diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut | 816 |
1 files changed, 816 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut new file mode 100644 index 00000000..df7acb78 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut @@ -0,0 +1,816 @@ + +global function GameModes_Init + +global function GameMode_Create +global function GameMode_SetName +global function GameMode_SetGameModeAttackAnnouncement +global function GameMode_SetGameModeDefendAnnouncement +global function GameMode_SetAttackDesc +global function GameMode_SetDefendDesc +global function GameMode_SetIcon +global function GameMode_SetDefaultScoreLimits +global function GameMode_AddScoreboardColumnData +global function GameMode_SetGameModeAnnouncement +global function GameMode_SetDefaultTimeLimits +global function GameMode_SetDesc +global function GameMode_SetColor +global function GameMode_SetSuddenDeath + +global function GameMode_GetScoreLimit +global function GameMode_GetRoundScoreLimit +global function GameMode_GetTimeLimit +global function GameMode_GetRoundTimeLimit +global function GameMode_GetGameModeAnnouncement +global function GameMode_GetGameModeAttackAnnouncement +global function GameMode_GetGameModeDefendAnnouncement +global function GameMode_GetDesc +global function GameMode_GetName +global function GameMode_GetIcon +global function GameMode_GetColor +global function GameMode_GetAttackDesc +global function GameMode_GetDefendDesc +global function GameMode_GetPilotSpawnpointsRatingFunc +global function GameMode_GetTitanSpawnpointsRatingFunc +global function GameMode_GetScoreCompareFunc +global function GameMode_GetSuddenDeathEnabled +global function GameMode_GetEvacEnabled +global function GameMode_GetGameEndingWarning +global function GameMode_GetGameEndingConversation +global function GameMode_GetScoreboardColumnTitles +global function GameMode_GetScoreboardColumnScoreTypes +global function GameMode_GetScoreboardColumnNumDigits +global function GameMode_GetCustomIntroAnnouncement +global function GameMode_RunServerInits +global function GameMode_RunClientInits +global function GameMode_RunSharedInits +global function GameMode_IsDefined + +global function GameMode_AddServerInit +global function GameMode_AddClientInit +global function GameMode_AddSharedInit +global function GameMode_SetScoreCompareFunc +global function GameMode_SetPilotSpawnpointsRatingFunc +global function GameMode_SetTitanSpawnpointsRatingFunc +global function GameMode_SetCustomIntroAnnouncement + +global function GameMode_GetGameModeId + +global function GameMode_SetEvacEnabled + +global function GameMode_GetLoadoutSelectTime + +global struct GamemodeSettings +{ + string name = "" + string name_localized = "Undefined Game Mode" + string desc_localized = "Undefined Game Mode Description" + string desc_attack = "" + string desc_defend = "" + string gameModeAnnoucement = "" + string gameModeAttackAnnoucement = "" + string gameModeDefendAnnoucement = "" + asset icon = $"ui/menu/playlist/classic" + array<int> color = [127, 127, 127, 255] + array< void functionref() > serverInits + array< void functionref() > clientInits + array< void functionref() > sharedInits + void functionref( int, array<entity>, int, entity ) pilotSpawnpointRatingFunc + void functionref( int, array<entity>, int, entity ) titanSpawnpointRatingFunc + IntFromEntityCompare scoreCompareFunc + int defaultScoreLimit = 100 + int defaultTimeLimit = 10 + int defaultRoundScoreLimit = 5 + float defaultRoundTimeLimit = 5.0 + bool evacEnabled = true + string gameModeEndingWarning = "#GAMEMODE_END_IN_N_SECONDS" + string gameModeEndingConversation = "" + bool suddenDeathEnabled = false + array<string> scoreboardColumnTitles + array<int> scoreboardColumnScoreTypes + array<int> scoreboardColumnNumDigits + void functionref(entity) customIntroAnnouncementFunc +} + + + +// Don't remove items from this list once the game is in production +// Durango online analytics needs the numbers for each mode to stay the same +// DO NOT CHANGE THESE VALUES AFTER THEY HAVE GONE LIVE +global enum eGameModes +{ + invalid = -1, + TEAM_DEATHMATCH_ID = 0, + CAPTURE_POINT_ID = 1, + ATTRITION_ID = 2, + CAPTURE_THE_FLAG_ID = 3, + MARKED_FOR_DEATH_ID = 4, + LAST_TITAN_STANDING_ID = 5, + WINGMAN_LAST_TITAN_STANDING_ID = 6, + PILOT_SKIRMISH_ID = 7, + MARKED_FOR_DEATH_PRO_ID = 8, + COOPERATIVE_ID = 9, + GAMEMODE_SP_ID = 10, + TITAN_BRAWL_ID = 11, + FFA_ID = 12, + PROTOTYPE2 = 13, + WINGMAN_PILOT_SKIRMISH_ID = 14, + PROTOTYPE3 = 15, + PROTOTYPE4 = 16, + FREE_AGENCY_ID = 17, + PROTOTYPE6 = 18, + COLISEUM_ID = 19, + PROTOTYPE7 = 20, + AI_TDM_ID = 21, + PROTOTYPE8 = 22, + PROTOTYPE9 = 23, + SPEEDBALL_ID = 24, + PROTOTYPE10 = 25, + PROTOTYPE11 = 26, + PROTOTYPE12 = 27, + FD_ID = 28, + PROTOTYPE14 = 29, +} + +const table<string, int> gameModesStringToIdMap = { + [ TEAM_DEATHMATCH ] = eGameModes.TEAM_DEATHMATCH_ID, + [ PILOT_SKIRMISH ] = eGameModes.PILOT_SKIRMISH_ID, + [ CAPTURE_POINT ] = eGameModes.CAPTURE_POINT_ID, + [ ATTRITION ] = eGameModes.ATTRITION_ID, + [ CAPTURE_THE_FLAG ] = eGameModes.CAPTURE_THE_FLAG_ID, + [ LAST_TITAN_STANDING ] = eGameModes.LAST_TITAN_STANDING_ID, + [ GAMEMODE_SP ] = eGameModes.GAMEMODE_SP_ID, + [ FFA ] = eGameModes.FFA_ID, + [ COLISEUM ] = eGameModes.COLISEUM_ID, + [ AI_TDM ] = eGameModes.AI_TDM_ID, + [ SPEEDBALL ] = eGameModes.SPEEDBALL_ID, + [ MARKED_FOR_DEATH ] = eGameModes.MARKED_FOR_DEATH_ID, + [ TITAN_BRAWL ] = eGameModes.TITAN_BRAWL_ID, + [ FREE_AGENCY ] = eGameModes.FREE_AGENCY_ID, + [ FD ] = eGameModes.FD_ID, + [ FD_EASY ] = eGameModes.FD_ID, + [ FD_NORMAL ] = eGameModes.FD_ID, + [ FD_HARD ] = eGameModes.FD_ID, + [ FD_MASTER ] = eGameModes.FD_ID, + [ FD_INSANE ] = eGameModes.FD_ID, +} + +struct +{ + table< string, GamemodeSettings > gameModeDefs +} file + +void function GameModes_Init() +{ + string gameMode + + gameMode = GAMEMODE_SP + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#GAMEMODE_SOLO" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/coop" ) //HACK TODO: get a sp icon + GameMode_SetDesc( gameMode, "#GAMEMODE_SOLO_HINT" ) + GameMode_SetDefaultScoreLimits( gameMode, 0, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 0, 0.0 ) + + gameMode = CAPTURE_POINT + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_hardpoint" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "hp_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CP" ) + #endif + GameMode_SetDesc( gameMode, "#PL_hardpoint_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/cp" ) + GameMode_SetDefaultScoreLimits( gameMode, 500, 500 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSAULT", PGS_ASSAULT_SCORE, 4 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEFENSE", PGS_DEFENSE_SCORE, 4 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_SetColor( gameMode, [46, 188, 180, 255] ) + + gameMode = LAST_TITAN_STANDING + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_last_titan_standing" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_LTS" ) + #endif + GameMode_SetDesc( gameMode, "#PL_last_titan_standing_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" ) + GameMode_SetDefaultScoreLimits( gameMode, 0, 4 ) + GameMode_SetDefaultTimeLimits( gameMode, 5, 4.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 ) + GameMode_SetColor( gameMode, [223, 94, 0, 255] ) + + gameMode = ATTRITION + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_attrition" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "bh_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_AT" ) + #endif + GameMode_SetDesc( gameMode, "#PL_attrition_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/at" ) + GameMode_SetDefaultScoreLimits( gameMode, 5000, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 4 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_BONUS", PGS_SCORE, 4 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_SetColor( gameMode, [88, 172, 67, 255] ) + + gameMode = TEAM_DEATHMATCH + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_pilot_hunter" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "phunt_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" ) + #endif + GameMode_SetDesc( gameMode, "#PL_pilot_hunter_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" ) + GameMode_SetDefaultScoreLimits( gameMode, 50, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 ) + GameMode_SetColor( gameMode, [212, 83, 152, 255] ) + + gameMode = AI_TDM + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_aitdm" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" ) + #endif + GameMode_SetDesc( gameMode, "#PL_aitdm_hint" ) + GameMode_SetIcon( gameMode, FFA_MODE_ICON ) + GameMode_SetDefaultScoreLimits( gameMode, 1, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 3 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_GRUNT_KILLS", PGS_NPC_KILLS, 2 ) + // GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_SetColor( gameMode, [200, 40, 40, 255] ) + + gameMode = COLISEUM + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_coliseum" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" ) //TODO: This is just the mode name as opposed to instructions... + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" ) + #endif + GameMode_SetDesc( gameMode, "#PL_coliseum_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" ) + GameMode_SetDefaultScoreLimits( gameMode, 15, 2 ) + GameMode_SetDefaultTimeLimits( gameMode, 0, 4.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_SetColor( gameMode, [151, 71, 175, 255] ) + + gameMode = PILOT_SKIRMISH + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_pilot_skirmish" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "pvp_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" ) + #endif + GameMode_SetDesc( gameMode, "#PL_pilot_skirmish_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" ) + GameMode_SetDefaultScoreLimits( gameMode, 100, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 ) + GameMode_SetColor( gameMode, [207, 191, 59, 255] ) + + gameMode = CAPTURE_THE_FLAG + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_capture_the_flag" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "ctf_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" ) + #endif + GameMode_SetDesc( gameMode, "#PL_capture_the_flag_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" ) + GameMode_SetSuddenDeath( gameMode, true ) + GameMode_SetDefaultScoreLimits( gameMode, 0, 5 ) + GameMode_SetDefaultTimeLimits( gameMode, 0, 3.