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Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut224
1 files changed, 0 insertions, 224 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut
deleted file mode 100644
index 58de59c18..000000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut
+++ /dev/null
@@ -1,224 +0,0 @@
-untyped
-
-global function ClassWallrun_Init
-
-global function Wallrun_AddPlayer
-global function Wallrun_OnPlayerSpawn
-global function Wallrun_OnPlayerDeath
-global function Wallrun_PlayerTookDamage
-global function Wallrun_EnforceWeaponDefaults
-global function Wallrun_CreateCopyOfPilotModel
-
-function ClassWallrun_Init()
-{
-
- // Make weapons less effective when playing at higher difficulty.
- level.lethalityMods <- {}
-}
-
-function Wallrun_AddPlayer( player )
-{
- player.playerClassData[level.pilotClass] <- {}
-}
-
-
-function Wallrun_EnforceWeaponDefaults( player )
-{
- if ( player.playerClassData[ level.pilotClass ].primaryWeapon )
- {
- // settings already exist
- return
- }
-
- player.playerClassData[ level.pilotClass ].primaryWeapon = "mp_weapon_r97"
- player.playerClassData[ level.pilotClass ].secondaryWeapon = "mp_weapon_sniper"
-
- local offhandWeaponTable = {}
- offhandWeaponTable[0] <- { weapon = "mp_weapon_frag_grenade", mods = [] }
- offhandWeaponTable[1] <- { weapon = "mp_ability_heal", mods = [] }
-
- player.playerClassData[ level.pilotClass ].offhandWeapons = offhandWeaponTable
- player.playerClassData[ level.pilotClass ].playerSetFile = DEFAULT_PILOT_SETTINGS
-}
-
-
-function Wallrun_OnPlayerSpawn( player )
-{
-}
-
-
-function Wallrun_PlayerTookDamage( entity player, damageInfo, entity attacker )
-{
- if ( IsDemigod( player ) )
- {
- EntityDemigod_TryAdjustDamageInfo( player, damageInfo )
- return
- }
-
- AdjustDamageForRodeoPlayers( player, damageInfo, attacker )
-
- #if VERBOSE_DAMAGE_PRINTOUTS
- printt( " After Wallrun_PlayerTookDamage:", DamageInfo_GetDamage( damageInfo ) )
- #endif
-
- if ( player.GetShieldHealthMax() > 0 )
- {
- local shieldDamage = PilotShieldHealthUpdate( player, damageInfo )
- return shieldDamage
- }
-
- return
-}
-
-function AdjustDamageForRodeoPlayers( entity player, var damageInfo, entity attacker )
-{
- if ( player == attacker )
- return
-
- local titanSoulRodeoed = player.GetTitanSoulBeingRodeoed()
- if ( !IsValid( titanSoulRodeoed ) )
- return
-
- local playerParent = titanSoulRodeoed.GetTitan()
-
- // dont let npcs hurt rodeo player
- if ( attacker.IsNPC() && attacker != playerParent && DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.mp_titanability_smoke )
- {
- DamageInfo_SetDamage( damageInfo, 0 )
- return
- }
-
- local damage = DamageInfo_GetDamage( damageInfo )
-
- if ( !ShouldAdjustDamageForRodeoPlayer( damageInfo ) )
- return
-
- local maxPer500ms
-
- if ( attacker == playerParent )
- {
- // rodeo'd player can't damage quite as much
- maxPer500ms = 56
- }
- else
- if ( playerParent.GetTeam() == player.GetTeam() )
- {
- // riding same team titan protects you a bit from random fire on that titan
- if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_EXPLOSION )
- {
- maxPer500ms = 75
- }
- else if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_MELEE ) //If melee, players still die in one hit
- {
- maxPer500ms = player.GetMaxHealth() + 1
- }
- else
- {
- maxPer500ms = 175
- }
- }
- else
- {
- return
- }
-
- //Set a cap on how much damage the playerParent can do.
- local damageTaken = GetTotalDamageTakenInTime( player, 0.5 )
-
- local allowedDamage = maxPer500ms - damageTaken
- if ( damage < allowedDamage )
- return
-
- damage = allowedDamage
- if ( damage <= 0 )
- damage = 0
-
- DamageInfo_SetDamage( damageInfo, damage )
-}
-
-
-function ShouldAdjustDamageForRodeoPlayer( damageInfo )
-{
- int sourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo )
-
- switch( sourceID )
- {
- case eDamageSourceId.rodeo_trap:
- case eDamageSourceId.mp_titanweapon_vortex_shield:
- case eDamageSourceId.mp_titanweapon_vortex_shield_ion:
- case eDamageSourceId.mp_titanability_smoke:
- case eDamageSourceId.mp_weapon_satchel: //added so that rodeoing players are no longer invulnerable to their satchels when detonated by Titan's smoke
- return false
-
- default:
- return true
- }
-}
-
-
-function Wallrun_OnPlayerDeath( entity player, damageInfo )
-{
- if ( IsValidHeadShot( damageInfo, player ) )
- {
- int damageType = DamageInfo_GetCustomDamageType( damageInfo )
- local soundAlias
- if ( damageType & DF_SHOTGUN )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Shotgun.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Shotgun.BulletImpact_Headshot_3P_vs_3P"
- }
- else if ( damageType & damageTypes.bullet || damageType & DF_BULLET )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Light.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Light.BulletImpact_Headshot_3P_vs_3P"
- }
- else if ( damageType & damageTypes.largeCaliber || damageType & DF_GIB )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Heavy.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Heavy.BulletImpact_Headshot_3P_vs_3P"
- }
-
- if ( soundAlias )
- {
- entity attacker = DamageInfo_GetAttacker( damageInfo )
- array<entity> pilotArray = GetPlayerArray()
- //Iterating because we need to not play this sound on 2 pilots and the function only allows for 1. Performance difference is negligible according to Eric M between this and adding a specific code function.
- foreach ( pilot in pilotArray )
- {
- if ( !IsValid( pilot ) )
- continue
-
- if ( pilot == player || pilot == attacker )
- continue
-
- EmitSoundOnEntityOnlyToPlayer( player, pilot, soundAlias )
- }
- }
- }
-}
-
-
-entity function Wallrun_CreateCopyOfPilotModel( entity player )
-{
- const string PLAYER_SETTINGS_FIELD = "bodymodel"
-
- asset modelName
- if ( player.IsTitan() )
- {
- modelName = GetPlayerSettingsAssetForClassName( player.s.storedPlayerSettings, PLAYER_SETTINGS_FIELD )
- }
- else
- {
- modelName = player.GetPlayerSettingsAsset( PLAYER_SETTINGS_FIELD )
- }
-
- entity model = CreatePropDynamic( modelName )
-
- SetTeam( model, player.GetTeam() )
-
- //model.SetSkin( 0 )
-
- RandomizeHead( model )
-
- return model
-}