diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut deleted file mode 100644 index 106f867b1..000000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut +++ /dev/null @@ -1,80 +0,0 @@ -untyped - -global function ClassicMP_DefaultNoIntro_Setup -global function ClassicMP_DefaultNoIntro_GetLength - -global const float NOINTRO_INTRO_PILOT_LENGTH = 10.0 -global const float TITAN_DROP_SPAWN_INTRO_LENGTH = 0.0 // this intro shouldn't have a countdown visually, so we have to set the length of this intro to 0 -global const float TITAN_DROP_SPAWN_INTRO_REAL_LENGTH = 2.0 // we wait roughly this long during the intro, even when it's technically over - -void function ClassicMP_DefaultNoIntro_Setup() -{ - AddCallback_OnClientConnected( ClassicMP_DefaultNoIntro_SpawnPlayer ) - AddCallback_GameStateEnter( eGameState.Prematch, ClassicMP_DefaultNoIntro_Start ) -} - -float function ClassicMP_DefaultNoIntro_GetLength() -{ - if ( ShouldIntroSpawnAsTitan() ) - return TITAN_DROP_SPAWN_INTRO_LENGTH - else - return NOINTRO_INTRO_PILOT_LENGTH - - unreachable -} - -void function ClassicMP_DefaultNoIntro_Start() -{ - ClassicMP_OnIntroStarted() - - foreach ( entity player in GetPlayerArray() ) - ClassicMP_DefaultNoIntro_SpawnPlayer( player ) - - if ( ShouldIntroSpawnAsTitan() ) - wait TITAN_DROP_SPAWN_INTRO_REAL_LENGTH - else - { - wait NOINTRO_INTRO_PILOT_LENGTH - - foreach ( entity player in GetPlayerArray() ) - { - player.UnfreezeControlsOnServer() - RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) - TryGameModeAnnouncement( player ) - } - } - - ClassicMP_OnIntroFinished() -} - -void function ClassicMP_DefaultNoIntro_SpawnPlayer( entity player ) -{ - if ( GetGameState() != eGameState.Prematch ) - return - - if ( IsAlive( player ) ) - player.Die() - - if ( ShouldIntroSpawnAsTitan() ) - thread ClassicMP_DefaultNoIntro_TitanSpawnPlayer( player ) - else - thread ClassicMP_DefaultNoIntro_PilotSpawnPlayer( player ) -} - - -// spawn as pilot for intro -void function ClassicMP_DefaultNoIntro_PilotSpawnPlayer( entity player ) -{ - RespawnAsPilot( player ) - player.FreezeControlsOnServer() - AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) - ScreenFadeFromBlack( player, 0.5, 0.5 ) -} - -// spawn as titan for intro -void function ClassicMP_DefaultNoIntro_TitanSpawnPlayer( entity player ) -{ - // blocking call - RespawnAsTitan( player, false ) - TryGameModeAnnouncement( player ) -}
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