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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_frontline.gnut1
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_gamemodes.gnut6
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_capture_point.gnut1
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut125
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_frontline.gnut159
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_aitdm.nut12
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_at.nut18
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut95
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_cp.nut282
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut518
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fd.nut12
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut17
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut27
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut103
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_mfd.nut230
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ps.nut12
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_speedball.nut127
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_tdm.nut19
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ttdm.nut73
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut35
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut102
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_spawnpoints.gnut0
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut819
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes_custom.gnut20
24 files changed, 0 insertions, 2813 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_frontline.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_frontline.gnut
deleted file mode 100644
index 37b89169..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_frontline.gnut
+++ /dev/null
@@ -1 +0,0 @@
-//fuck \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_gamemodes.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_gamemodes.gnut
deleted file mode 100644
index cf7f7e15..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_ai_gamemodes.gnut
+++ /dev/null
@@ -1,6 +0,0 @@
-global function AiGameModes_Init
-
-void function AiGameModes_Init()
-{
-
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_capture_point.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_capture_point.gnut
deleted file mode 100644
index e02157d1..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_capture_point.gnut
+++ /dev/null
@@ -1 +0,0 @@
-// not using this, everything is just in _hardpoints instead lol \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
deleted file mode 100644
index 090814cb..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
+++ /dev/null
@@ -1,125 +0,0 @@
-untyped
-global function FeaturedModeSettings_Init
-
-void function FeaturedModeSettings_Init()
-{
- // if it's not super obvious at a glance this script is used for playlist vars with the prefix "featured_mode_"
- // these often set loadouts and shit so they need a script
- // note: for turbo_titans, the core multiplier is set in playlist
-
- AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts )
- AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts )
-}
-
-bool function IsFeaturedMode( string modeName )
-{
- return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1"
-}
-
-void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
-{
- bool shouldChangeLoadout = false
-
- // create loadout struct
- PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player )
-
- if ( IsFeaturedMode( "all_holopilot" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_holopilot"
- }
-
- if ( IsFeaturedMode( "all_grapple" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_grapple"
- modifiedLoadout.specialMods = [ "all_grapple" ]
- }
-
- if ( IsFeaturedMode( "all_phase" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_shifter"
- modifiedLoadout.specialMods = [ "all_phase" ]
- }
-
- if ( IsFeaturedMode( "all_ticks" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.ordnance = "mp_weapon_frag_drone"
- modifiedLoadout.ordnanceMods = [ "all_ticks" ]
- }
-
- if ( IsFeaturedMode( "rocket_arena" ) )
- {
- // this crashes sometimes for some reason
-
- shouldChangeLoadout = true
-
- modifiedLoadout.primary = "mp_weapon_epg"
- modifiedLoadout.primaryMods = [ "rocket_arena" ]
-
- // set secondary to whatever one is pistol
- if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" )
- {
- modifiedLoadout.weapon3 = "mp_weapon_autopistol"
- modifiedLoadout.weapon3Mods = [ "rocket_arena" ]
- }
- else
- {
- modifiedLoadout.secondary = "mp_weapon_autopistol"
- modifiedLoadout.secondaryMods = [ "rocket_arena" ]
- }
-
- player.GiveExtraWeaponMod( "rocket_arena" )
- }
-
- if ( IsFeaturedMode( "shotguns_snipers" ) )
- {
-
- shouldChangeLoadout = true
-
- // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap
- modifiedLoadout.primary = "mp_weapon_sniper"
- modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ]
-
- // set secondary to whatever one is pistol
- if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" )
- {
- modifiedLoadout.weapon3 = "mp_weapon_mastiff"
- modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ]
- }
- else
- {
- modifiedLoadout.secondary = "mp_weapon_mastiff"
- modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ]
- }
- }
-
- // dont wanna give a new loadout if it's not necessary, could break other callbacks
- if ( shouldChangeLoadout )
- GivePilotLoadout( player, modifiedLoadout )
-
- if ( IsFeaturedMode( "tactikill" ) )
- player.GiveExtraWeaponMod( "tactical_cdr_on_kill" )
-
- if ( IsFeaturedMode( "amped_tacticals" ) )
- player.GiveExtraWeaponMod( "amped_tacticals" )
-}
-
-void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan )
-{
- // this doesn't work atm, figure out how it should work and fix at some point
- entity soul = player.GetTitanSoul()
- if ( IsFeaturedMode( "turbo_titans" ) )
- {
- if ( GetSoulTitanSubClass( soul ) == "stryder" || GetSoulTitanSubClass( soul ) == "atlas" )
- GivePassive( player, ePassives.PAS_MOBILITY_DASH_CAPACITY )
- else
- GivePassive( player, ePassives.PAS_DASH_RECHARGE )
- }
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_frontline.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_frontline.gnut
deleted file mode 100644
index 7ece7dc1..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_frontline.gnut
+++ /dev/null
@@ -1,159 +0,0 @@
-untyped
-
-
-global function GetFrontline
-global function SetFrontline
-global function AddCalculateFrontlineCallback
-
-const DEBUG_FRONTLINE = false
-
-global struct Frontline
-{
- vector origin = Vector( 0.0, 0.0, 0.0 )
- vector combatDir = Vector( 0.0, 0.0, 0.0 )
- vector line = Vector( 0.0, 0.0, 0.0 )
- vector friendlyCenter = Vector( 0.0, 0.0, 0.0 )
- vector enemyCenter = Vector( 0.0, 0.0, 0.0 )
- float lastCalcTime = -1.0
-}
-
-struct
-{
- Frontline frontline
- array<void functionref()> calculateFrontlineCallbacks
-} file
-
-Frontline function GetFrontline( team )
-{
- if ( file.frontline.lastCalcTime < Time() )
- {
- CalculateFrontline()
- file.frontline.lastCalcTime = Time()
- }
-
- Frontline fl
- fl = clone file.frontline
-
- if ( team == TEAM_MILITIA )
- {
- fl.combatDir *= -1.0
- vector temp = fl.friendlyCenter
- fl.friendlyCenter = fl.enemyCenter
- fl.enemyCenter = temp
- }
-
- return fl
-}
-
-void function AddCalculateFrontlineCallback( void functionref() callbackFunc )
-{
- // Check if this function has already been added
- #if DEV
- foreach ( func in file.calculateFrontlineCallbacks )
- {
- Assert( func != callbackFunc )
- }
- #endif
-
- file.calculateFrontlineCallbacks.append( callbackFunc )
-}
-
-void function CalculateFrontline()
-{
- #if DEV
- float debugTime = 0.2
- #endif
-
- if ( file.calculateFrontlineCallbacks.len() > 0 )
- {
- foreach ( callbackFunc in file.calculateFrontlineCallbacks )
- {
- callbackFunc()
- }
- }
- else
- {
- vector militiaCenter = CalculateWeightedTeamCenter( TEAM_MILITIA )
- vector imcCenter = CalculateWeightedTeamCenter( TEAM_IMC )
-
- file.frontline.friendlyCenter = imcCenter // friendlyCenter is for TEAM_IMC by default
- file.frontline.enemyCenter = militiaCenter
-
- file.frontline.origin = ( militiaCenter + imcCenter ) * 0.5
- file.frontline.combatDir = Normalize( militiaCenter - imcCenter ) // combatDir is for TEAM_IMC by default
- file.frontline.line = CrossProduct( file.frontline.combatDir, Vector( 0.0, 0.0, 1.0 ) )
-
- #if DEV
- if ( DEBUG_FRONTLINE )
- {
- DrawBox( militiaCenter, Vector( -8.0, -8.0, -8.0 ), Vector( 8.0, 8.0, 8.0 ), 255, 102, 0, true, debugTime )
- DrawBox( imcCenter, Vector( -8.0, -8.0, -8.0 ), Vector( 8.0, 8.0, 8.0 ), 0, 0, 255, true, debugTime )
- DebugDrawLine( militiaCenter, imcCenter, 0, 255, 0, true, debugTime )
- }
- #endif
- }
-
- #if DEV
- if ( DEBUG_FRONTLINE )
- {
- DrawBox( file.frontline.origin, Vector( -32.0, -32.0, -32.0 ), Vector( 32.0, 32.0, 32.0 ), 255, 0, 0, true, debugTime )
- DebugDrawLine( file.frontline.origin - file.frontline.line * 500.0, file.frontline.origin + file.frontline.line * 500.0, 255, 0, 0, true, debugTime )
- }
- #endif
-}
-
-void function SetFrontline( vector origin, vector combatDir )
-{
- file.frontline.origin = origin
- file.frontline.combatDir = combatDir
- file.frontline.line = CrossProduct( file.frontline.combatDir, Vector( 0.0, 0.0, 1.0 ) )
-}
-
-vector function CalculateWeightedTeamCenter( int team )
-{
- array<entity> teamPlayers = GetPlayerArrayOfTeam_Alive( team )
- int teamPlayersCount = teamPlayers.len()
-
- if ( teamPlayersCount == 0 )
- return Vector( 0.0, 0.0, 0.0 )
-
- // find minimum distances between teammates
- array<float> minTeammateDistances// = arrayofsize( teamPlayersCount, 99999.0 )
- minTeammateDistances.resize( teamPlayersCount, 99999.0 )
-
- for ( int i = 0; i < teamPlayersCount; i++ )
- {
- entity playerI = teamPlayers[ i ]
-
- for ( int j = i + 1; j < teamPlayersCount; j++ )
- {
- entity playerJ = teamPlayers[ j ]
- float distanceBetweenPlayers = Distance( playerI.GetOrigin(), playerJ.GetOrigin() )
-
- if ( distanceBetweenPlayers < minTeammateDistances[ i ] )
- minTeammateDistances[ i ] = distanceBetweenPlayers
-
- if ( distanceBetweenPlayers < minTeammateDistances[ j ] )
- minTeammateDistances[ j ] = distanceBetweenPlayers
- }
- }
-
- vector weightedOrgSum = Vector( 0.0, 0.0, 0.0 )
- float weightSum = 0.0
- float weight = 0.0
- float halfPi = 1.57 // passing a fraction of this value into sin which gives us the first part of a sin wave from 0 - 1