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_SetColor( gameMode, [61, 117, 193, 255] ) + + gameMode = FFA + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_ffa" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "ffa_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FFA" ) + #endif + GameMode_SetDesc( gameMode, "#PL_ffa_hint" ) + GameMode_SetIcon( gameMode, FFA_MODE_ICON ) + GameMode_SetDefaultScoreLimits( gameMode, 10, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 ) + GameMode_SetColor( gameMode, [147, 204, 57, 255] ) + + gameMode = FREE_AGENCY + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_free_agents" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "freea_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FREE_AGENCY" ) + #endif + GameMode_SetDesc( gameMode, "#PL_free_agents_hint" ) + GameMode_SetIcon( gameMode, FFA_MODE_ICON ) + GameMode_SetDefaultScoreLimits( gameMode, 10, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 ) + GameMode_SetColor( gameMode, [127, 127, 127, 255] ) + + gameMode = SPEEDBALL + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_speedball" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" ) + #endif + GameMode_SetDesc( gameMode, "#PL_speedball_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" ) + GameMode_SetDefaultScoreLimits( gameMode, 0, 5 ) + GameMode_SetDefaultTimeLimits( gameMode, 0, 1.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_FLAGS_SECURED", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_SetColor( gameMode, [225, 141, 8, 255] ) + + gameMode = MARKED_FOR_DEATH + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_marked_for_death" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "mfd_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_MFD" ) + #endif + GameMode_SetDesc( gameMode, "#PL_marked_for_death_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/mfd" ) + GameMode_SetDefaultScoreLimits( gameMode, 10, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_SCORE", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_MARKS_OUTLASTED", PGS_DEFENSE_SCORE, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 ) + GameMode_SetColor( gameMode, [127, 127, 127, 255] ) + + gameMode = TITAN_BRAWL + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_titan_brawl" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TTDM" ) + #endif + GameMode_SetDesc( gameMode, "#PL_titan_brawl_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" ) + GameMode_SetDefaultScoreLimits( gameMode, 30, 0 ) + GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 ) + GameMode_SetColor( gameMode, [83, 212, 152, 255] ) + + gameMode = FD + GameMode_Create( gameMode ) + GameMode_SetName( gameMode, "#PL_fd" ) + #if FACTION_DIALOGUE_ENABLED + GameMode_SetGameModeAnnouncement( gameMode, "fd_modeDesc" ) + #else + GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" ) + #endif + GameMode_SetDesc( gameMode, "#PL_fd_hint" ) + GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" ) + GameMode_SetSuddenDeath( gameMode, true ) + GameMode_SetDefaultScoreLimits( gameMode, 0, 5 ) + GameMode_SetDefaultTimeLimits( gameMode, 0, 5.0 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TOTAL_SCORE", PGS_DETONATION_SCORE, 4 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_COMBAT_SCORE", PGS_ASSAULT_SCORE, 4 ) + //GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_HEALING_SCORE", PGS_DISTANCE_SCORE, 3 ) + GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SUPPORT_SCORE", PGS_DEFENSE_SCORE, 4 ) + + #if DEVSCRIPTS + DevGameModes_Init() + #endif + + #if SERVER || CLIENT + InitCustomGamemodes() + GameModes_Init_SV_CL() + #endif + + //// + GameMode_VerifyModes() +} + +// TODO: scoreboards + +/************************************************************* + Setters +*************************************************************/ + +GamemodeSettings function GameMode_Create( string gameModeName ) +{ + Assert( !