diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_stats.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_stats.nut | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut b/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut deleted file mode 100644 index 0e8b58f4..00000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut +++ /dev/null @@ -1,78 +0,0 @@ -global function Stats_Init -global function AddStatCallback -global function Stats_SaveStatDelayed -global function PlayerStat_GetCurrentInt -global function PlayerStat_GetCurrentFloat -global function UpdatePlayerStat -global function IncrementPlayerDidPilotExecutionWhileCloaked -global function UpdateTitanDamageStat -global function UpdateTitanWeaponDamageStat -global function UpdateTitanCoreEarnedStat -global function PreScoreEventUpdateStats -global function PostScoreEventUpdateStats -global function Stats_OnPlayerDidDamage - -void function Stats_Init() -{ - -} - -void function AddStatCallback(string statCategory, string statAlias, string statSubAlias, void functionref(entity, float, string) callback, string subRef) -{ - -} - -void function Stats_SaveStatDelayed(entity player, string statCategory, string statAlias, string statSubAlias) -{ - -} - -int function PlayerStat_GetCurrentInt(entity player, string statCategory, string statAlias, string statSubAlias) -{ - return 0 -} - -float function PlayerStat_GetCurrentFloat(entity player, string statCategory, string statAlias, string statSubAlias) -{ - return 0 -} - -void function UpdatePlayerStat(entity player, string statCategory, string subStat, int count = 0) -{ - -} - -void function IncrementPlayerDidPilotExecutionWhileCloaked(entity player) -{ - -} - -void function UpdateTitanDamageStat(entity attacker, float savedDamage, var damageInfo) -{ - -} - -void function UpdateTitanWeaponDamageStat(entity attacker, float savedDamage, var damageInfo) -{ - -} - -void function UpdateTitanCoreEarnedStat( entity player, entity titan ) -{ - -} - -void function PreScoreEventUpdateStats(entity attacker, entity ent) -{ - -} - -void function PostScoreEventUpdateStats(entity attacker, entity ent) -{ - -} - -void function Stats_OnPlayerDidDamage(entity player, var damageInfo) -{ - -} |