- float maxPossibleDistance = MAX_WORLD_RANGE
- float magicNumber = 14.0 // magic number gives the desired falloff
-
- // calculate a weighted origin based on how close players are to teammates
- foreach ( index, player in teamPlayers )
- {
- float radians = halfPi * ( minTeammateDistances[ index ] / maxPossibleDistance ) // radians will be a value between 0 - halfPi
- weight = pow( ( 1.0 - sin( radians ) ), magicNumber ) // pow squashes the result so the curve has the falloff that's desired
-
- weightedOrgSum += player.GetOrigin() * weight
- weightSum += weight
- }
-
- return weightedOrgSum / weightSum
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_aitdm.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
deleted file mode 100644
index a30944cf..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
+++ /dev/null
@@ -1,12 +0,0 @@
-global function GamemodeAITdm_Init
-global function RateSpawnpoints_Frontline
-
-void function GamemodeAITdm_Init()
-{
-
-}
-
-void function RateSpawnpoints_Frontline(int _0, array<entity> _1, int _2, entity _3)
-{
-
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_at.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_at.nut
deleted file mode 100644
index b75ed51b..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_at.nut
+++ /dev/null
@@ -1,18 +0,0 @@
-global function GamemodeAt_Init
-global function RateSpawnpoints_AT
-global function RateSpawnpoints_SpawnZones
-
-void function GamemodeAt_Init()
-{
-
-}
-
-void function RateSpawnpoints_AT( int checkclass, array<entity> spawnpoints, int team, entity player )
-{
- RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
-}
-
-void function RateSpawnpoints_SpawnZones( int checkclass, array<entity> spawnpoints, int team, entity player )
-{
- RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
deleted file mode 100644
index b358cfe8..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
+++ /dev/null
@@ -1,95 +0,0 @@
-untyped
-
-global function GamemodeColiseum_Init
-global function GamemodeColiseum_CustomIntro
-
-bool hasShownIntroScreen = false
-
-void function GamemodeColiseum_Init()
-{
- // gamemode settings
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- SetShouldUseRoundWinningKillReplay( true )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
- Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
-
- ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
- AddCallback_GameStateEnter( eGameState.Prematch, ShowColiseumIntroScreen )
- AddCallback_OnPlayerRespawned( GivePlayerColiseumLoadout )
-}
-
-// stub function referenced in sh_gamemodes_mp
-void function GamemodeColiseum_CustomIntro( entity player )
-{}
-
-void function ShowColiseumIntroScreen()
-{
- if ( !hasShownIntroScreen )
- thread ShowColiseumIntroScreenThreaded()
-
- hasShownIntroScreen = true
-}
-
-void function ShowColiseumIntroScreenThreaded()
-{
- wait 5
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", 1, 1, 1 ) // stub numbers atm because lazy
-}
-
-void function GivePlayerColiseumLoadout( entity player )
-{
- // create loadout struct
- PilotLoadoutDef coliseumLoadout = clone GetActivePilotLoadout( player )
-
- /* from playlists.txt
- coliseum_primary "mp_weapon_lstar"
- coliseum_primary_attachment ""
- coliseum_primary_mod1 ""
- coliseum_primary_mod2 ""
- coliseum_primary_mod3 ""
- coliseum_secondary "mp_weapon_softball"
- coliseum_secondary_mod1 ""
- coliseum_secondary_mod2 ""
- coliseum_secondary_mod3 ""
- coliseum_weapon3 ""
- coliseum_weapon3_mod1 ""
- coliseum_weapon3_mod2 ""
- coliseum_weapon3_mod3 ""
- coliseum_melee "melee_pilot_emptyhanded"
- coliseum_special "mp_ability_heal"
- coliseum_ordnance "mp_weapon_frag_drone"
- coliseum_passive1 "pas_fast_health_regen"
- coliseum_passive2 "pas_wallhang"*/
-
- coliseumLoadout.primary = GetColiseumItem( "primary" )
- coliseumLoadout.primaryMods = [ GetColiseumItem( "primary_attachment" ), GetColiseumItem( "primary_mod1" ), GetColiseumItem( "primary_mod2" ), GetColiseumItem( "primary_mod3" ) ]
-
- coliseumLoadout.secondary = GetColiseumItem( "secondary" )
- coliseumLoadout.secondaryMods = [ GetColiseumItem( "secondary_mod1" ), GetColiseumItem( "secondary_mod2" ), GetColiseumItem( "secondary_mod3" ) ]
-
- coliseumLoadout.weapon3 = GetColiseumItem( "weapon3" )
- coliseumLoadout.weapon3Mods = [ GetColiseumItem( "weapon3_mod1" ), GetColiseumItem( "weapon3_mod2" ), GetColiseumItem( "weapon3_mod3" ) ]
-
- coliseumLoadout.melee = GetColiseumItem( "melee" )
- coliseumLoadout.special = GetColiseumItem( "special" )
- coliseumLoadout.ordnance = GetColiseumItem( "ordnance" )
- coliseumLoadout.passive1 = GetColiseumItem( "passive1" )
- coliseumLoadout.passive2 = GetColiseumItem( "passive2" )
-
- coliseumLoadout.setFile = GetSuitAndGenderBasedSetFile( "coliseum", coliseumLoadout.race == RACE_HUMAN_FEMALE ? "female" : "male" )
-
- GivePilotLoadout( player, coliseumLoadout )
-}
-
-string function GetColiseumItem( string name )
-{
- return expect string ( GetCurrentPlaylistVar( "coliseum_" + name ) )
-}
-
-// todo this needs the outro: unsure what anims it uses \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_cp.nut
deleted file mode 100644
index ddfe6ee6..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ /dev/null
@@ -1,282 +0,0 @@
-untyped
-
-global function GamemodeCP_Init
-global function RateSpawnpoints_CP
-
-// needed for sh_gamemode_cp_dialogue
-global array<entity> HARDPOINTS
-
-struct HardpointStruct
-{
- entity hardpoint
- entity trigger
- entity prop
-
- array<entity> imcCappers
- array<entity> militiaCappers
-}
-
-struct {
- bool ampingEnabled = true
-
- array<HardpointStruct> hardpoints
-} file
-
-void function GamemodeCP_Init()
-{
- file.ampingEnabled = GetCurrentPlaylistVar( "amped_capture_points" ) == "1"
-
- RegisterSignal( "HardpointCaptureStart" )
-
- AddCallback_EntitiesDidLoad( SpawnHardpoints )
- AddCallback_GameStateEnter( eGameState.Playing, StartHardpointThink )
-}
-
-void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player )
-{
-
-}
-
-void function SpawnHardpoints()
-{
- foreach ( entity spawnpoint in GetEntArrayByClass_Expensive( "info_hardpoint" ) )
- {
- if ( GameModeRemove( spawnpoint ) )
- continue
-
- // spawnpoints are CHardPoint entities
- // init the hardpoint ent
- int hardpointID = 0
- if ( spawnpoint.kv.hardpointGroup == "B" )
- hardpointID = 1
- else if ( spawnpoint.kv.hardpointGroup == "C" )
- hardpointID = 2
-
- spawnpoint.SetHardpointID( hardpointID )
-
- HardpointStruct hardpointStruct
- hardpointStruct.hardpoint = spawnpoint
- hardpointStruct.prop = CreatePropDynamic( spawnpoint.GetModelName(), spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 6 )
-
- entity trigger = GetEnt( expect string( spawnpoint.kv.triggerTarget ) )
- hardpointStruct.trigger = trigger
-
- file.hardpoints.append( hardpointStruct )
- HARDPOINTS.append( spawnpoint ) // for vo script
- spawnpoint.s.trigger <- trigger // also for vo script
-
- SetGlobalNetEnt( "objective" + spawnpoint.kv.hardpointGroup + "Ent", spawnpoint )
-
- // set up trigger functions
- trigger.SetEnterCallback( OnHardpointEntered )
- trigger.SetLeaveCallback( OnHardpointLeft )
- }
-}
-
-// functions for handling hardpoint netvars
-void function SetHardpointState( HardpointStruct hardpoint, int state )
-{
- SetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "State", state )
- hardpoint.hardpoint.SetHardpointState( state )
-}
-
-int function GetHardpointState( HardpointStruct hardpoint )
-{
- return GetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "State" )
-}
-
-void function SetHardpointCappingTeam( HardpointStruct hardpoint, int team )
-{
- SetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "CappingTeam", team )
-}
-
-int function GetHardpointCappingTeam( HardpointStruct hardpoint )
-{
- return GetGlobalNetInt( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "CappingTeam" )
-}
-
-void function SetHardpointCaptureProgress( HardpointStruct hardpoint, float progress )
-{
- SetGlobalNetFloat( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "Progress", progress )
-}
-
-float function GetHardpointCaptureProgress( HardpointStruct hardpoint )
-{
- return GetGlobalNetFloat( "objective" + hardpoint.hardpoint.kv.hardpointGroup + "Progress" )
-}
-
-
-void function StartHardpointThink()
-{
- thread TrackChevronStates()
-
- foreach ( HardpointStruct hardpoint in file.hardpoints )
- thread HardpointThink( hardpoint )
-}
-
-void function HardpointThink( HardpointStruct hardpoint )
-{
- entity hardpointEnt = hardpoint.hardpoint
-
- float lastTime = Time()
- float lastScoreTime = Time()
-
- WaitFrame() // wait a frame so deltaTime is never zero
- while ( GamePlayingOrSuddenDeath() )
- {
- int imcCappers = hardpoint.imcCappers.len()
- int militiaCappers = hardpoint.militiaCappers.len()
-
- float deltaTime = Time() - lastTime
-
- int cappingTeam
- if ( imcCappers > militiaCappers )
- cappingTeam = TEAM_IMC
- else if ( militiaCappers > imcCappers )
- cappingTeam = TEAM_MILITIA
-
- if ( cappingTeam != TEAM_UNASSIGNED )
- {
- // hardpoint is owned by controlling team
- if ( hardpointEnt.GetTeam() == cappingTeam )
- {
- // hardpoint is being neutralised, reverse the neutralisation
- if ( GetHardpointCappingTeam( hardpoint ) != cappingTeam || GetHardpointCaptureProgress( hardpoint ) < 1.0 )
- {
- SetHardpointCappingTeam( hardpoint, cappingTeam )
- SetHardpointCaptureProgress( hardpoint, min( 1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE ) ) )
- }
- // hardpoint is fully captured, start amping if amping is enabled
- else if ( file.ampingEnabled && GetHardpointState( hardpoint ) < CAPTURE_POINT_STATE_AMPING )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPING )
-
- // amp the hardpoint
- if ( GetHardpointState( hardpoint ) == CAPTURE_POINT_STATE_AMPING )
- {
- SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY ) ) )
- if ( GetHardpointCaptureProgress( hardpoint ) == 2.0 )
- {
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPED )
-
- // can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
- PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
- PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
- }
- }
- }
- else // we don't own this hardpoint, cap it
- {
- SetHardpointCappingTeam( hardpoint, cappingTeam )
- GamemodeCP_VO_StartCapping( hardpointEnt ) // this doesn't consistently trigger for some reason
-
- SetHardpointCaptureProgress( hardpoint, min( 1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE ) ) )
-
- if ( GetHardpointCaptureProgress( hardpoint ) >= 1.0 )
- {
