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-rw-r--r--Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut60
1 files changed, 0 insertions, 60 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut
deleted file mode 100644
index ff2a4c7c..00000000
--- a/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut
+++ /dev/null
@@ -1,60 +0,0 @@
-global function Sv_ItemInventory_Init
-global function PIN_Init
-global function SvPlayerInventory_ItemCount
-global function PlayerInventory_StartCriticalSection
-global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame
-global function PlayerInventory_CountTurrets
-global function PIN_PlayerAbility
-global function PIN_PlayerAbilityReady
-global function PIN_DamageDone
-global function PlayerInventory_RefreshEquippedState
-
-void function Sv_ItemInventory_Init()
-{
-
-}
-
-void function PIN_Init()
-{
-
-}
-
-int function SvPlayerInventory_ItemCount(entity player)
-{
- return 0
-}
-
-void function PlayerInventory_StartCriticalSection(entity player)
-{
-
-}
-
-void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player)
-{
-
-}
-
-int function PlayerInventory_CountTurrets(entity owner)
-{
- return 0
-}
-
-void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0)
-{
-
-}
-
-void function PIN_PlayerAbilityReady(entity player, string action)
-{
-
-}
-
-void function PIN_DamageDone(entity player, entity victim, var damageInfo)
-{
-
-}
-
-void function PlayerInventory_RefreshEquippedState( entity player )
-{
-
-} \ No newline at end of file