}
-
-
-function RodeoTest( player, rodeoTarget )
-{
- player.SetParent( rodeoTarget, "RODEO", false, 1 )
- wait 5
- player.ClearParent()
- Rodeo_Detach( player )
-}
-
-function PlayerBeginsRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget )
-{
- Assert( player.GetParent() == null )
- player.Lunge_ClearTarget()
-
- Assert( IsValid( player ) )
- Assert( IsValid( rodeoTarget ) )
- Assert( !player.IsTitan() )
-
- if ( rodeoTarget.IsTitan() )
- PlayerBeginsTitanRodeo( player, rodeoPackage, rodeoTarget )
- else
- PlayerBeginsNPCRodeo( player, rodeoPackage, rodeoTarget ) //Not tested very well since non-Titan Rodeo never really became a thing. Should work thought
-}
-
-function PlayerBeginsNPCRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget )
-{
- bool sameTeam = player.GetTeam() == rodeoTarget.GetTeam()
- bool playerWasEjecting = player.p.pilotEjecting // have to store this off here because the "RodeoStarted" signal below ends eject, so it will be too late to check it in actual rodeo function
-
- player.Signal( "RodeoStarted" )
-
- OnThreadEnd(
- function () : ( player, rodeoTarget )
- {
- RodeoPackageStruct rodeoPackage = player.p.rodeoPackage
-
- entity newRodeoTarget = rodeoTarget
- if ( IsValid( player ) )
- {
- player.Signal( "RodeoOver" )
-
- // Added via AddCallback_OnRodeoEnded
- foreach ( callbackFunc in level.onRodeoEndedCallbacks ) //TODO: Remove this!
- {
- callbackFunc( player )
- }
-
- // show name of the pilot again
- player.SetNameVisibleToFriendly( true )
- player.SetNameVisibleToEnemy( true )
-
- ClearPlayerAnimViewEntity( player )
-
- // blend out the clear anim view entity
- player.AnimViewEntity_SetLerpOutTime( 0.4 )
-
- player.ClearParent()
- player.Anim_Stop()
- player.SetOneHandedWeaponUsageOff()
- player.SetTitanSoulBeingRodeoed( null )
- player.UnforceStand()
- player.kv.PassDamageToParent = false
- player.TouchGround() // so you can double jump off
-
- StopSoundOnEntity( player, rodeoPackage.cockpitSound )
- StopSoundOnEntity( player, rodeoPackage.worldSound )
-
- if ( Rodeo_IsAttached( player ) )
- {
- Rodeo_Detach( player )
- }
-
- if ( IsAlive( player ) )
- {
- int attachIndex = newRodeoTarget.LookupAttachment( rodeoPackage.attachPoint )
- vector startPos = newRodeoTarget.GetAttachmentOrigin( attachIndex )
-
- if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) )
- {
- startPos = newRodeoTarget.GetOrigin()
- if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) )
- startPos = player.GetOrigin()
- }
-
- thread PlayerJumpsOffRodeoTarget( player, newRodeoTarget, startPos )
- }
- }
- }
- )
-
- rodeoTarget.EndSignal( "OnDestroy" )
- player.EndSignal( "OnDeath" )
- player.EndSignal( "RodeoOver" )
-
- string rodeoTargetType = rodeoPackage.rodeoTargetType
-
- thread WatchForPlayerJumpingOffRodeo( player )
-
- player.SetNameVisibleToFriendly( false ) // hide name of the pilot while he is rodeoing
- player.SetNameVisibleToEnemy( false )
- player.ForceStand()
- HolsterAndDisableWeapons( player )
- player.SetOneHandedWeaponUsageOn()
- player.TouchGround() // so you can double jump off
-
- waitthread PlayerClimbsIntoRodeoPosition( player, rodeoTarget, rodeoPackage, playerWasEjecting )
-
- #if FACTION_DIALOGUE_ENABLED
- if ( !sameTeam )
- PlayFactionDialogueToPlayer( "kc_rodeo", player )
- #endif
-
- // Go straight into idle animations
- FirstPersonSequenceStruct sequence
- sequence.thirdPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "pt_rodeo_panel_aim_idle" )
- sequence.firstPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "ptpov_rodeo_panel_aim_idle" )
-
- if ( !rodeoPackage.useAttachAngles )
- player.Anim_IgnoreParentRotation( true )
-
- sequence.useAnimatedRefAttachment = true
-
- thread FirstPersonSequence( sequence, player, rodeoTarget )
-
- if ( sameTeam )
- {
- player.GetFirstPersonProxy().HideFirstPersonProxy()
- OpenViewCone( player )
- }
- else
- {
- PlayerRodeoViewCone( player, rodeoTargetType ) // TODO: Add air_drone and make enum in this func()
- }
-
- // look! he rodeoed!