- SetTeam( hardpointEnt, cappingTeam )
- SetTeam( hardpoint.prop, cappingTeam )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_CAPTURED )
-
- EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
- GamemodeCP_VO_Captured( hardpointEnt )
- }
- }
- }
- // capture halting
- else if ( imcCappers > 0 && imcCappers == militiaCappers )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_HALTED )
- // amped decay
- else if ( imcCappers == 0 && militiaCappers == 0 && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_AMPING )
- {
- // it seems like network vars won't change if they're too similar? often we get situations here where it's tryna change from 1.00098 to 1 which doesn't work
- // so we need to check the "real" progress manually
- // have only gotten this issue here so far, but in theory i think this could be an issue in a good few places, worth looking out for
- // tho, idk might not be, we don't work with numbers at this small of a scale too often
- float realProgress = max( 1.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / HARDPOINT_AMPED_DELAY ) )
- SetHardpointCaptureProgress( hardpoint, realProgress )
-
- if ( realProgress == 1 )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_CAPTURED )
- // dont use unamping atm
- //else
- // SetHardpointState( hardpoint, CAPTURE_POINT_STATE_SELF_UNAMPING )
- }
-
- // scoring
- if ( hardpointEnt.GetTeam() != TEAM_UNASSIGNED && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_CAPTURED && Time() - lastScoreTime >= TEAM_OWNED_SCORE_FREQ )
- {
- lastScoreTime = Time()
-
- // 2x score if amped
- if ( GetHardpointState( hardpoint ) == CAPTURE_POINT_STATE_AMPED )
- AddTeamScore( hardpointEnt.GetTeam(), 2 )
- else
- AddTeamScore( hardpointEnt.GetTeam(), 1 )
- }
-
- lastTime = Time()
- WaitFrame()
- }
-}
-
-// doing this in HardpointThink is effort since it's for individual hardpoints
-// so we do it here instead
-void function TrackChevronStates()
-{
- // you get 1 amped arrow for chevron / 4, 1 unamped arrow for every 1 the amped chevrons
-
- while ( true )
- {
- int imcChevron
- int militiaChevron
-
- foreach ( HardpointStruct hardpoint in file.hardpoints )
- {
- if ( hardpoint.hardpoint.GetTeam() == TEAM_IMC )
- {
- if ( hardpoint.hardpoint.GetHardpointState() == CAPTURE_POINT_STATE_AMPED )
- imcChevron += 4
- else if ( hardpoint.hardpoint.GetHardpointState() >= CAPTURE_POINT_STATE_CAPTURED )
- imcChevron++
- }
- else if ( hardpoint.hardpoint.GetTeam() == TEAM_MILITIA )
- {
- if ( hardpoint.hardpoint.GetHardpointState() == CAPTURE_POINT_STATE_AMPED )
- militiaChevron += 4
- else if ( hardpoint.hardpoint.GetHardpointState() >= CAPTURE_POINT_STATE_CAPTURED )
- militiaChevron++
- }
- }
-
- SetGlobalNetInt( "imcChevronState", imcChevron )
- SetGlobalNetInt( "milChevronState", militiaChevron )
-
- WaitFrame()
- }
-}
-
-void function OnHardpointEntered( entity trigger, entity player )
-{
- HardpointStruct hardpoint
- foreach ( HardpointStruct hardpointStruct in file.hardpoints )
- if ( hardpointStruct.trigger == trigger )
- hardpoint = hardpointStruct
-
- if ( player.GetTeam() == TEAM_IMC )
- hardpoint.imcCappers.append( player )
- else
- hardpoint.militiaCappers.append( player )
-}
-
-void function OnHardpointLeft( entity trigger, entity player )
-{
- HardpointStruct hardpoint
- foreach ( HardpointStruct hardpointStruct in file.hardpoints )
- if ( hardpointStruct.trigger == trigger )
- hardpoint = hardpointStruct
-
- if ( player.GetTeam() == TEAM_IMC )
- hardpoint.imcCappers.remove( hardpoint.imcCappers.find( player ) )
- else
- hardpoint.militiaCappers.remove( hardpoint.militiaCappers.find( player ) )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
deleted file mode 100644
index 704f55d3..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ /dev/null
@@ -1,518 +0,0 @@
-untyped
-// this needs a refactor lol
-
-global function CaptureTheFlag_Init
-global function RateSpawnpoints_CTF
-
-const array<string> SWAP_FLAG_MAPS = [
- "mp_forwardbase_kodai",
- "mp_lf_meadow"
-]
-
-struct {
- entity imcFlagSpawn
- entity imcFlag
- entity imcFlagReturnTrigger
-
- entity militiaFlagSpawn
- entity militiaFlag
- entity militiaFlagReturnTrigger
-
- array<entity> imcCaptureAssistList
- array<entity> militiaCaptureAssistList
-} file
-
-void function CaptureTheFlag_Init()
-{
- PrecacheModel( CTF_FLAG_MODEL )
- PrecacheModel( CTF_FLAG_BASE_MODEL )
-
- CaptureTheFlagShared_Init()
- SetSwitchSidesBased( true )
- SetSuddenDeathBased( true )
- SetShouldUseRoundWinningKillReplay( true )
- SetRoundWinningKillReplayKillClasses( false, false ) // make these fully manual
-
- AddCallback_OnClientConnected( CTFInitPlayer )
-
- AddCallback_GameStateEnter( eGameState.Prematch, CreateFlags )
- AddCallback_OnTouchHealthKit( "item_flag", OnFlagCollected )
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- AddCallback_OnPilotBecomesTitan( DropFlagForBecomingTitan )
-
- RegisterSignal( "FlagReturnEnded" )
- RegisterSignal( "ResetDropTimeout" )
-
- // setup stuff for the functions in sh_gamemode_ctf
- // don't really like using level for stuff but just how it be
- level.teamFlags <- {}
-
- // setup score event earnmeter values
- ScoreEvent_SetEarnMeterValues( "KillPilot", 0.05, 0.20 )
- ScoreEvent_SetEarnMeterValues( "Headshot", 0.0, 0.02 )
- ScoreEvent_SetEarnMeterValues( "FirstStrike", 0.0, 0.05 )
- ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.25 )
- ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 )
-
- ScoreEvent_SetEarnMeterValues( "FlagCarrierKill", 0.0, 0.20 )
- ScoreEvent_SetEarnMeterValues( "FlagTaken", 0.0, 0.10 )
- ScoreEvent_SetEarnMeterValues( "FlagCapture", 0.0, 0.30 )
- ScoreEvent_SetEarnMeterValues( "FlagCaptureAssist", 0.0, 0.20 )
- ScoreEvent_SetEarnMeterValues( "FlagReturn", 0.0, 0.20 )
-}
-
-void function RateSpawnpoints_CTF( int checkClass, array<entity> spawnpoints, int team, entity player )
-{
- // ok this is the 3rd time rewriting this due to not understanding ctf spawns properly
- // legit just
- // if there are no enemies in base, spawn them in base
- // if there are, spawn them outside of it ( but ideally still close )
- // max distance away should be like, angel city markets
-
- int spawnTeam = team
- if ( HasSwitchedSides() )
- spawnTeam = GetOtherTeam( team )
-
- array<entity> startSpawns = SpawnPoints_GetPilotStart( spawnTeam )
- array<entity> enemyPlayers = GetPlayerArrayOfTeam_Alive( GetOtherTeam( spawnTeam ) )
-
- vector startSpawnAverage
- bool enemyInBase = false
- foreach ( entity startSpawn in startSpawns )
- {
- startSpawnAverage += startSpawn.GetOrigin()
-
- foreach ( entity enemy in enemyPlayers )
- {
- if ( Distance( startSpawn.GetOrigin(), enemy.GetOrigin() ) <= 1000.0 )
- {
- enemyInBase = true
- break
- }
- }
- }
-
- startSpawnAverage /= startSpawns.len()
-
- print( "spawn for " + player + " is there an enemy in base?" + enemyInBase )
-
- foreach ( entity spawn in spawnpoints )
- {
- float rating = 0.0
-
- bool isStart = false
- foreach ( entity startSpawn in startSpawns )
- {
- if ( Distance2D( spawn.GetOrigin(), startSpawn.GetOrigin() ) < 1500.0 ) // this was for some reason the only distance i could get to work
- {
- isStart = true
- break
- }
- }
-
- if ( isStart )
- {
- if ( !enemyInBase )
- rating = 1000 + RandomFloat( 100.0 )
- else
- rating = -1000.0
- }
- else if ( !isStart && enemyInBase )
- {
- entity friendlyFlag
- entity enemyFlag
- if ( team == TEAM_IMC )
- {
- friendlyFlag = file.imcFlagSpawn
- enemyFlag = file.militiaFlagSpawn
- }
- else
- {
- friendlyFlag = file.militiaFlagSpawn
- enemyFlag = file.imcFlagSpawn
- }
-
- float dist = Distance2D( spawn.GetOrigin(), enemyFlag.GetOrigin() )
- float flagDist = Distance2D( startSpawnAverage, enemyFlag.GetOrigin() )
-
- if ( dist < ( flagDist / 2 ) ) // spawns shouldn't be closer to enemies than they are to us
- rating = -1000.0
- if ( dist > flagDist * 1.1 ) // spawn is behind startspawns
- rating = -1000.0
- else
- {
- rating = dist // closer spawns are better
-
- foreach( entity enemy in enemyPlayers ) // reduce rating if enemies are near by
- if ( Distance( enemy.GetOrigin(), spawn.GetOrigin() ) < 500.0 )
- rating /= 2
- }
- }
-
- spawn.CalculateRating( checkClass, team, rating, rating )
- }
-}
-
-void function CTFInitPlayer( entity player )
-{
- if ( !IsValid( file.imcFlagSpawn ) )
- return
-
- vector imcSpawn = file.imcFlagSpawn.GetOrigin()
- Remote_CallFunction_NonReplay( player, "ServerCallback_SetFlagHomeOrigin", TEAM_IMC, imcSpawn.x, imcSpawn.y, imcSpawn.z )
-
- vector militiaSpawn = file.militiaFlagSpawn.GetOrigin()
- Remote_CallFunction_NonReplay( player, "ServerCallback_SetFlagHomeOrigin", TEAM_MILITIA, militiaSpawn.x, militiaSpawn.y, militiaSpawn.z )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( GetFlagForTeam( GetOtherTeam( victim.GetTeam() ) ).GetParent() == victim )
- {
- if ( victim != attacker && attacker.IsPlayer() )
- AddPlayerScore( attacker, "FlagCarrierKill", victim )
-
- DropFlag( victim )
- }
-}
-
-void function CreateFlags()
-{
- if ( IsValid( file.imcFlagSpawn ) )
- {
- file.imcFlagSpawn.Destroy()
- file.imcFlag.Destroy()
- file.imcFlagReturnTrigger.Destroy()
-
- file.militiaFlagSpawn.Destroy()
- file.militiaFlag.Destroy()
- file.militiaFlagReturnTrigger.Destroy()
- }
-
- foreach ( entity spawn in GetEntArrayByClass_Expensive( "info_spawnpoint_flag" ) )
- {
- // on some maps flags are on the opposite side from what they should be
- // likely this is because respawn uses distance checks from spawns to check this in official
- // but i don't like doing that so just using a list of maps to swap them on lol
- bool switchedSides = HasSwitchedSides() == 1
- bool shouldSwap = SWAP_FLAG_MAPS.contains( GetMapName() ) ? !switchedSides : switchedSides
-
- int flagTeam = spawn.GetTeam()
- if ( shouldSwap )
- {
- flagTeam = GetOtherTeam( flagTeam )
- SetTeam( spawn, flagTeam )
- }
-
- // create flag base
- entity base = CreatePropDynamic( CTF_FLAG_BASE_MODEL, spawn.GetOrigin(), spawn.GetAngles(), 0 )
- SetTeam( base, spawn.GetTeam() )
- svGlobal.flagSpawnPoints[ flagTeam ] = base
-
- // create flag
- entity flag = CreateEntity( "item_flag" )
- flag.SetValueForModelKey( CTF_FLAG_MODEL )
- SetTeam( flag, flagTeam )
- flag.MarkAsNonMovingAttachment()
- DispatchSpawn( flag )
- flag.SetModel( CTF_FLAG_MODEL )
- flag.SetOrigin( spawn.GetOrigin() + < 0, 0, base.GetBoundingMaxs().z * 2 > ) // ensure flag doesn't spawn clipped into geometry
- flag.SetVelocity( < 0, 0, 1 > )
-
- flag.s.canTake <- true
- flag.s.playersReturning <- []
-
- level.teamFlags[ flag.GetTeam() ] <- flag
-
