diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_vr.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_vr.nut | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_vr.nut b/Northstar.CustomServers/scripts/vscripts/mp/_vr.nut deleted file mode 100644 index b9759ddf..00000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_vr.nut +++ /dev/null @@ -1,66 +0,0 @@ -untyped - -global function VR_Init -global function VR_GroundTroopsDeathCallback - -struct { - string vr_settings = "" -} file - -function VR_Init( string settings = "", bool enableDropships = false ) -{ - if ( reloadingScripts ) - return - - if ( !enableDropships ) - FlagSet( "DisableDropships" ) - - file.vr_settings = settings - - //AddDeathCallback( "npc_soldier", VR_GroundTroopsDeathCallback ) - //AddDeathCallback( "npc_spectre", VR_GroundTroopsDeathCallback ) - //AddDeathCallback( "npc_marvin", VR_GroundTroopsDeathCallback ) - //AddDeathCallback( "player", VR_GroundTroopsDeathCallback ) - AddCallback_EntitiesDidLoad( EntitiesDidLoad ) -} - -void function EntitiesDidLoad() -{ - if ( file.vr_settings.find( "no_evac" ) != null ) - svGlobal.evacEnabled = false - - if ( file.vr_settings.find( "no_npc" ) != null ) - { - disable_npcs() - } - - if ( file.vr_settings.find( "no_titan" ) != null ) - { - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - FlagSet( "PilotBot" ) - } -} - -void function VR_GroundTroopsDeathCallback( entity guy, var damageInfo ) -{ - EmitSoundAtPosition( TEAM_UNASSIGNED, guy.GetOrigin(), "Object_Dissolve" ) - - if ( ShouldDoDissolveDeath( guy, damageInfo ) ) - guy.Dissolve( ENTITY_DISSOLVE_CHAR, Vector( 0, 0, 0 ), 0 ) -} - -function ShouldDoDissolveDeath( guy, damageInfo ) -{ - if ( !guy.IsPlayer() ) - return true - - // can't dissolve players when they're not playing the game, otherwise when the game starts again they're invisible - local gs = GetGameState() - if ( gs != eGameState.Playing && gs != eGameState.SuddenDeath && gs != eGameState.Epilogue ) - { - printt( "Skipping player dissolve death because game is not active ( player:", guy, ")" ) - return false - } - - return true -}
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