- thread AIChatter( "aichat_rodeo_cheer", player.GetTeam(), player.GetOrigin() )
-
- Rodeo_OnFinishClimbOnAnimation( player ) // This is to let code know the player has finished climbing on the rodeo and ready to fire
-
- if ( sameTeam )
- {
- player.PlayerCone_Disable()
- player.EnableWorldSpacePlayerEyeAngles()
- }
-
- DeployAndEnableWeapons( player )
-
- WaitForever()
-}
-
-void function PlayerClimbsIntoRodeoPosition( entity player, entity rodeoTarget, RodeoPackageStruct rodeoPackage, bool playerWasEjecting = false ) //TODO: Rename this function since new style rodeo anims have climbing as part of the anim
-{
- player.EndSignal( "OnDeath" )
-
-
- // The only thing that should have a soul is titans now. Legacy. Can't remove without major code feature work.
- entity soul
- if ( rodeoTarget.IsTitan() )
- {
- soul = rodeoTarget.GetTitanSoul()
- soul.EndSignal( "OnTitanDeath" )
- soul.EndSignal( "OnDestroy" )
- }
- else
- {
- rodeoTarget.EndSignal( "OnTitanDeath" )
- rodeoTarget.EndSignal( "OnDestroy" )
- }
-
- FirstPersonSequenceStruct sequence
- sequence.attachment = rodeoPackage.attachPoint
- SetRodeoAnimsFromPackage( sequence, rodeoPackage )
-
- switch ( rodeoPackage.method )
- {
- case RODEO_APPROACH_FALLING_FROM_ABOVE:
- table animStartPos = player.Anim_GetStartForRefEntity_Old( sequence.thirdPersonAnim, rodeoTarget, rodeoPackage.attachPoint )
- float dist = Distance( player.GetOrigin(), animStartPos.origin )
- float speed = Length( player.GetVelocity() )
- float fallTime = dist / speed
- fallTime *= 0.95
-
- sequence.blendTime = clamp( fallTime, 0.4, 1 )
-
- break
-
- case RODEO_APPROACH_JUMP_ON:
- sequence.blendTime = 0.6
- break
-
- default:
- Assert( 0, "Unhandled rodeo method " + rodeoPackage.method )
- }
-
- if ( !PlayerHasPassive( player, ePassives.PAS_STEALTH_MOVEMENT ) )
- EmitDifferentSoundsOnEntityForPlayerAndWorld( rodeoPackage.cockpitSound, rodeoPackage.worldSound, player, rodeoTarget )
-
- string titanType
-
- // Titans only
- if ( IsValid( soul ) )
- {
- if ( !( player in soul.rodeoRiderTracker ) )
- {
- soul.rodeoRiderTracker[ player ] <- true
- if ( rodeoTarget.GetTeam() == player.GetTeam() )
- {
- AddPlayerScore( player, "HitchRide" )
- AddPlayerScore( rodeoTarget, "GiveRide" )
- }
- else
- {
- AddPlayerScore( player, "RodeoEnemyTitan" )
-
- #if HAS_STATS
- UpdatePlayerStat( player, "misc_stats", "rodeos" )
-
- if ( playerWasEjecting )
- UpdatePlayerStat( player, "misc_stats", "rodeosFromEject" )
- #endif
-
- #if SERVER && MP
- PIN_AddToPlayerCountStat( player, "rodeos" )
- if ( rodeoTarget.IsPlayer() )
- PIN_AddToPlayerCountStat( rodeoTarget, "rodeo_receives" )
- #endif
- }
- }
-
- titanType = GetSoulTitanSubClass( soul )
- }
-
- MessageToPlayer( player, eEventNotifications.Rodeo_HideBatteryHint )
-
- float time = player.GetSequenceDuration( sequence.thirdPersonAnim )
-
- if ( !rodeoPackage.useAttachAngles )
- player.Anim_IgnoreParentRotation( true )
-
- thread FirstPersonSequence( sequence, player, rodeoTarget )
- wait time
-}
-
-void function WatchForPlayerJumpingOffRodeo( entity player )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "RodeoOver" )
- player.EndSignal( "RodeoPointOfNoReturn" )
-
- wait 0.6 // debounce so you dont accihop
-
- AddButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo )
-
- OnThreadEnd(
- function() : ( player )
- {
- //RodeoOver is signalled at the end of PlayerBeginsRodeo, so even if Rodeo ends via the Titan disconnecting etc this will run
- RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo )
- }
- )
-
- WaitForever()
-}
-
-
-void function PlayerJumpsOffRodeoTarget( entity player, entity rodeoTarget, vector startPos )
-{
- #if DEV
- if ( GetDebugRodeoPrint() )
- printt( "PlayerJumpsOffRodeoTarget, playerPos: " + player.GetOrigin() + " playerAngles: " + player.GetAngles() + " rodeoTargetPos: " + rodeoTarget.GetOrigin() + " rodeoTargetAngles: " + rodeoTarget.GetAngles() + ", startPos: " + startPos )
- #endif
-
- // ejected, or rip off battery, etc. Those adjust velocity for the rodeo player anyway, so don't do any more adjustments for them.