- entity returnTrigger = CreateEntity( "trigger_cylinder" )
- SetTeam( returnTrigger, flagTeam )
- returnTrigger.SetRadius( CTF_GetFlagReturnRadius() )
- returnTrigger.SetAboveHeight( CTF_GetFlagReturnRadius() )
- returnTrigger.SetBelowHeight( CTF_GetFlagReturnRadius() )
-
- returnTrigger.SetEnterCallback( OnPlayerEntersFlagReturnTrigger )
- returnTrigger.SetLeaveCallback( OnPlayerExitsFlagReturnTrigger )
-
- DispatchSpawn( returnTrigger )
-
- thread TrackFlagReturnTrigger( flag, returnTrigger )
-
- if ( flagTeam == TEAM_IMC )
- {
- file.imcFlagSpawn = base
- file.imcFlag = flag
- file.imcFlagReturnTrigger = returnTrigger
-
- SetGlobalNetEnt( "imcFlag", file.imcFlag )
- SetGlobalNetEnt( "imcFlagHome", file.imcFlagSpawn )
- }
- else
- {
- file.militiaFlagSpawn = base
- file.militiaFlag = flag
- file.militiaFlagReturnTrigger = returnTrigger
-
- SetGlobalNetEnt( "milFlag", file.militiaFlag )
- SetGlobalNetEnt( "milFlagHome", file.militiaFlagSpawn )
- }
- }
-
- foreach ( entity player in GetPlayerArray() )
- CTFInitPlayer( player )
-}
-
-void function TrackFlagReturnTrigger( entity flag, entity returnTrigger )
-{
- // this is a bit of a hack, it seems parenting the return trigger to the flag actually sets the pickup radius of the flag to be the same as the trigger
- // this isn't wanted since only pickups should use that additional radius
- flag.EndSignal( "OnDestroy" )
-
- while ( true )
- {
- returnTrigger.SetOrigin( flag.GetOrigin() )
- WaitFrame()
- }
-}
-
-void function SetFlagStateForTeam( int team, int state )
-{
- if ( state == eFlagState.Away ) // we tell the client the flag is the player carrying it if they're carrying it
- SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", ( team == TEAM_IMC ? file.imcFlag : file.militiaFlag ).GetParent() )
- else
- SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", team == TEAM_IMC ? file.imcFlag : file.militiaFlag )
-
- SetGlobalNetInt( team == TEAM_IMC ? "imcFlagState" : "milFlagState", state )
-}
-
-bool function OnFlagCollected( entity player, entity flag )
-{
- if ( !IsAlive( player ) || flag.GetParent() != null || player.IsTitan() || player.IsPhaseShifted() )
- return false
-
- if ( player.GetTeam() != flag.GetTeam() && flag.s.canTake )
- GiveFlag( player, flag ) // pickup enemy flag
- else if ( player.GetTeam() == flag.GetTeam() && IsFlagHome( flag ) && PlayerHasEnemyFlag( player ) )
- CaptureFlag( player, GetFlagForTeam( GetOtherTeam( flag.GetTeam() ) ) ) // cap the flag
-
- return false // don't wanna delete the flag entity
-}
-
-void function GiveFlag( entity player, entity flag )
-{
- print( player + " picked up the flag!" )
- flag.Signal( "ResetDropTimeout" )
-
- flag.SetParent( player, "FLAG" )
- thread DropFlagIfPhased( player, flag )
-
- // do notifications
- MessageToPlayer( player, eEventNotifications.YouHaveTheEnemyFlag )
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_GrabFlag" )
- AddPlayerScore( player, "FlagTaken", player )
- PlayFactionDialogueToPlayer( "ctf_flagPickupYou", player )
-
- MessageToTeam( player.GetTeam(), eEventNotifications.PlayerHasEnemyFlag, player, player )
- EmitSoundOnEntityToTeamExceptPlayer( flag, "UI_CTF_3P_TeamGrabFlag", player.GetTeam(), player )
- PlayFactionDialogueToTeamExceptPlayer( "ctf_flagPickupFriendly", player.GetTeam(), player )
-
- MessageToTeam( flag.GetTeam(), eEventNotifications.PlayerHasFriendlyFlag, player, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_EnemyGrabFlag", flag.GetTeam() )
-
- SetFlagStateForTeam( flag.GetTeam(), eFlagState.Away ) // used for held
-}
-
-void function DropFlagIfPhased( entity player, entity flag )
-{
- player.EndSignal( "StartPhaseShift" )
-
- OnThreadEnd( function() : ( player )
- {
- DropFlag( player, true )
- })
-
- while( flag.GetParent() == player )
- WaitFrame()
-}
-
-void function DropFlagForBecomingTitan( entity pilot, entity titan )
-{
- DropFlag( pilot, true )
-}
-
-void function DropFlag( entity player, bool realDrop = true )
-{
- entity flag = GetFlagForTeam( GetOtherTeam( player.GetTeam() ) )
-
- if ( flag.GetParent() != player )
- return
-
- print( player + " dropped the flag!" )
-
- flag.ClearParent()
- flag.SetAngles( < 0, 0, 0 > )
- flag.SetVelocity( < 0, 0, 0 > )
-
- if ( realDrop )
- {
- // start drop timeout countdown
- thread TrackFlagDropTimeout( flag )
-
- // add to capture assists
- if ( player.GetTeam() == TEAM_IMC )
- file.imcCaptureAssistList.append( player )
- else
- file.militiaCaptureAssistList.append( player )
-
- // do notifications
- MessageToPlayer( player, eEventNotifications.YouDroppedTheEnemyFlag )
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_FlagDrop" )
-
- MessageToTeam( player.GetTeam(), eEventNotifications.PlayerDroppedEnemyFlag, player, player )
- // todo need a sound here maybe
-
- MessageToTeam( GetOtherTeam( player.GetTeam() ), eEventNotifications.PlayerDroppedFriendlyFlag, player, player )
- // todo need a sound here maybe
- }
-
- SetFlagStateForTeam( flag.GetTeam(), eFlagState.Home ) // used for return prompt
-}
-
-void function TrackFlagDropTimeout( entity flag )
-{
- flag.EndSignal( "ResetDropTimeout" )
-
- wait CTF_GetDropTimeout()
-
- ResetFlag( flag )
-}
-
-void function ResetFlag( entity flag )
-{
- // ensure we can't pickup the flag after it's been dropped but before it's been reset
- flag.s.canTake = false
-
- if ( flag.GetParent() != null )
- DropFlag( flag.GetParent(), false )
-
- entity spawn
- if ( flag.GetTeam() == TEAM_IMC )
- spawn = file.imcFlagSpawn
- else
- spawn = file.militiaFlagSpawn
-
- flag.SetOrigin( spawn.GetOrigin() + < 0, 0, spawn.GetBoundingMaxs().z + 1 > )
-
- // we can take it again now
- flag.s.canTake = true
-
- SetFlagStateForTeam( flag.GetTeam(), eFlagState.None ) // used for home
-
- flag.Signal( "ResetDropTimeout" )
-}
-
-void function CaptureFlag( entity player, entity flag )
-{
- // reset flag
- ResetFlag( flag )
-
- print( player + " captured the flag!" )
-
- // score
- int team = player.GetTeam()
- AddTeamScore( team, 1 )
- AddPlayerScore( player, "FlagCapture", player )
- player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 ) // add 1 to captures on scoreboard
- SetRoundWinningKillReplayAttacker( player ) // set attacker for last cap replay
-
- array<entity> assistList
- if ( player.GetTeam() == TEAM_IMC )
- assistList = file.imcCaptureAssistList
- else
- assistList = file.militiaCaptureAssistList
-
- foreach( entity assistPlayer in assistList )
- if ( player != assistPlayer )
- AddPlayerScore( assistPlayer, "FlagCaptureAssist", player )
-
- assistList.clear()
-
- // notifs
- MessageToPlayer( player, eEventNotifications.YouCapturedTheEnemyFlag )
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_PlayerScore" )
-
- MessageToTeam( team, eEventNotifications.PlayerCapturedEnemyFlag, player, player )
- EmitSoundOnEntityToTeamExceptPlayer( flag, "UI_CTF_3P_TeamScore", player.GetTeam(), player )
-
- MessageToTeam( GetOtherTeam( team ), eEventNotifications.PlayerCapturedFriendlyFlag, player, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyScore", flag.GetTeam() )
-
- if ( GameRules_GetTeamScore( team ) == GameMode_GetRoundScoreLimit( GAMETYPE ) - 1 )
- {
- PlayFactionDialogueToTeam( "ctf_notifyWin1more", team )
- PlayFactionDialogueToTeam( "ctf_notifyLose1more", GetOtherTeam( team ) )
- }
-}
-
-void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player )
-{
- entity flag
- if ( trigger.GetTeam() == TEAM_IMC )
- flag = file.imcFlag
- else
- flag = file.militiaFlag
-
- if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
- return
-
- thread TryReturnFlag( player, flag )
-}
-
-void function OnPlayerExitsFlagReturnTrigger( entity trigger, entity player )
-{
- entity flag
- if ( trigger.GetTeam() == TEAM_IMC )
- flag = file.imcFlag
- else
- flag = file.militiaFlag
-
- if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
- return
-
- player.Signal( "FlagReturnEnded" )
-}
-
-void function TryReturnFlag( entity player, entity flag )
-{
- // start return progress bar
- Remote_CallFunction_NonReplay( player, "ServerCallback_CTF_StartReturnFlagProgressBar", Time() + CTF_GetFlagReturnTime() )
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_FlagReturnMeter" )
-
- OnThreadEnd( function() : ( player )
- {
- // cleanup
- Remote_CallFunction_NonReplay( player, "ServerCallback_CTF_StopReturnFlagProgressBar" )
- StopSoundOnEntity( player, "UI_CTF_1P_FlagReturnMeter" )
- })
-
- player.EndSignal( "FlagReturnEnded" )
- player.EndSignal( "OnDeath" )
-
- wait CTF_GetFlagReturnTime()
-
- // flag return succeeded
- // return flag
- ResetFlag( flag )
-
- // do notifications for return
- MessageToPlayer( player, eEventNotifications.YouReturnedFriendlyFlag )
- AddPlayerScore( player, "FlagReturn", player )
- player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, 1 )
-
- MessageToTeam( flag.GetTeam(), eEventNotifications.PlayerReturnedFriendlyFlag, null, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_TeamReturnsFlag", flag.GetTeam() )
- PlayFactionDialogueToTeam( "ctf_flagReturnedFriendly", flag.GetTeam() )
-
- MessageToTeam( GetOtherTeam( flag.GetTeam() ), eEventNotifications.PlayerReturnedEnemyFlag, null, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyReturnsFlag", GetOtherTeam( flag.GetTeam() ) )
- PlayFactionDialogueToTeam( "ctf_flagReturnedEnemy", GetOtherTeam( flag.GetTeam() ) )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fd.nut
deleted file mode 100644
index b5f700e5..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ /dev/null
@@ -1,12 +0,0 @@
-global function GamemodeFD_Init
-global function RateSpawnpoints_FD
-
-void function GamemodeFD_Init()
-{
-
-}
-
-void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3)
-{
-
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
deleted file mode 100644
index 932f14b7..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
+++ /dev/null
@@ -1,17 +0,0 @@
-global function FFA_Init
-
-void function FFA_Init()
-{
- Evac_SetEnabled( false )
-
- AddCallback_OnPlayerKilled( OnPlayerKilled )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
- {
- AddTeamScore( attacker.GetTeam(), 1 )
- attacker.AddToPlayerGameStat( PGS_SCORE, 1 )
- }
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut
deleted file mode 100644
index 9d8f84b5..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut
+++ /dev/null
@@ -1,27 +0,0 @@
-global function GamemodeFRA_AddAdditionalInitCallback
-
-// fra doesn't register a gamemode init by default, adding one just so we can set stuff up for it
-void function GamemodeFRA_AddAdditionalInitCallback()
