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-rw-r--r--Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut89
1 files changed, 0 insertions, 89 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut b/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut
deleted file mode 100644
index 035caf9ec..000000000
--- a/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut
+++ /dev/null
@@ -1,89 +0,0 @@
-global function Melee_Init
-
-//global function CodeCallback_NPCMeleeChargedPlayerOrNPC
-global function CodeCallback_OnMeleeKilled
-global function EnablePlantingOnEntity
-
-void function Melee_Init()
-{
- MeleeShared_Init()
-}
-
-//File is pretty sparse for now. In all honesty a lot of existing functionality in _melee_shared should
-//belong here instead, but we'll wait until we try to do prediction (which requires running the same code
-//on client and server) before we try to split up functionality in the different script files any better.
-
-/*
-void function CodeCallback_NPCMeleeChargedPlayerOrNPC( entity ent, var damageInfo )
-{
- vector damageForce = DamageInfo_GetDamageForce( damageInfo )
-
- if ( DamageInfo_GetDamage( damageInfo ) > 0 )
- {
- vector dmgVelocity = damageForce
- dmgVelocity.z *= 0.25
-
- const float maxAdditionalVelocity = 1200.0
- if ( LengthSqr( dmgVelocity ) > ( maxAdditionalVelocity * maxAdditionalVelocity ) )
- {
- dmgVelocity = Normalize( dmgVelocity )
- dmgVelocity *= maxAdditionalVelocity
- }
-
- ent.SetVelocity( ent.GetVelocity() + dmgVelocity )
- }
-}
-*/
-
-void function CodeCallback_OnMeleeKilled( entity target )
-{
- if ( !IsAlive( target ) )
- return
-
- target.ClearInvulnerable()
-
- int damageSourceId
- if ( target.IsTitan() )
- {
- // I don't think this branch ever gets hit. Titan executions do something else.
- damageSourceId = eDamageSourceId.titan_execution
- }
- else
- {
- damageSourceId = eDamageSourceId.human_execution
- }
-
- entity attacker
- if ( IsValid( target.e.syncedMeleeAttacker ) )
- {
- attacker = target.e.syncedMeleeAttacker
- }
- else if ( IsValid( target.e.lastSyncedMeleeAttacker ) )
- {
- attacker = target.e.lastSyncedMeleeAttacker
- }
- else
- {
- attacker = null
- }
-
-
- int damageAmount = target.GetMaxHealth() + 1
- target.TakeDamage( damageAmount , attacker, attacker, { forceKill = true, damageType = DMG_MELEE_EXECUTION, damageSourceId = damageSourceId, scriptType = DF_NO_INDICATOR } )
-}
-
-
-void function EnablePlantingOnEntity( entity titan )
-{
- entity parentEnt = titan.GetParent()
-
- if ( parentEnt == null )
- return
-
- if ( titan.GetGroundEntity() && titan.GetGroundEntity().HasPusherRootParent() )
- return
-
- titan.ClearParent()
- PutEntityInSafeSpot( titan, parentEnt, null, parentEnt.GetOrigin(), titan.GetOrigin() )
- titan.Anim_EnablePlanting()
-}