diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut deleted file mode 100644 index 6860d8176..000000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut +++ /dev/null @@ -1,65 +0,0 @@ -//todo change this to be map-based -global function SPMP_MapSpawn_Init -global struct SvSpawnGlobals -{ - array<entity> allNormalSpawnpoints -} - -global SvSpawnGlobals svSpawnGlobals - -void function SPMP_MapSpawn_Init() -{ - printl( "Code Script: _mp_mapspawn" ) - - svGlobal.npcsSpawnedThisFrame_scriptManagedArray[ TEAM_IMC ] <- CreateScriptManagedEntArray() - svGlobal.npcsSpawnedThisFrame_scriptManagedArray[ TEAM_MILITIA ] <- CreateScriptManagedEntArray() - - level.spawnActions <- {} // these run after all initial spawn functions have run - svGlobal.levelEnt = CreateEntity( "info_landmark" ) - SetTargetName( svGlobal.levelEnt, "Level Ent" ) - DispatchSpawn( svGlobal.levelEnt ) - level.isTestmap <- false - - FlagInit( "EntitiesDidLoad" ) - FlagInit( "PlayerDidSpawn" ) - - level.privateMatchForcedEnd <- null - level.defenseTeam <- TEAM_IMC - - level.onRodeoStartedCallbacks <- [] // runs when a player starts rodeoing a titan - level.onRodeoEndedCallbacks <- [] // runs when a player stops rodeoing a titan - - FlagInit( "FireteamAutoSpawn" ) - FlagInit( "DebugFoundEnemy" ) - FlagInit( "OldAnimRefStyle" ) - FlagInit( "EarlyCatch" ) - FlagInit( "ForceStartSpawn" ) - FlagInit( "IgnoreStartSpawn" ) - FlagInit( "ReadyToStartMatch" ) // past waiting for players, in prematch - - RegisterSignal( "OnChangedPlayerClass" ) - RegisterSignal( "Disconnected" ) - RegisterSignal( "_disconnectedInternal" ) - RegisterSignal( "TeamChange" ) - RegisterSignal( "LeftClass" ) - RegisterSignal( "forever" ) - RegisterSignal( "waitOver" ) - RegisterSignal( "HitSky" ) - - AddSpawnCallback( "trigger_hurt", InitDamageTriggers ) - - AddSpawnCallbackEditorClass( "func_brush", "func_brush_navmesh_separator", NavmeshSeparatorThink ) - - //AddCallback_EntitiesDidLoad( ActivateSkyBox ) - - AddSpawnCallback( "player", MP_PlayerPostInit ) - - // unsure if this should be done here, but it's required for mp to load - PrecacheModel( $"models/menu/default_environment.mdl" ) - - //if ( IsMultiplayer() && GetClassicMPMode() && !IsLobby() ) - // ClassicMP_TryDefaultIntroSetup() - - //InitDefaultLoadouts() - SPMP_Shared_Init() -}
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