(gameModeName in file.gameModeDefs), "Gametype already defined!" ) + + GamemodeSettings settings + file.gameModeDefs[gameModeName] <- settings + + return file.gameModeDefs[gameModeName] +} + +void function GameMode_SetName( string gameModeName, string nameText ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut (" + gameModeName + ")" ) + file.gameModeDefs[gameModeName].name_localized = nameText +} + +void function GameMode_SetGameModeAnnouncement( string gameModeName, string gameModeAnnoucement ) //Note: Still need to register the conversation +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].gameModeAnnoucement = gameModeAnnoucement +} + +void function GameMode_SetGameModeAttackAnnouncement( string gameModeName, string gameModeAttackAnnoucement ) //Note: Still need to register the conversation +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].gameModeAttackAnnoucement = gameModeAttackAnnoucement +} + +void function GameMode_SetGameModeDefendAnnouncement( string gameModeName, string gameModeDefendAnnoucement ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) //Note: Still need to register the conversation + file.gameModeDefs[gameModeName].gameModeDefendAnnoucement = gameModeDefendAnnoucement +} + +void function GameMode_SetDesc( string gameModeName, string descText ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].desc_localized = descText +} + +void function GameMode_SetAttackDesc( string gameModeName, string descText ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].desc_attack = descText +} + +void function GameMode_SetDefendDesc( string gameModeName, string descText ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].desc_defend = descText +} + +void function GameMode_SetIcon( string gameModeName, asset icon ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].icon = icon +} + +void function GameMode_SetColor( string gameModeName, array<int> color ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].color = color +} + +void function GameMode_SetSuddenDeath( string gameModeName, bool state ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].suddenDeathEnabled = state +} + +void function GameMode_AddServerInit( string gameModeName, void functionref() func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].serverInits.append( func ) +} + +void function GameMode_AddClientInit( string gameModeName, void functionref() func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].clientInits.append( func ) +} + +void function GameMode_AddSharedInit( string gameModeName, void functionref() func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].sharedInits.append( func ) +} + +void function GameMode_SetPilotSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc = func +} + +void function GameMode_SetTitanSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc = func +} + +void function GameMode_SetScoreCompareFunc( string gameModeName, int functionref( entity, entity ) func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].scoreCompareFunc = func +} + +void function GameMode_SetDefaultScoreLimits( string gameModeName, int scoreLimit, int roundScoreLimit ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].defaultScoreLimit = scoreLimit + file.gameModeDefs[gameModeName].defaultRoundScoreLimit = roundScoreLimit +} + +void function GameMode_SetDefaultTimeLimits( string gameModeName, int timeLimit, float roundTimeLimit ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].defaultTimeLimit = timeLimit + file.gameModeDefs[gameModeName].defaultRoundTimeLimit = roundTimeLimit +} + +void function GameMode_AddScoreboardColumnData( string gameModeName, string title, int scoreType, int numDigits ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].scoreboardColumnTitles.append( title ) + file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes.append( scoreType ) + file.gameModeDefs[gameModeName].scoreboardColumnNumDigits.append( numDigits ) +} + +void function GameMode_SetEvacEnabled( string gameModeName, bool value ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].evacEnabled = value +} + +void function GameMode_SetGameEndingWarning( string gameModeName, string warning ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].gameModeEndingWarning = warning +} + +void function GameMode_SetGameEndingConversation( string gameModeName, string conversation ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].gameModeEndingConversation = conversation +} + +void function GameMode_SetCustomIntroAnnouncement( string gameModeName, void functionref(entity) func ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + file.gameModeDefs[gameModeName].customIntroAnnouncementFunc = func +} + +/************************************************************* + Getters +*************************************************************/ + +int function GameMode_GetScoreLimit( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return GetCurrentPlaylistVarInt( "scorelimit", file.gameModeDefs[gameModeName].defaultScoreLimit ) +} + +int function GameMode_GetRoundScoreLimit( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return GetCurrentPlaylistVarInt( "roundscorelimit", file.gameModeDefs[gameModeName].defaultRoundScoreLimit ) +} + +int function GameMode_GetTimeLimit( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return GetCurrentPlaylistVarInt( "timelimit", file.gameModeDefs[gameModeName].defaultTimeLimit ) +} + +float function GameMode_GetRoundTimeLimit( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return GetCurrentPlaylistVarFloat( "roundtimelimit", file.gameModeDefs[gameModeName].defaultRoundTimeLimit ) +} + +string function