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Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut27
1 files changed, 0 insertions, 27 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
deleted file mode 100644
index 68b49ad59..000000000
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ /dev/null
@@ -1,27 +0,0 @@
-global function CodeCallback_MapInit
-
-void function CodeCallback_MapInit()
-{
- Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
- Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
- Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
- Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
-
- Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
-
- // todo: also we need to change the powerup spawns on this map, they use a version from an older patch
-
- // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
- AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
-}
-
-void function TrimBadTitanStartSpawns( entity spawn )
-{
- if ( spawn.GetTeam() == TEAM_MILITIA )
- return // mil spawns are fine on this map
-
- vector comparisonOrigin = < 2281.39, -3333.06, 200.031 >
-
- if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
- spawn.Destroy()
-} \ No newline at end of file