diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index d4712cf1b..f6cedd4e2 100644 --- a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -103,8 +103,8 @@ void function OnPrematchStart() // spawn dropships array<entity> dropshipSpawns = GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" ) foreach ( entity dropshipSpawn in dropshipSpawns ) - { - if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) ) + { + if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) ) continue // todo: possibly make this only spawn dropships if we've got enough players to need them |