GameMode_GetGameModeAnnouncement( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].gameModeAnnoucement +} + +string function GameMode_GetGameModeAttackAnnouncement( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].gameModeAttackAnnoucement +} + +string function GameMode_GetGameModeDefendAnnouncement( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].gameModeDefendAnnoucement +} + +string function GameMode_GetDesc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].desc_localized +} + +string function GameMode_GetName( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].name_localized +} + +asset function GameMode_GetIcon( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].icon +} + +array<int> function GameMode_GetColor( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].color +} + +string function GameMode_GetAttackDesc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].desc_attack +} + +string function GameMode_GetDefendDesc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].desc_defend +} + +void functionref( int, array<entity>, int, entity ) function GameMode_GetPilotSpawnpointsRatingFunc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + Assert( file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName ) + return file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc +} + +void functionref( int, array<entity>, int, entity ) function GameMode_GetTitanSpawnpointsRatingFunc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + Assert( file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName ) + return file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc +} + +IntFromEntityCompare function GameMode_GetScoreCompareFunc( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].scoreCompareFunc +} + +bool function GameMode_GetSuddenDeathEnabled( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].suddenDeathEnabled +} + +bool function GameMode_GetEvacEnabled( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].evacEnabled +} + +string function GameMode_GetGameEndingWarning( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].gameModeEndingWarning +} + +string function GameMode_GetGameEndingConversation( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].gameModeEndingConversation +} + +array<string> function GameMode_GetScoreboardColumnTitles( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].scoreboardColumnTitles +} + +array<int> function GameMode_GetScoreboardColumnScoreTypes( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes +} + +array<int> function GameMode_GetScoreboardColumnNumDigits( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].scoreboardColumnNumDigits +} + +void functionref(entity) function GameMode_GetCustomIntroAnnouncement( string gameModeName ) +{ + Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + return file.gameModeDefs[gameModeName].customIntroAnnouncementFunc +} + +/************************************************************* + +*************************************************************/ +void function GameMode_RunServerInits() +{ + Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + + foreach ( initFunc in file.gameModeDefs[GAMETYPE].serverInits ) + { + initFunc() + } +} + +void function GameMode_RunClientInits() +{ + Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + + foreach ( initFunc in file.gameModeDefs[GAMETYPE].clientInits ) + { + initFunc() + } +} + +void function GameMode_RunSharedInits() +{ + Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) + + foreach ( initFunc in file.gameModeDefs[GAMETYPE].sharedInits ) + { + initFunc() + } +} + +void function GameMode_VerifyModes() +{ + foreach ( gameModeName, gameModeData in file.gameModeDefs ) + { + int gameModeId = GameMode_GetGameModeId( gameModeName ) + bool foundGameModeIdString = false + foreach ( idString, gameModeEnumId in eGameModes ) + { + if ( gameModeEnumId != gameModeId ) + continue + + foundGameModeIdString = true + break + } + Assert( foundGameModeIdString, "GAMEMODE not defined properly in eGameModes!" ) + + GAMETYPE_TEXT[gameModeName] <- gameModeData.name_localized + GAMETYPE_DESC[gameModeName] <- gameModeData.desc_localized + GAMETYPE_ICON[gameModeName] <- gameModeData.icon + GAMETYPE_COLOR[gameModeName] <- gameModeData.color + #if CLIENT + PrecacheHUDMaterial( GAMETYPE_ICON[gameModeName] ) + #endif + } +} + +int function GameMode_GetGameModeId( string gameModeName ) +{ + if ( gameModeName in gameModesStringToIdMap ) + return gameModesStringToIdMap[gameModeName] + + #if DEVSCRIPTS + if ( gameModeName in devGameModesStringToIdMap ) + return devGameModesStringToIdMap[gameModeName] + #endif + + Assert( false, "GAMEMODE " + gameModeName + " not defined in gameModesStringToIdMap" ) + + return 0 +} + +bool function GameMode_IsDefined( string gameModeName ) +{ + return (gameModeName in file.gameModeDefs) +} + +float function GameMode_GetLoadoutSelectTime() +{ + return GetCurrentPlaylistVarFloat( "pick_loadout_time", 5.0 ) +}
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