diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_tonecontroller.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_tonecontroller.nut | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_tonecontroller.nut b/Northstar.CustomServers/scripts/vscripts/mp/_tonecontroller.nut deleted file mode 100644 index 786eda23..00000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_tonecontroller.nut +++ /dev/null @@ -1,189 +0,0 @@ -untyped - -global function ToneController_Init - -global function UpdateToneSettings - -global function SetAutoExposureMin -global function SetAutoExposureMax -global function SetAutoExposureCompensation -global function SetAutoExposureCompensationBias -global function SetAutoExposureRate -global function UseDefaultAutoExposure -global function SetBloomScale - -function ToneController_Init() -{ - level.toneController <- CreateEntity( "env_tonemap_controller" ) - DispatchSpawn( level.toneController ) - - AddCallback_EntitiesDidLoad( UpdateToneSettings ) -} - -void function UpdateToneSettings() -{ - string mapName = GetMapName() - - UseDefaultAutoExposure() - - switch ( mapName ) - { - case "mp_angel_city": - SetAutoExposureMin( 1.11 ) - SetAutoExposureMax( 1.5 ) - break; - - case "mp_boneyard": - SetAutoExposureMin( 1.3 ) - SetAutoExposureMax( 2.3 ) - break; - - case "mp_lagoon": - SetAutoExposureMin( 0.8 ) - SetAutoExposureMax( 2.0 ) - break; - - case "mp_o2": - SetAutoExposureMin( 1.0 ) - SetAutoExposureMax( 2.0 ) - break; - - case "mp_fracture": - SetAutoExposureMin( 1.25 ) - SetAutoExposureMax( 4.0 ) - break; - - case "mp_training_ground": - SetAutoExposureMin( 0.6 ) - SetAutoExposureMax( 2.5 ) - break; - - case "mp_relic": - SetAutoExposureMin( 0.9 ) - SetAutoExposureMax( 2.0 ) - break; - - case "mp_smugglers_cove": - SetAutoExposureMin( 0.5 ) - SetAutoExposureMax( 0.7 ) - break; - - case "mp_swampland": - SetAutoExposureMin( 0.5 ) - SetAutoExposureMax( 0.8 ) - break; - - case "mp_runoff": - SetAutoExposureMin( 0.5 ) - SetAutoExposureMax( 1.0 ) - break; - - case "mp_wargames": - SetAutoExposureMin( 1.0 ) - SetAutoExposureMax( 1.75 ) - break; - - case "mp_harmony_mines": - SetAutoExposureMin( 1.0 ) - SetAutoExposureMax( 1.75 ) - break; - - case "mp_switchback": - SetAutoExposureMin( 1.0 ) - SetAutoExposureMax( 1.75 ) - break; - - case "mp_sandtrap": - SetAutoExposureMin( 0.5 ) - SetAutoExposureMax( 1.15 ) - break; - - case "mp_taube_rock_photo_test": - SetAutoExposureMin( 1.2 ) - SetAutoExposureMax( 2.0 ) - SetBloomScale (1.0) - break; - - case "mp_taube_forest_test": - SetAutoExposureMin( 1.2 ) - SetAutoExposureMax( 2.0 ) - SetBloomScale (1.0) - break; - - case "mp_pbr_ball_test": - SetAutoExposureMin( 1.2 ) - SetAutoExposureMax( 2.0 ) - break; - - case "mp_mendoko_taube_style": - SetBloomScale (1.0) - break; - - case "mp_kodai_josh_style_01": - SetBloomScale (1.0) - break; - - case "mp_fake_sky_taube_01": - SetBloomScale (1.0) - break; - - case "sp_beacon_taube_style": - SetBloomScale (1.0) - break; - - case "sp_trainer": - SetBloomScale( 0.2 ) - SetAutoExposureMin( 0.8 ) - SetAutoExposureMax( 0.8 ) - break - - case "sp_beacon": - SetAutoExposureMax( 5.0 ) - break; - - case "sp_beacon_spoke0": - SetAutoExposureMax( 5.0 ) - break; - - default: - UseDefaultAutoExposure() - break - } -} - - - -function SetAutoExposureMin( float value ) -{ - level.toneController.Fire( "SetAutoExposureMin", value ) -} - -function SetAutoExposureMax( float value ) -{ - level.toneController.Fire( "SetAutoExposureMax", value ) -} - -function SetAutoExposureCompensation( float value ) -{ - level.toneController.Fire( "SetAutoExposureCompensation", value ) -} - -function SetAutoExposureCompensationBias( float value ) -{ - level.toneController.Fire( "SetAutoExposureCompensationBias", value ) -} - -function SetAutoExposureRate( float value ) -{ - level.toneController.Fire( "SetAutoExposureRate", value ) -} - -function UseDefaultAutoExposure() -{ - level.toneController.Fire( "UseDefaultAutoExposure" ) -} - -function SetBloomScale( float value ) -{ - level.toneController.Fire( "SetBloomScale", value ) -} |