-{
- AddCallback_OnCustomGamemodesInit( GamemodeFRA_AddAdditionalInit )
-}
-
-void function GamemodeFRA_AddAdditionalInit()
-{
- GameMode_AddServerInit( FREE_AGENCY, GamemodeFRA_Init )
-}
-
-void function GamemodeFRA_Init()
-{
- // need a way to disable passive earnmeter gain
- ScoreEvent_SetEarnMeterValues( "PilotBatteryPickup", 0.0, 0.34 )
- EarnMeterMP_SetPassiveMeterGainEnabled( false )
- PilotBattery_SetMaxCount( 3 )
-
- AddCallback_OnPlayerKilled( FRARemoveEarnMeter )
-}
-
-void function FRARemoveEarnMeter( entity victim, entity attacker, var damageInfo )
-{
- PlayerEarnMeter_Reset( victim )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
deleted file mode 100644
index 89f9c991..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
+++ /dev/null
@@ -1,103 +0,0 @@
-untyped
-global function GamemodeLts_Init
-
-struct {
- entity lastDamageInfoVictim
- entity lastDamageInfoAttacker
- int lastDamageInfoMethodOfDeath
- float lastDamageInfoTime
-
- bool shouldDoHighlights
-} file
-
-void function GamemodeLts_Init()
-{
- // gamemode settings
- SetShouldUsePickLoadoutScreen( true )
- SetSwitchSidesBased( true )
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- Riff_ForceSetEliminationMode( eEliminationMode.PilotsTitans )
- Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
- SetShouldUseRoundWinningKillReplay( true )
- SetRoundWinningKillReplayKillClasses( true, true ) // both titan and pilot kills are tracked
- FlagSet( "ForceStartSpawn" )
-
- AddCallback_OnPilotBecomesTitan( RefreshThirtySecondWallhackHighlight )
- AddCallback_OnTitanBecomesPilot( RefreshThirtySecondWallhackHighlight )
-
- SetTimeoutWinnerDecisionFunc( CheckTitanHealthForDraw )
- TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
-
- ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
- AddCallback_GameStateEnter( eGameState.Playing, WaitForThirtySecondsLeft )
-}
-
-void function WaitForThirtySecondsLeft()
-{
- thread WaitForThirtySecondsLeftThreaded()
-}
-
-void function WaitForThirtySecondsLeftThreaded()
-{
- svGlobal.levelEnt.EndSignal( "RoundEnd" ) // end this on round end
-
- float endTime = expect float ( GetServerVar( "roundEndTime" ) )
-
- // wait until 30sec left
- wait ( endTime - 30 ) - Time()
- foreach ( entity player in GetPlayerArray() )
- {
- // warn there's 30 seconds left
- Remote_CallFunction_NonReplay( player, "ServerCallback_LTSThirtySecondWarning" )
-
- // do initial highlight
- RefreshThirtySecondWallhackHighlight( player, null )
- }
-}
-
-void function RefreshThirtySecondWallhackHighlight( entity player, entity titan )
-{
- if ( TimeSpentInCurrentState() < expect float ( GetServerVar( "roundEndTime" ) ) - 30.0 )
- return
-
- Highlight_SetEnemyHighlight( player, "enemy_sonar" ) // i think this needs a different effect, this works for now tho
-
- if ( player.GetPetTitan() != null )
- Highlight_SetEnemyHighlight( player.GetPetTitan(), "enemy_sonar" )
-}
-
-int function CheckTitanHealthForDraw()
-{
- int militiaTitans
- int imcTitans
-
- float militiaHealth
- float imcHealth
-
- foreach ( entity titan in GetTitanArray() )
- {
- if ( titan.GetTeam() == TEAM_MILITIA )
- {
- // doomed is counted as 0 health
- militiaHealth += titan.GetTitanSoul().IsDoomed() ? 0.0 : GetHealthFrac( titan )
- militiaTitans++
- }
- else
- {
- // doomed is counted as 0 health in this
- imcHealth += titan.GetTitanSoul().IsDoomed() ? 0.0 : GetHealthFrac( titan )
- imcTitans++
- }
- }
-
- // note: due to how stuff is set up rn, there's actually no way to do win/loss reasons outside of a SetWinner call, i.e. not in timeout winner decision
- // as soon as there is, strings in question are "#GAMEMODE_TITAN_TITAN_ADVANTAGE" and "#GAMEMODE_TITAN_TITAN_DISADVANTAGE"
-
- if ( militiaTitans != imcTitans )
- return militiaTitans > imcTitans ? TEAM_MILITIA : TEAM_IMC
- else if ( militiaHealth != imcHealth )
- return militiaHealth > imcHealth ? TEAM_MILITIA : TEAM_IMC
-
- return TEAM_UNASSIGNED
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_mfd.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_mfd.nut
deleted file mode 100644
index 6e8e9fa3..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_mfd.nut
+++ /dev/null
@@ -1,230 +0,0 @@
-untyped
-global function GamemodeMfd_Init
-
-struct {
- entity imcLastMark
- entity militiaLastMark
-} file
-
-void function GamemodeMfd_Init()
-{
- GamemodeMfdShared_Init()
-
- RegisterSignal( "MarkKilled" )
-
- AddCallback_OnPlayerKilled( UpdateMarksForKill )
- AddCallback_GameStateEnter( eGameState.Playing, CreateInitialMarks )
-}
-
-void function CreateInitialMarks()
-{
- entity imcMark = CreateEntity( MARKER_ENT_CLASSNAME )
- imcMark.kv.spawnflags = SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
- SetTeam( imcMark, TEAM_IMC )
- SetTargetName( imcMark, MARKET_ENT_MARKED_NAME ) // why is it market_ent lol
- DispatchSpawn( imcMark )
- FillMFDMarkers( imcMark )
-
- entity imcPendingMark = CreateEntity( MARKER_ENT_CLASSNAME )
- imcPendingMark.kv.spawnflags = SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
- SetTeam( imcPendingMark, TEAM_IMC )
- SetTargetName( imcPendingMark, MARKET_ENT_PENDING_MARKED_NAME )
- DispatchSpawn( imcPendingMark )
- FillMFDMarkers( imcPendingMark )
-
- entity militiaMark = CreateEntity( MARKER_ENT_CLASSNAME )
- militiaMark.kv.spawnflags = SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
- SetTeam( militiaMark, TEAM_MILITIA )
- SetTargetName( militiaMark, MARKET_ENT_MARKED_NAME )
- DispatchSpawn( militiaMark )
- FillMFDMarkers( militiaMark )
-
- entity militiaPendingMark = CreateEntity( MARKER_ENT_CLASSNAME )
- militiaPendingMark.kv.spawnflags = SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
- SetTeam( militiaPendingMark, TEAM_MILITIA )
- SetTargetName( militiaPendingMark, MARKET_ENT_PENDING_MARKED_NAME )
- DispatchSpawn( militiaPendingMark )
- FillMFDMarkers( militiaPendingMark )
-
- thread MFDThink()
-}
-
-void function MFDThink()
-{
- svGlobal.levelEnt.EndSignal( "GameStateChanged" )
-
- entity imcMark
- entity militiaMark
-
- while ( true )
- {
- if ( !TargetsMarkedImmediately() )
- wait MFD_BETWEEN_MARKS_TIME
-
- // wait for enough players to spawn
- array<entity> imcPlayers
- array<entity> militiaPlayers
- while ( imcPlayers.len() == 0 || militiaPlayers.len() == 0 )
- {
- imcPlayers = GetPlayerArrayOfTeam( TEAM_IMC )
- militiaPlayers = GetPlayerArrayOfTeam( TEAM_MILITIA )
-
- WaitFrame()
- }
-
- // get marks, wanna increment the mark each mark, reset on player change
- int imcIndex = imcPlayers.find( imcMark )
- if ( imcIndex == -1 ) // last mark
- imcIndex = 0
- else
- imcIndex = ( imcIndex + 1 ) % imcPlayers.len()
-
- imcMark = imcPlayers[ imcIndex ]
-
- int militiaIndex = militiaPlayers.find( imcMark )
- if ( militiaIndex == -1 ) // last mark
- militiaIndex = 0
- else
- militiaIndex = ( militiaIndex + 1 ) % militiaPlayers.len()
-
- militiaMark = militiaPlayers[ militiaIndex ]
-
- level.mfdPendingMarkedPlayerEnt[ TEAM_IMC ].SetOwner( imcMark )
- level.mfdPendingMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( militiaMark )
-
- foreach ( entity player in GetPlayerArray() )
- {
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
- Remote_CallFunction_NonReplay( player, "ServerCallback_MFD_StartNewMarkCountdown", Time() + MFD_COUNTDOWN_TIME )
- }
-
- // reset if mark leaves
- bool shouldReset
- float endTime = Time() + MFD_COUNTDOWN_TIME
- while ( endTime > Time() || ( !IsAlive( imcMark ) || !IsAlive( militiaMark ) ) )
- {
- if ( !IsValid( imcMark ) || !IsValid( militiaMark ) )
- {
- shouldReset = true
- break
- }
-
- WaitFrame()
- }
-
- if ( shouldReset )
- continue
-
- waitthread MarkPlayers( imcMark, militiaMark )
- }
-}
-
-void function MarkPlayers( entity imcMark, entity militiaMark )
-{
- imcMark.EndSignal( "OnDestroy" )
- imcMark.EndSignal( "Disconnected" )
-
- militiaMark.EndSignal( "OnDestroy" )
- militiaMark.EndSignal( "Disconnected" )
-
- OnThreadEnd( function() : ( imcMark, militiaMark )
- {
- // clear marks
- level.mfdActiveMarkedPlayerEnt[ TEAM_IMC ].SetOwner( null )
- level.mfdActiveMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( null )
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
- })
-
- // clear pending marks
- level.mfdPendingMarkedPlayerEnt[ TEAM_IMC ].SetOwner( null )
- level.mfdPendingMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( null )
-
- // set marks
- level.mfdActiveMarkedPlayerEnt[ TEAM_IMC ].SetOwner( imcMark )
- level.mfdActiveMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( militiaMark )
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
-
- // wait until mark dies
- entity deadMark = expect entity( svGlobal.levelEnt.WaitSignal( "MarkKilled" ).mark )
-
- // award points
- entity livingMark = GetMarked( GetOtherTeam( deadMark.GetTeam() ) )
- livingMark.SetPlayerGameStat( PGS_DEFENSE_SCORE, livingMark.GetPlayerGameStat( PGS_DEFENSE_SCORE ) + 1 )
- AddTeamScore( livingMark.GetTeam(), 1 )
-}
-
-void function UpdateMarksForKill( entity victim, entity attacker, var damageInfo )
-{
- if ( victim == GetMarked( victim.GetTeam() ) )
- {
- svGlobal.levelEnt.Signal( "MarkKilled", { mark = victim } )
-
- if ( attacker.IsPlayer() )
- attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
- }
-}
-
-/*
-void function MarkPlayers()
-{
- // todo: need to handle disconnecting marks
- if ( !TargetsMarkedImmediately() )
- wait MFD_BETWEEN_MARKS_TIME
-
-
- // wait until we actually have 2 valid players
- array<entity> imcPlayers
- array<entity> militiaPlayers
- while ( imcPlayers.len() == 0 || militiaPlayers.len() == 0 )
- {
- imcPlayers = GetPlayerArrayOfTeam( TEAM_IMC )
- militiaPlayers = GetPlayerArrayOfTeam( TEAM_MILITIA )
-
- WaitFrame()
- }
-
- // decide marks
- entity imcMark = imcPlayers[ RandomInt( imcPlayers.len() ) ]
- level.mfdPendingMarkedPlayerEnt[ TEAM_IMC ].SetOwner( imcMark )
-
- entity militiaMark = militiaPlayers[ RandomInt( militiaPlayers.len() ) ]
- level.mfdPendingMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( militiaMark )
-
- foreach ( entity player in GetPlayerArray() )
- {
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
- Remote_CallFunction_NonReplay( player, "ServerCallback_MFD_StartNewMarkCountdown", Time() + MFD_COUNTDOWN_TIME )
- }
-
- wait MFD_COUNTDOWN_TIME
-
- while ( !IsAlive( imcMark ) || !IsAlive( militiaMark ) )
- WaitFrame()
-
- // clear pending marks
- level.mfdPendingMarkedPlayerEnt[ TEAM_IMC ].SetOwner( null )
- level.mfdPendingMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( null )
-
- // set marks
- level.mfdActiveMarkedPlayerEnt[ TEAM_IMC ].SetOwner( imcMark )
