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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut9
1 files changed, 5 insertions, 4 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
index e8231aad8..82c304b69 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
@@ -14,6 +14,7 @@ void function GamemodeLts_Init()
{
// gamemode settings
SetShouldUsePickLoadoutScreen( true )
+ SetSwitchSidesBased( true )
SetRoundBased( true )
SetRespawnsEnabled( false )
Riff_ForceSetEliminationMode( eEliminationMode.PilotsTitans )
@@ -28,7 +29,7 @@ void function GamemodeLts_Init()
SetTimeoutWinnerDecisionFunc( CheckTitanHealthForDraw )
- ClassicMP_SetCustomIntro( GamemodeLTS_Intro, 0.0 ) // dont any sorta
+ ClassicMP_SetCustomIntro( GamemodeLTS_Intro, 0.0 ) // dont any sorta timer
}
// this should also probably be moved into a generic intro rather than being lts-specific
@@ -71,10 +72,10 @@ void function GamemodeLTS_PlayingThink()
{
svGlobal.levelEnt.EndSignal( "RoundEnd" ) // end this on round end
- float endTime = expect float ( GetServerVar( "gameEndTime" ) )
+ float endTime = expect float ( GetServerVar( "roundEndTime" ) )
// wait until 30sec left
- wait endTime - 30 - Time()
+ wait ( endTime - 30 ) - Time()
foreach ( entity player in GetPlayerArray() )
{
// warn there's 30 seconds left
@@ -87,7 +88,7 @@ void function GamemodeLTS_PlayingThink()
void function RefreshThirtySecondWallhackHighlight( entity player, entity titan )
{
- if ( TimeSpentInCurrentState() < 30.0 )
+ if ( TimeSpentInCurrentState() < expect float ( GetServerVar( "roundEndTime" ) ) - 30.0 )
return
Highlight_SetEnemyHighlight( player, "enemy_sonar" ) // i think this needs a different effect, this works for now tho