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-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut6
1 files changed, 5 insertions, 1 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
index 7aa6940c6..06270c39c 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
@@ -14,7 +14,11 @@ void function CodeCallback_MatchIsOver()
if ( GetCurrentPlaylistVarInt( "return_to_private_lobby", 0 ) == 1 ) // set in _private_lobby.gnut, temp lol
{
SetCurrentPlaylist( "private_match" ) // needed for private lobby to load
- GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+
+ if ( IsSingleplayer() )
+ GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+ else
+ GameRules_ChangeMap( "mp_lobby", GAMETYPE )
// this is esp important for sp, since solo will break a bunch of shit in the private lobby
// idk if even necessary to deal with solo but eh whatever better to have it work than not
}