- level.mfdActiveMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( militiaMark )
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
-
- while ( IsAlive( imcMark ) && IsAlive( militiaMark ) )
- WaitFrame()
-
- // clear marks
- level.mfdActiveMarkedPlayerEnt[ TEAM_IMC ].SetOwner( null )
- level.mfdActiveMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( null )
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "SCB_MarkedChanged" )
-
- thread MarkPlayers()
-}*/ \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ps.nut
deleted file mode 100644
index 3a852f91..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ /dev/null
@@ -1,12 +0,0 @@
-global function GamemodePs_Init
-
-void function GamemodePs_Init()
-{
- AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
-}
-
-void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
-{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
- AddTeamScore( attacker.GetTeam(), 1 )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_speedball.nut
deleted file mode 100644
index 4532fb97..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ /dev/null
@@ -1,127 +0,0 @@
-global function GamemodeSpeedball_Init
-
-struct {
- entity flagBase
- entity flag
- entity flagCarrier
-} file
-
-void function GamemodeSpeedball_Init()
-{
- PrecacheModel( CTF_FLAG_MODEL )
- PrecacheModel( CTF_FLAG_BASE_MODEL )
-
- // gamemode settings
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- SetShouldUseRoundWinningKillReplay( true )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
-
- AddSpawnCallbackEditorClass( "script_ref", "info_speedball_flag", CreateFlag )
-
- AddCallback_GameStateEnter( eGameState.Playing, ResetFlag )
- AddCallback_OnTouchHealthKit( "item_flag", OnFlagCollected )
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- SetTimeoutWinnerDecisionFunc( TimeoutCheckFlagHolder )
-
- ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
-}
-
-void function CreateFlag( entity flagSpawn )
-{
- entity flagBase = CreatePropDynamic( CTF_FLAG_BASE_MODEL, flagSpawn.GetOrigin(), flagSpawn.GetAngles() )
-
- entity flag = CreateEntity( "item_flag" )
- flag.SetValueForModelKey( CTF_FLAG_MODEL )
- flag.MarkAsNonMovingAttachment()
- DispatchSpawn( flag )
- flag.SetModel( CTF_FLAG_MODEL )
- flag.SetOrigin( flagBase.GetOrigin() + < 0, 0, flagBase.GetBoundingMaxs().z + 1 > )
- flag.SetVelocity( < 0, 0, 1 > )
-
- file.flag = flag
- file.flagBase = flagBase
-}
-
-bool function OnFlagCollected( entity player, entity flag )
-{
- if ( !IsAlive( player ) || flag.GetParent() != null || player.IsTitan() || player.IsPhaseShifted() )
- return false
-
- GiveFlag( player )
- return false // so flag ent doesn't despawn
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( file.flagCarrier == victim )
- DropFlag()
-
- if ( victim.IsPlayer() && GetGameState() == eGameState.Playing )
- if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 1 )
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_SPEEDBALL_LastPlayer", player.GetTeam() != victim.GetTeam() )
-}
-
-void function GiveFlag( entity player )
-{
- file.flag.SetParent( player, "FLAG" )
- file.flagCarrier = player
- SetGlobalNetEnt( "flagCarrier", player )
- thread DropFlagIfPhased( player )
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_GrabFlag" )
- foreach ( entity otherPlayer in GetPlayerArray() )
- {
- MessageToPlayer( otherPlayer, eEventNotifications.SPEEDBALL_FlagPickedUp, player )
-
- if ( otherPlayer.GetTeam() == player.GetTeam() )
- EmitSoundOnEntityToTeamExceptPlayer( file.flag, "UI_CTF_3P_TeamGrabFlag", player.GetTeam(), player )
- }
-}
-
-void function DropFlagIfPhased( entity player )
-{
- player.EndSignal( "StartPhaseShift" )
-
- OnThreadEnd( function() : ( player )
- {
- if ( file.flag.GetParent() == player )
- DropFlag()
- })
-
- while( file.flag.GetParent() == player )
- WaitFrame()
-}
-
-void function DropFlag()
-{
- file.flag.ClearParent()
- file.flag.SetAngles( < 0, 0, 0 > )
- SetGlobalNetEnt( "flagCarrier", file.flag )
- EmitSoundOnEntityOnlyToPlayer( file.flagCarrier, file.flagCarrier, "UI_CTF_1P_FlagDrop" )
-
- foreach ( entity player in GetPlayerArray() )
- MessageToPlayer( player, eEventNotifications.SPEEDBALL_FlagDropped, file.flagCarrier )
-
- file.flagCarrier = null
-}
-
-void function ResetFlag()
-{
- file.flag.ClearParent()
- file.flag.SetAngles( < 0, 0, 0 > )
- file.flag.SetVelocity( < 0, 0, 1 > ) // hack: for some reason flag won't have gravity if i don't do this
- file.flag.SetOrigin( file.flagBase.GetOrigin() + < 0, 0, file.flagBase.GetBoundingMaxs().z * 2 > )
- file.flagCarrier = null
- SetGlobalNetEnt( "flagCarrier", file.flag )
-}
-
-int function TimeoutCheckFlagHolder()
-{
- if ( file.flagCarrier == null )
- return TEAM_UNASSIGNED
-
- return file.flagCarrier.GetTeam()
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_tdm.nut
deleted file mode 100644
index 9e80b863..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_tdm.nut
+++ /dev/null
@@ -1,19 +0,0 @@
-global function GamemodeTdm_Init
-global function RateSpawnpoints_Directional
-
-void function GamemodeTdm_Init()
-{
- AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
-}
-
-void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
-{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
- AddTeamScore( attacker.GetTeam(), 1 )
-}
-
-void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player )
-{
- // temp
- RateSpawnpoints_Generic( checkclass, spawnpoints, team, player )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
deleted file mode 100644
index faf3e5ca..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ /dev/null
@@ -1,73 +0,0 @@
-global function GamemodeTTDM_Init
-
-const float TTDMIntroLength = 15.0
-
-void function GamemodeTTDM_Init()
-{
- Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
- Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
- TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
-
- ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
-
- AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
-
- // probably needs scoreevent earnmeter values
-}
-
-void function TTDMIntroSetup()
-{
- // this should show intermission cam for 15 sec in prematch, before spawning players as titans
- AddCallback_GameStateEnter( eGameState.Prematch, TTDMIntroStart )
- AddCallback_OnClientConnected( TTDMIntroShowIntermissionCam )
-}
-
-void function TTDMIntroStart()
-{
- thread TTDMIntroStartThreaded()
-}
-
-void function TTDMIntroStartThreaded()
-{
- ClassicMP_OnIntroStarted()
-
- foreach ( entity player in GetPlayerArray() )
- TTDMIntroShowIntermissionCam( player )
-
- wait TTDMIntroLength
-
- ClassicMP_OnIntroFinished()
-}
-
-void function TTDMIntroShowIntermissionCam( entity player )
-{
- if ( GetGameState() != eGameState.Prematch )
- return
-
- thread PlayerWatchesTTDMIntroIntermissionCam( player )
-}
-
-void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
-{
- ScreenFadeFromBlack( player )
-
- entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
-
- // the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
- player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
- player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
- player.StartObserverMode( OBS_MODE_STATIC_LOCKED )
-
- wait TTDMIntroLength
-
- RespawnAsTitan( player, false )
- TryGameModeAnnouncement( player )
-}
-
-void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() )
- return
-
- AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut
deleted file mode 100644
index 0a32f133..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut
+++ /dev/null
@@ -1,35 +0,0 @@
-// atm this is just a stub script since hardpoints are only really used in hardpoint
-// respawn probably tried to share this code across multiple modes but atm we just dont need to do that
-
-global function Hardpoints_Init
-
-global function CapturePoint_GetStartProgress
-global function CapturePoint_GetCappingTeam
-global function CapturePoint_GetOwningTeam
-global function CapturePoint_GetGoalProgress
-
-
-void function Hardpoints_Init()
-{
-
-}
-
-float function CapturePoint_GetStartProgress( entity hardpoint )
-{
- return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" )
-}
-
-int function CapturePoint_GetCappingTeam( entity hardpoint )
-{
- return GetGlobalNetInt( "objective" + hardpoint.kv.hardpointGroup + "CappingTeam" )
-}
-
-int function CapturePoint_GetOwningTeam( entity hardpoint )
-{
- return hardpoint.GetTeam()
-}
-
-float function CapturePoint_GetGoalProgress( entity hardpoint )
-{
- return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut
deleted file mode 100644
index b660e89f..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut
+++ /dev/null
@@ -1,102 +0,0 @@
-global function RiffFloorIsLava_Init
-
-void function RiffFloorIsLava_Init()
-{
- AddCallback_OnPlayerRespawned( FloorIsLava_PlayerRespawned )
-
- AddSpawnCallback( "env_fog_controller", InitLavaFogController )
- AddCallback_EntitiesDidLoad( CreateCustomSpawns )
-}
-
-void function InitLavaFogController( entity fogController )
-{
- fogController.kv.fogztop = GetVisibleFogTop()
- fogController.kv.fogzbottom = GetVisibleFogBottom()
- fogController.kv.foghalfdisttop = "60000"
- fogController.kv.foghalfdistbottom = "200"
- fogController.kv.fogdistoffset = "0"
- fogController.kv.fogdensity = ".85"
-
- fogController.kv.forceontosky = true
- //fogController.kv.foghalfdisttop = "10000"
-}
-
-void function CreateCustomSpawns()
-{
- thread CreateCustomSpawns_Threaded()
-}
-
-void function CreateCustomSpawns_Threaded()
-{
- WaitEndFrame() // wait for spawns to clear
-
- float raycastTop = GetLethalFogTop() + 2500.0
- array< vector > raycastPositions
- foreach ( entity hardpoint in GetEntArrayByClass_Expensive( "info_hardpoint" ) )
- {
- if ( !hardpoint.HasKey( "hardpointGroup" ) )
- continue
-
- //if ( hardpoint.kv.hardpointGroup != "A" && hardpoint.kv.hardpointGroup != "B" && hardpoint.kv.hardpointGroup != "C" )
- if ( hardpoint.kv.hardpointGroup != "B" ) // roughly map center
- continue
-
- vector pos = hardpoint.GetOrigin()
- for ( int x = -2000; x < 2000; x += 200 )
- for ( int y = -2000; y < 2000; y += 200 )
- raycastPositions.append( < x, y, raycastTop > )
- }
-
- int validSpawnsCreated = 0
- foreach ( vector raycastPos in raycastPositions )
- {
- //vector hardpoint = validHardpoints[ RandomInt( validHardpoints.len() ) ].GetOrigin()
- //float a = RandomFloat( 1 ) * 2 * PI
- //float r = 1000.0 * sqrt( RandomFloat( 1 ) )
- //