- if ( player.p.rodeoShouldAdjustJumpOffVelocity == false )
- return
-
- if ( !IsValid( rodeoTarget ) )
- {
- PutEntityInSafeSpot( player, null, null, startPos, player.GetOrigin() )
-
- #if DEV
- if ( GetDebugRodeoPrint() )
- printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, !ISValid(rodeoTarget): " + player.GetOrigin() )
- #endif
- return
- }
-
- PutEntityInSafeSpot( player, rodeoTarget, null, startPos, player.GetOrigin() )
- #if DEV
- if ( GetDebugRodeoPrint() )
- printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, rodeoTarget valid: " + player.GetOrigin() )
- #endif
-
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "Rodeo_Jump_Off_Interior", "Rodeo_Jump_Off", player, rodeoTarget )
-
- vector forward = player.GetViewForward()
- vector right = player.GetViewRight()
-
- forward.z = 0
- right.z = 0
-
- // map the player's controls to his angles, and add that velocity
- float xAxis = player.GetInputAxisRight()
- float yAxis = player.GetInputAxisForward()
-
- vector velocity
- if ( fabs( xAxis ) < 0.2 && fabs( yAxis ) < 0.2 )
- {
- // no press = back press
- velocity = Vector(0,0,0)
- }
- else
- {
- vector forwardVec = forward * yAxis
- vector rightVec = right * xAxis
- vector directionVec = ( rightVec + forwardVec )
-
- //printt( "ForwardVec: " + forwardVec + ", rightVec: " + rightVec + ", directionVec :" + directionVec + ", directionVec scaled: " + (directionVec * 350 ) ) // for bug 123013
-
- float speed = 350
- velocity = directionVec * speed
- }
-
- // IMPORTANT: Don't give boost pilots too much vertical or they go sky high
- if ( player.GetPlayerSettingsField( "boostEnabled" ).tointeger() > 0 )
- velocity += Vector(0,0,200)
- else
- velocity += Vector(0,0,390 )
-
- //printt( "Setting velocity to: " + velocity ) // for bug 123013
-
- player.SetVelocity( velocity )
- player.JumpedOffRodeo()
-}
-
-void function rodeodebug()
-{
- // console command for forcing rodeo amongst 2 players
- thread makerodeothread()
-}
-
-void function makerodeothread()
-{
- array<entity> players = GetPlayerArray()
- vector titanOrg
- bool titanOrgSet = false
- entity titan, pilot
-
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- entity player = players[i]
-
- if ( player.IsTitan() )
- {
- titan = player
- }
- else
- {
- pilot = player
- }
- }
-
- if ( !titan )
- {
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- entity player = players[i]
-
- if ( !player.IsTitan() )
- {
- player.SetPlayerSettings( "titan_atlas" )
- titan = player
- break
- }
- }
- }
- else
- if ( !pilot )
- {
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- entity player = players[i]
-
- if ( player.IsTitan() )
- {
- thread TitanEjectPlayer( player )
- wait 1.5
- pilot = player
- break
- }
- }
- }
-
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- entity player = players[i]
-
- if ( player.IsTitan() )
- {
- titanOrg = player.GetOrigin()
- titanOrgSet = true
- }
- }
-
- if ( !titanOrgSet )
- return
-
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- entity player = players[i]
-
- if ( !player.IsTitan() )
- {
- vector angles = titan.GetAngles()
- vector forward = AnglesToForward( angles )
- titanOrg += forward * -100
- titanOrg.z += 500
- angles.x = 30
- player.SetAngles( angles )
- player.SetOrigin( titanOrg )
- player.SetVelocity( Vector(0,0,0) )
- break
- }
- }
-}
-
-void function OnTitanDoomed_Rodeo( entity titan, var damageInfo )
-{
- if ( !IsAlive( titan ) )
- return
-
- entity rodeoPilot = GetRodeoPilot( titan )
- if ( !IsValid( rodeoPilot ) )
- return
-
- Remote_CallFunction_NonReplay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" )
-} \ No newline at end of file