aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut144
1 files changed, 0 insertions, 144 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut b/Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut
deleted file mode 100644
index 603c38fa2..000000000
--- a/Northstar.CustomServers/scripts/vscripts/mp/_gamestate.nut
+++ /dev/null
@@ -1,144 +0,0 @@
-untyped
-
-global function GameState_Init
-global function InitGameState
-
-global function SetRoundBased
-global function SetCustomIntroLength
-
-global function SetGetDifficultyFunc
-global function GetDifficultyLevel
-
-//********************************************************************************************
-// Game State
-//********************************************************************************************
-global const PREMATCH_TIMER_INTRO_DEFAULT = 46
-global const PREMATCH_TIMER_NO_INTRO = 7 //shows 5 when fade from black
-global const CLEAR_PLAYERS_BUFFER = 2.0
-
-global const ENDROUND_FREEZE = 0
-global const ENDROUND_MOVEONLY = 1
-global const ENDROUND_FREE = 3
-
-global const NO_DETERMINED_WINNING_TEAM_YET = -1
-
-struct
-{
- int functionref() difficultyFunc
-} file
-
-global enum eWinReason
-{
- DEFAULT,
- SCORE_LIMIT,
- TIME_LIMIT,
- ELIMINATION
-}
-
-
-function GameState_Init()
-{
- FlagInit( "GamePlaying" )
- FlagInit( "DisableTimeLimit" )
- FlagInit( "DisableScoreLimit" )
- FlagInit( "AnnounceWinnerEnabled", true )
- FlagInit( "AnnounceProgressEnabled", true )
- FlagInit( "DefendersWinDraw" )
-
- RegisterSignal( "RoundEnd" )
- RegisterSignal( "GameEnd" )
- RegisterSignal( "GameStateChanged" )
- RegisterSignal( "CatchUpFallBehindVO" )
- RegisterSignal( "ClearedPlayers" )
-
-
- level.devForcedWin <- false //For dev purposes only. Used to check if we forced a win through dev command
- level.devForcedTimeLimit <- false
-
- level.lastTimeLeftSeconds <- null
-
- level.lastScoreSwapVOTime <- null
-
- level.nextMatchProgressAnnouncementLevel <- MATCH_PROGRESS_EARLY //When we make a matchProgressAnnouncement, this variable is set
-
- level.endOfRoundPlayerState <- ENDROUND_FREEZE
-
- level._swapGameStateOnNextFrame <- false
- level.clearedPlayers <- false
-
- level.customEpilogueDuration <- null
-
- level.lastTeamTitans <- {}
- level.lastTeamTitans[TEAM_IMC] <- null
- level.lastTeamTitans[TEAM_MILITIA] <- null
- level.lastTeamPilots <- {}
- level.lastTeamPilots[TEAM_IMC] <- null
- level.lastTeamPilots[TEAM_MILITIA] <- null
-
- level.firstTitanfall <- false
-
- level.lastPlayingEmptyTeamCheck <- 0
-
- level.doneWaitingForPlayersTimeout <- 0
-
- level.attackDefendBased <- false
-
- level.roundBasedUsingTeamScore <- false
-
- level.roundBasedTeamScoreNoReset <- false
-
- level.customIntroLength <- null
-
- level.sendingPlayersAway <- false
-
- level.forceNoMoreRounds <- false
-
- // prevents ties... need an option to disable in the future
- level.firstToScoreLimit <- TEAM_UNASSIGNED
- level.allowPointsOverLimit <- false
-
- file.difficultyFunc = DefaultDifficultyFunc
-
- #if MP
- AddCallback_EntitiesDidLoad( GameState_EntitiesDidLoad )
- #endif
-}
-
-
-int function DefaultDifficultyFunc()
-{
- return 0
-}
-
-void function SetGetDifficultyFunc( int functionref() difficultyFunc )
-{
- Assert( file.difficultyFunc == DefaultDifficultyFunc )
-
- file.difficultyFunc = difficultyFunc
-}
-
-
-// This function is meant to init stuff that _gamestate uses, as opposed
-// to stuff that any particular gamestate like Playing uses
-function InitGameState()
-{
- #if MP
- PIN_GameStart()
- #endif
-}
-
-function SetRoundBased( state )
-{
- level.nv.roundBased = state
-}
-
-function SetCustomIntroLength( time )
-{
- level.customIntroLength = time
-}
-
-int function GetDifficultyLevel()
-{
- return file.difficultyFunc()
-}
-