- //vector castStart = < hardpoint.x + r * cos( a ), hardpoint.y + r * sin( a ), >
- //vector castEnd = < hardpoint.x + r * cos( a ), hardpoint.y + r * sin( a ), GetLethalFogBottom() >
-
- TraceResults trace = TraceLine( raycastPos, < raycastPos.x, raycastPos.y, GetLethalFogBottom() >, [], TRACE_MASK_SOLID, TRACE_COLLISION_GROUP_NONE ) // should only hit world
- print( "raycast: " + trace.endPos )
- if ( trace.endPos.z >= GetLethalFogTop() )
- {
- print( "creating floor is lava spawn at " + trace.endPos )
- validSpawnsCreated++
-
- // valid spot, create a spawn
- entity spawnpoint = CreateEntity( "info_spawnpoint_human" )
- spawnpoint.SetOrigin( trace.endPos )
- spawnpoint.kv.ignoreGamemode = 1
- DispatchSpawn( spawnpoint )
- }
- }
-}
-
-void function FloorIsLava_PlayerRespawned( entity player )
-{
- thread FloorIsLava_ThinkForPlayer( player )
-}
-
-void function FloorIsLava_ThinkForPlayer( entity player )
-{
- player.EndSignal( "OnDestroy" )
- player.EndSignal( "OnDeath" )
-
- while ( true )
- {
- WaitFrame()
-
- if ( player.GetOrigin().z < GetLethalFogTop() )
- {
- // do damage
- float damageMultiplier = 0.08
- if ( player.IsTitan() )
- damageMultiplier *= 0.05
-
- player.TakeDamage( player.GetMaxHealth() * damageMultiplier, null, null, { damageSourceId = eDamageSourceId.floor_is_lava } )
-
- wait 0.1
- }
- }
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_spawnpoints.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_spawnpoints.gnut
deleted file mode 100644
index e69de29b..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_spawnpoints.gnut
+++ /dev/null
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut
deleted file mode 100644
index 9114fcad..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut
+++ /dev/null
@@ -1,819 +0,0 @@
-
-global function GameModes_Init
-
-global function GameMode_Create
-global function GameMode_SetName
-global function GameMode_SetGameModeAttackAnnouncement
-global function GameMode_SetGameModeDefendAnnouncement
-global function GameMode_SetAttackDesc
-global function GameMode_SetDefendDesc
-global function GameMode_SetIcon
-global function GameMode_SetDefaultScoreLimits
-global function GameMode_AddScoreboardColumnData
-global function GameMode_SetGameModeAnnouncement
-global function GameMode_SetDefaultTimeLimits
-global function GameMode_SetDesc
-global function GameMode_SetColor
-global function GameMode_SetSuddenDeath
-
-global function GameMode_GetScoreLimit
-global function GameMode_GetRoundScoreLimit
-global function GameMode_GetTimeLimit
-global function GameMode_GetRoundTimeLimit
-global function GameMode_GetGameModeAnnouncement
-global function GameMode_GetGameModeAttackAnnouncement
-global function GameMode_GetGameModeDefendAnnouncement
-global function GameMode_GetDesc
-global function GameMode_GetName
-global function GameMode_GetIcon
-global function GameMode_GetColor
-global function GameMode_GetAttackDesc
-global function GameMode_GetDefendDesc
-global function GameMode_GetPilotSpawnpointsRatingFunc
-global function GameMode_GetTitanSpawnpointsRatingFunc
-global function GameMode_GetScoreCompareFunc
-global function GameMode_GetSuddenDeathEnabled
-global function GameMode_GetEvacEnabled
-global function GameMode_GetGameEndingWarning
-global function GameMode_GetGameEndingConversation
-global function GameMode_GetScoreboardColumnTitles
-global function GameMode_GetScoreboardColumnScoreTypes
-global function GameMode_GetScoreboardColumnNumDigits
-global function GameMode_GetCustomIntroAnnouncement
-global function GameMode_RunServerInits
-global function GameMode_RunClientInits
-global function GameMode_RunSharedInits
-global function GameMode_IsDefined
-
-global function GameMode_AddServerInit
-global function GameMode_AddClientInit
-global function GameMode_AddSharedInit
-global function GameMode_SetScoreCompareFunc
-global function GameMode_SetPilotSpawnpointsRatingFunc
-global function GameMode_SetTitanSpawnpointsRatingFunc
-global function GameMode_SetCustomIntroAnnouncement
-
-global function GameMode_GetGameModeId
-
-global function GameMode_SetEvacEnabled
-
-global function GameMode_GetLoadoutSelectTime
-
-global struct GamemodeSettings
-{
- string name = ""
- string name_localized = "Undefined Game Mode"
- string desc_localized = "Undefined Game Mode Description"
- string desc_attack = ""
- string desc_defend = ""
- string gameModeAnnoucement = ""
- string gameModeAttackAnnoucement = ""
- string gameModeDefendAnnoucement = ""
- asset icon = $"ui/menu/playlist/classic"
- array<int> color = [127, 127, 127, 255]
- array< void functionref() > serverInits
- array< void functionref() > clientInits
- array< void functionref() > sharedInits
- void functionref( int, array<entity>, int, entity ) pilotSpawnpointRatingFunc
- void functionref( int, array<entity>, int, entity ) titanSpawnpointRatingFunc
- IntFromEntityCompare scoreCompareFunc
- int defaultScoreLimit = 100
- int defaultTimeLimit = 10
- int defaultRoundScoreLimit = 5
- float defaultRoundTimeLimit = 5.0
- bool evacEnabled = true
- string gameModeEndingWarning = "#GAMEMODE_END_IN_N_SECONDS"
- string gameModeEndingConversation = ""
- bool suddenDeathEnabled = false
- array<string> scoreboardColumnTitles
- array<int> scoreboardColumnScoreTypes
- array<int> scoreboardColumnNumDigits
- void functionref(entity) customIntroAnnouncementFunc
-}
-
-
-
-// Don't remove items from this list once the game is in production
-// Durango online analytics needs the numbers for each mode to stay the same
-// DO NOT CHANGE THESE VALUES AFTER THEY HAVE GONE LIVE
-global enum eGameModes
-{
- invalid = -1,
- TEAM_DEATHMATCH_ID = 0,
- CAPTURE_POINT_ID = 1,
- ATTRITION_ID = 2,
- CAPTURE_THE_FLAG_ID = 3,
- MARKED_FOR_DEATH_ID = 4,
- LAST_TITAN_STANDING_ID = 5,
- WINGMAN_LAST_TITAN_STANDING_ID = 6,
- PILOT_SKIRMISH_ID = 7,
- MARKED_FOR_DEATH_PRO_ID = 8,
- COOPERATIVE_ID = 9,
- GAMEMODE_SP_ID = 10,
- TITAN_BRAWL_ID = 11,
- FFA_ID = 12,
- PROTOTYPE2 = 13,
- WINGMAN_PILOT_SKIRMISH_ID = 14,
- PROTOTYPE3 = 15,
- PROTOTYPE4 = 16,
- FREE_AGENCY_ID = 17,
- PROTOTYPE6 = 18,
- COLISEUM_ID = 19,
- PROTOTYPE7 = 20,
- AI_TDM_ID = 21,
- PROTOTYPE8 = 22,
- PROTOTYPE9 = 23,
- SPEEDBALL_ID = 24,
- PROTOTYPE10 = 25,
- PROTOTYPE11 = 26,
- PROTOTYPE12 = 27,
- FD_ID = 28,
- PROTOTYPE14 = 29,
-}
-
-const table<string, int> gameModesStringToIdMap = {
- [ TEAM_DEATHMATCH ] = eGameModes.TEAM_DEATHMATCH_ID,
- [ PILOT_SKIRMISH ] = eGameModes.PILOT_SKIRMISH_ID,
- [ CAPTURE_POINT ] = eGameModes.CAPTURE_POINT_ID,
- [ ATTRITION ] = eGameModes.ATTRITION_ID,
- [ CAPTURE_THE_FLAG ] = eGameModes.CAPTURE_THE_FLAG_ID,
- [ LAST_TITAN_STANDING ] = eGameModes.LAST_TITAN_STANDING_ID,
- [ GAMEMODE_SP ] = eGameModes.GAMEMODE_SP_ID,
- [ FFA ] = eGameModes.FFA_ID,
- [ COLISEUM ] = eGameModes.COLISEUM_ID,
- [ AI_TDM ] = eGameModes.AI_TDM_ID,
- [ SPEEDBALL ] = eGameModes.SPEEDBALL_ID,
- [ MARKED_FOR_DEATH ] = eGameModes.MARKED_FOR_DEATH_ID,
- [ TITAN_BRAWL ] = eGameModes.TITAN_BRAWL_ID,
- [ FREE_AGENCY ] = eGameModes.FREE_AGENCY_ID,
- [ FD ] = eGameModes.FD_ID,
- [ FD_EASY ] = eGameModes.FD_ID,
- [ FD_NORMAL ] = eGameModes.FD_ID,
- [ FD_HARD ] = eGameModes.FD_ID,
- [ FD_MASTER ] = eGameModes.FD_ID,
- [ FD_INSANE ] = eGameModes.FD_ID,
-}
-
-struct
-{
- table< string, GamemodeSettings > gameModeDefs
-} file
-
-void function GameModes_Init()
-{
- string gameMode
-
- gameMode = GAMEMODE_SP
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#GAMEMODE_SOLO" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/coop" ) //HACK TODO: get a sp icon
- GameMode_SetDesc( gameMode, "#GAMEMODE_SOLO_HINT" )
- GameMode_SetDefaultScoreLimits( gameMode, 0, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 0, 0.0 )
-
- gameMode = CAPTURE_POINT
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_hardpoint" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "hp_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CP" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_hardpoint_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/cp" )
- GameMode_SetDefaultScoreLimits( gameMode, 500, 500 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSAULT", PGS_ASSAULT_SCORE, 4 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEFENSE", PGS_DEFENSE_SCORE, 4 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_SetColor( gameMode, [46, 188, 180, 255] )
-
- gameMode = LAST_TITAN_STANDING
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_last_titan_standing" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_LTS" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_last_titan_standing_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" )
- GameMode_SetDefaultScoreLimits( gameMode, 0, 4 )
- GameMode_SetDefaultTimeLimits( gameMode, 5, 4.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
- GameMode_SetColor( gameMode, [223, 94, 0, 255] )
-
- gameMode = ATTRITION
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_attrition" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "bh_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_AT" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_attrition_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/at" )
- GameMode_SetDefaultScoreLimits( gameMode, 5000, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 4 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_BONUS", PGS_SCORE, 4 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_SetColor( gameMode, [88, 172, 67, 255] )
-
- gameMode = TEAM_DEATHMATCH
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_pilot_hunter" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "phunt_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_pilot_hunter_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
- GameMode_SetDefaultScoreLimits( gameMode, 50, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 )
- GameMode_SetColor( gameMode, [212, 83, 152, 255] )
-
- gameMode = AI_TDM
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_aitdm" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_aitdm_hint" )
- GameMode_SetIcon( gameMode, FFA_MODE_ICON )
- GameMode_SetDefaultScoreLimits( gameMode, 1, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 3 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_GRUNT_KILLS", PGS_NPC_KILLS, 2 )
- // GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_SetColor( gameMode, [200, 40, 40, 255] )
-
- gameMode = COLISEUM
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_coliseum" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" ) //TODO: This is just the mode name as opposed to instructions...
