diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_music.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_music.gnut | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_music.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_music.gnut deleted file mode 100644 index 44320336..00000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_music.gnut +++ /dev/null @@ -1,107 +0,0 @@ -global function Music_Init -global function CreateTeamMusicEvent -global function PlayCurrentTeamMusicEventsOnPlayer -global function CreateLevelIntroMusicEvent -global function PlayMusicToCompletion -global function PlayMusicToAll -global function CreateLevelWinnerDeterminedMusicEvent - -const int MUSIC_EVENT_UNINITIALIZED = -1 - - -struct MusicEvent -{ - int musicPieceID = MUSIC_EVENT_UNINITIALIZED - float timeMusicStarted - bool shouldSeek -} - -struct -{ - table< int, MusicEvent > musicEvents -} file - - -void function Music_Init() -{ - MusicEvent imcMusicEvent - MusicEvent militiaMusicEvent - file.musicEvents[ TEAM_IMC ] <- imcMusicEvent - file.musicEvents[ TEAM_MILITIA ] <- militiaMusicEvent - - AddCallback_GameStateEnter( eGameState.Prematch, CreateLevelIntroMusicEvent ) -} - -void function CreateTeamMusicEvent( int team, int musicPieceID, float timeMusicStarted, bool shouldSeek = true ) -{ - Assert( !( shouldSeek == false && timeMusicStarted > 0 ), "Don't pass in timeMusicStarted when creating a TeamMusicEvent with shouldSeek set to false!" ) - - MusicEvent musicEvent - musicEvent.musicPieceID = musicPieceID - musicEvent.timeMusicStarted = timeMusicStarted - musicEvent.shouldSeek = shouldSeek - - file.musicEvents[ team ] = musicEvent -} - -void function PlayCurrentTeamMusicEventsOnPlayer( entity player ) -{ - int team = player.GetTeam() - MusicEvent musicEvent - - if ( team in file.musicEvents ) - musicEvent = file.musicEvents[ team ] - else - musicEvent = file.musicEvents[ TEAM_MILITIA ] //This normally means we're in FFA. Fine to failsafe to use any music event - - if ( musicEvent.musicPieceID == MUSIC_EVENT_UNINITIALIZED ) //No current music event - return - - Remote_CallFunction_NonReplay( player, "ServerCallback_PlayTeamMusicEvent", musicEvent.musicPieceID, musicEvent.timeMusicStarted, musicEvent.shouldSeek ) -} - -void function CreateLevelIntroMusicEvent() -{ - //printt( "Creating LevelIntroMusicEvent" ) - CreateTeamMusicEvent( TEAM_IMC, eMusicPieceID.LEVEL_INTRO, Time() ) - CreateTeamMusicEvent( TEAM_MILITIA, eMusicPieceID.LEVEL_INTRO, Time() ) -} - -void function PlayMusicToCompletion( int musicID ) -{ - array<entity> players = GetPlayerArray() - foreach ( entity player in players ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_PlayMusicToCompletion", musicID ) - } -} - -void function PlayMusicToAll( int musicID ) -{ - array<entity> players = GetPlayerArray() - foreach ( entity player in players ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_PlayMusic", musicID ) - } -} - -void function CreateLevelWinnerDeterminedMusicEvent() -{ - //printt( "Creating CreateLevelWinnerDeterminedMusicEvent" ) - if ( IsFFAGame() ) - return - - int winningTeam = GetWinningTeam() - - if ( winningTeam ) - { - int losingTeam = GetOtherTeam( winningTeam ) - CreateTeamMusicEvent( winningTeam, eMusicPieceID.LEVEL_WIN, Time() ) - CreateTeamMusicEvent( losingTeam, eMusicPieceID.LEVEL_LOSS, Time() ) - } - else - { - CreateTeamMusicEvent( TEAM_MILITIA, eMusicPieceID.LEVEL_DRAW, Time() ) - CreateTeamMusicEvent( TEAM_IMC, eMusicPieceID.LEVEL_DRAW, Time() ) - } -} |