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_coliseum_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
- GameMode_SetDefaultScoreLimits( gameMode, 15, 2 )
- GameMode_SetDefaultTimeLimits( gameMode, 0, 4.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_SetColor( gameMode, [151, 71, 175, 255] )
-
- gameMode = PILOT_SKIRMISH
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_pilot_skirmish" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "pvp_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_pilot_skirmish_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
- GameMode_SetDefaultScoreLimits( gameMode, 100, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 )
- GameMode_SetColor( gameMode, [207, 191, 59, 255] )
-
- gameMode = CAPTURE_THE_FLAG
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_capture_the_flag" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "ctf_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_capture_the_flag_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" )
- GameMode_SetSuddenDeath( gameMode, true )
- GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
- GameMode_SetDefaultTimeLimits( gameMode, 0, 3.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_SetColor( gameMode, [61, 117, 193, 255] )
-
- gameMode = FFA
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_ffa" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "ffa_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FFA" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_ffa_hint" )
- GameMode_SetIcon( gameMode, FFA_MODE_ICON )
- GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
- GameMode_SetColor( gameMode, [147, 204, 57, 255] )
-
- gameMode = FREE_AGENCY
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_free_agents" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "freea_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FREE_AGENCY" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_free_agents_hint" )
- GameMode_SetIcon( gameMode, FFA_MODE_ICON )
- GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
- GameMode_SetColor( gameMode, [127, 127, 127, 255] )
-
- gameMode = SPEEDBALL
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_speedball" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_speedball_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" )
- GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
- GameMode_SetDefaultTimeLimits( gameMode, 0, 1.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_FLAGS_SECURED", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_SetColor( gameMode, [225, 141, 8, 255] )
-
- gameMode = MARKED_FOR_DEATH
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_marked_for_death" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "mfd_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_MFD" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_marked_for_death_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/mfd" )
- GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_MARKS_OUTLASTED", PGS_DEFENSE_SCORE, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_SetColor( gameMode, [127, 127, 127, 255] )
-
- gameMode = TITAN_BRAWL
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_titan_brawl" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TTDM" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_titan_brawl_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" )
- GameMode_SetDefaultScoreLimits( gameMode, 30, 0 )
- GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
- GameMode_SetColor( gameMode, [83, 212, 152, 255] )
-
- gameMode = FD
- GameMode_Create( gameMode )
- GameMode_SetName( gameMode, "#PL_fd" )
- #if FACTION_DIALOGUE_ENABLED
- GameMode_SetGameModeAnnouncement( gameMode, "fd_modeDesc" )
- #else
- GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
- #endif
- GameMode_SetDesc( gameMode, "#PL_fd_hint" )
- GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
- GameMode_SetSuddenDeath( gameMode, true )
- GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
- GameMode_SetDefaultTimeLimits( gameMode, 0, 5.0 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TOTAL_SCORE", PGS_DETONATION_SCORE, 4 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_COMBAT_SCORE", PGS_ASSAULT_SCORE, 4 )
- //GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_HEALING_SCORE", PGS_DISTANCE_SCORE, 3 )
- GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SUPPORT_SCORE", PGS_DEFENSE_SCORE, 4 )
-
- #if DEVSCRIPTS
- DevGameModes_Init()
- #endif
-
- #if SERVER || CLIENT
- // add modes/maps/playlists to private lobby that aren't there by default
- PrivateMatchModesInit()
-
- InitCustomGamemodes() // do custom gamemode callbacks
- GameModes_Init_SV_CL()
- #endif
-
- ////
- GameMode_VerifyModes()
-}
-
-// TODO: scoreboards
-
-/*************************************************************
- Setters
-*************************************************************/
-
-GamemodeSettings function GameMode_Create( string gameModeName )
-{
- Assert( !(gameModeName in file.gameModeDefs), "Gametype already defined!" )
-
- GamemodeSettings settings
- file.gameModeDefs[gameModeName] <- settings
-
- return file.gameModeDefs[gameModeName]
-}
-
-void function GameMode_SetName( string gameModeName, string nameText )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut (" + gameModeName + ")" )
- file.gameModeDefs[gameModeName].name_localized = nameText
-}
-
-void function GameMode_SetGameModeAnnouncement( string gameModeName, string gameModeAnnoucement ) //Note: Still need to register the conversation
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].gameModeAnnoucement = gameModeAnnoucement
-}
-
-void function GameMode_SetGameModeAttackAnnouncement( string gameModeName, string gameModeAttackAnnoucement ) //Note: Still need to register the conversation
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].gameModeAttackAnnoucement = gameModeAttackAnnoucement
-}
-
-void function GameMode_SetGameModeDefendAnnouncement( string gameModeName, string gameModeDefendAnnoucement )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) //Note: Still need to register the conversation
- file.gameModeDefs[gameModeName].gameModeDefendAnnoucement = gameModeDefendAnnoucement
-}
-
-void function GameMode_SetDesc( string gameModeName, string descText )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].desc_localized = descText
-}
-
-void function GameMode_SetAttackDesc( string gameModeName, string descText )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].desc_attack = descText
-}
-
-void function GameMode_SetDefendDesc( string gameModeName, string descText )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].desc_defend = descText
-}
-
-void function GameMode_SetIcon( string gameModeName, asset icon )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].icon = icon
-}
-
-void function GameMode_SetColor( string gameModeName, array<int> color )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].color = color
-}
-
-void function GameMode_SetSuddenDeath( string gameModeName, bool state )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].suddenDeathEnabled = state
-}
-
-void function GameMode_AddServerInit( string gameModeName, void functionref() func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].serverInits.append( func )
-}
-
-void function GameMode_AddClientInit( string gameModeName, void functionref() func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].clientInits.append( func )
-}
-
-void function GameMode_AddSharedInit( string gameModeName, void functionref() func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].sharedInits.append( func )
-}
-
-void function GameMode_SetPilotSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc = func
-}
-
-void function GameMode_SetTitanSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc = func
-}
-
-void function GameMode_SetScoreCompareFunc( string gameModeName, int functionref( entity, entity ) func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].scoreCompareFunc = func
-}
-
-void function GameMode_SetDefaultScoreLimits( string gameModeName, int scoreLimit, int roundScoreLimit )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].defaultScoreLimit = scoreLimit
- file.gameModeDefs[gameModeName].defaultRoundScoreLimit = roundScoreLimit
-}
-
-void function GameMode_SetDefaultTimeLimits( string gameModeName, int timeLimit, float roundTimeLimit )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].defaultTimeLimit = timeLimit
- file.gameModeDefs[gameModeName].defaultRoundTimeLimit = roundTimeLimit
-}
-
-void function GameMode_AddScoreboardColumnData( string gameModeName, string title, int scoreType, int numDigits )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].scoreboardColumnTitles.append( title )
- file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes.append( scoreType )
- file.gameModeDefs[gameModeName].scoreboardColumnNumDigits.append( numDigits )
-}
-
-void function GameMode_SetEvacEnabled( string gameModeName, bool value )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].evacEnabled = value
-}
-
-void function GameMode_SetGameEndingWarning( string gameModeName, string warning )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].gameModeEndingWarning = warning
-}
-
-void function GameMode_SetGameEndingConversation( string gameModeName, string conversation )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].gameModeEndingConversation = conversation
-}
-
-void function GameMode_SetCustomIntroAnnouncement( string gameModeName, void functionref(entity) func )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- file.gameModeDefs[gameModeName].customIntroAnnouncementFunc = func
-}
-
-/*************************************************************
- Getters
-*************************************************************/
-
-int function GameMode_GetScoreLimit( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return GetCurrentPlaylistVarInt( "scorelimit", file.gameModeDefs[gameModeName].defaultScoreLimit )
-}
-
-int function GameMode_GetRoundScoreLimit( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return GetCurrentPlaylistVarInt( "roundscorelimit", file.gameModeDefs[gameModeName].defaultRoundScoreLimit )
-}
-
-int function GameMode_GetTimeLimit( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return GetCurrentPlaylistVarInt( "timelimit", file.gameModeDefs[gameModeName].defaultTimeLimit )
-}
-
-float function GameMode_GetRoundTimeLimit( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return GetCurrentPlaylistVarFloat( "roundtimelimit", file.gameModeDefs[gameModeName].defaultRoundTimeLimit )
-}
-
-string function GameMode_GetGameModeAnnouncement( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].gameModeAnnoucement
-}
-
-string function GameMode_GetGameModeAttackAnnouncement( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].gameModeAttackAnnoucement
-}
-
-string function GameMode_GetGameModeDefendAnnouncement( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].gameModeDefendAnnoucement
-}
-
-string function GameMode_GetDesc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].desc_localized
-}
-
-string function GameMode_GetName( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].name_localized
-}
-
-asset function GameMode_GetIcon( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].icon
-}
-
-array<int> function GameMode_GetColor( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].color
-}
-
-string function GameMode_GetAttackDesc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].desc_attack
-}
-
-string function GameMode_GetDefendDesc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].desc_defend
-}
-
-void functionref( int, array<entity>, int, entity ) function GameMode_GetPilotSpawnpointsRatingFunc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- Assert( file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName )
- return file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc
-}
-
-void functionref( int, array<entity>, int, entity ) function GameMode_GetTitanSpawnpointsRatingFunc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- Assert( file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName )
- return file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc
-}
-
-IntFromEntityCompare function GameMode_GetScoreCompareFunc( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].scoreCompareFunc
-}
-
-bool function GameMode_GetSuddenDeathEnabled( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].suddenDeathEnabled
-}
-
-bool function GameMode_GetEvacEnabled( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].evacEnabled
-}
-
-string function GameMode_GetGameEndingWarning( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].gameModeEndingWarning
-}
-
-string function GameMode_GetGameEndingConversation( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].gameModeEndingConversation
-}
-
-array<string> function GameMode_GetScoreboardColumnTitles( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].scoreboardColumnTitles
-}
-
-array<int> function GameMode_GetScoreboardColumnScoreTypes( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes
-}
-
-array<int> function GameMode_GetScoreboardColumnNumDigits( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].scoreboardColumnNumDigits
-}
-
-void functionref(entity) function GameMode_GetCustomIntroAnnouncement( string gameModeName )
-{
- Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
- return file.gameModeDefs[gameModeName].customIntroAnnouncementFunc
-}
-
-/*************************************************************
-
-*************************************************************/
-void function GameMode_RunServerInits()
-{
- Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
-
- foreach ( initFunc in file.gameModeDefs[GAMETYPE].serverInits )
- {
- initFunc()
- }
-}
-
-void function GameMode_RunClientInits()
-{
- Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
-
- foreach ( initFunc in file.gameModeDefs[GAMETYPE].clientInits )
- {
- initFunc()
- }
-}
-
-void function GameMode_RunSharedInits()
-{
- Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
-
- foreach ( initFunc in file.gameModeDefs[GAMETYPE].sharedInits )
- {
- initFunc()
- }
-}
-
-void function GameMode_VerifyModes()
-{
- foreach ( gameModeName, gameModeData in file.gameModeDefs )
- {
- int gameModeId = GameMode_GetGameModeId( gameModeName )
- bool foundGameModeIdString = false
- foreach ( idString, gameModeEnumId in eGameModes )
- {
- if ( gameModeEnumId != gameModeId )
- continue
-
- foundGameModeIdString = true
- break
- }
- Assert( foundGameModeIdString, "GAMEMODE not defined properly in eGameModes!" )
-
- GAMETYPE_TEXT[gameModeName] <- gameModeData.name_localized
- GAMETYPE_DESC[gameModeName] <- gameModeData.desc_localized
- GAMETYPE_ICON[gameModeName] <- gameModeData.icon
- GAMETYPE_COLOR[gameModeName] <- gameModeData.color
- #if CLIENT
- PrecacheHUDMaterial( GAMETYPE_ICON[gameModeName] )
- #endif
- }
-}
-
-int function GameMode_GetGameModeId( string gameModeName )
-{
- if ( gameModeName in gameModesStringToIdMap )
- return gameModesStringToIdMap[gameModeName]
-
- #if DEVSCRIPTS
- if ( gameModeName in devGameModesStringToIdMap )
- return devGameModesStringToIdMap[gameModeName]
- #endif
-
- Assert( false, "GAMEMODE " + gameModeName + " not defined in gameModesStringToIdMap" )
-
- return 0
-}
-
-bool function GameMode_IsDefined( string gameModeName )
-{
- return (gameModeName in file.gameModeDefs)
-}
-
-float function GameMode_GetLoadoutSelectTime()
-{
- return GetCurrentPlaylistVarFloat( "pick_loadout_time", 5.0 )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes_custom.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes_custom.gnut
deleted file mode 100644
index 51f8bf9e..00000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes_custom.gnut
+++ /dev/null
@@ -1,20 +0,0 @@
-untyped
-global function InitCustomGamemodes
-global function AddCallback_OnCustomGamemodesInit
-
-struct {
- array<void functionref()> onCustomGamemodesInitCallbacks
-} file
-
-void function InitCustomGamemodes()
-{
- print( "InitCustomGamemodes" )
-
- foreach ( void functionref() callback in file.onCustomGamemodesInitCallbacks )
- callback()
-}
-
-void function AddCallback_OnCustomGamemodesInit( void functionref() callback )
-{
- file.onCustomGamemodesInitCallbacks.append( callback )
-} \ No newline at end of file