diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut deleted file mode 100644 index b358cfe82..000000000 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut +++ /dev/null @@ -1,95 +0,0 @@ -untyped - -global function GamemodeColiseum_Init -global function GamemodeColiseum_CustomIntro - -bool hasShownIntroScreen = false - -void function GamemodeColiseum_Init() -{ - // gamemode settings - SetRoundBased( true ) - SetRespawnsEnabled( false ) - SetShouldUseRoundWinningKillReplay( true ) - Riff_ForceTitanAvailability( eTitanAvailability.Never ) - Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) - Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) - SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period - SetWeaponDropsEnabled( false ) - - ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() ) - AddCallback_GameStateEnter( eGameState.Prematch, ShowColiseumIntroScreen ) - AddCallback_OnPlayerRespawned( GivePlayerColiseumLoadout ) -} - -// stub function referenced in sh_gamemodes_mp -void function GamemodeColiseum_CustomIntro( entity player ) -{} - -void function ShowColiseumIntroScreen() -{ - if ( !hasShownIntroScreen ) - thread ShowColiseumIntroScreenThreaded() - - hasShownIntroScreen = true -} - -void function ShowColiseumIntroScreenThreaded() -{ - wait 5 - - foreach ( entity player in GetPlayerArray() ) - Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", 1, 1, 1 ) // stub numbers atm because lazy -} - -void function GivePlayerColiseumLoadout( entity player ) -{ - // create loadout struct - PilotLoadoutDef coliseumLoadout = clone GetActivePilotLoadout( player ) - - /* from playlists.txt - coliseum_primary "mp_weapon_lstar" - coliseum_primary_attachment "" - coliseum_primary_mod1 "" - coliseum_primary_mod2 "" - coliseum_primary_mod3 "" - coliseum_secondary "mp_weapon_softball" - coliseum_secondary_mod1 "" - coliseum_secondary_mod2 "" - coliseum_secondary_mod3 "" - coliseum_weapon3 "" - coliseum_weapon3_mod1 "" - coliseum_weapon3_mod2 "" - coliseum_weapon3_mod3 "" - coliseum_melee "melee_pilot_emptyhanded" - coliseum_special "mp_ability_heal" - coliseum_ordnance "mp_weapon_frag_drone" - coliseum_passive1 "pas_fast_health_regen" - coliseum_passive2 "pas_wallhang"*/ - - coliseumLoadout.primary = GetColiseumItem( "primary" ) - coliseumLoadout.primaryMods = [ GetColiseumItem( "primary_attachment" ), GetColiseumItem( "primary_mod1" ), GetColiseumItem( "primary_mod2" ), GetColiseumItem( "primary_mod3" ) ] - - coliseumLoadout.secondary = GetColiseumItem( "secondary" ) - coliseumLoadout.secondaryMods = [ GetColiseumItem( "secondary_mod1" ), GetColiseumItem( "secondary_mod2" ), GetColiseumItem( "secondary_mod3" ) ] - - coliseumLoadout.weapon3 = GetColiseumItem( "weapon3" ) - coliseumLoadout.weapon3Mods = [ GetColiseumItem( "weapon3_mod1" ), GetColiseumItem( "weapon3_mod2" ), GetColiseumItem( "weapon3_mod3" ) ] - - coliseumLoadout.melee = GetColiseumItem( "melee" ) - coliseumLoadout.special = GetColiseumItem( "special" ) - coliseumLoadout.ordnance = GetColiseumItem( "ordnance" ) - coliseumLoadout.passive1 = GetColiseumItem( "passive1" ) - coliseumLoadout.passive2 = GetColiseumItem( "passive2" ) - - coliseumLoadout.setFile = GetSuitAndGenderBasedSetFile( "coliseum", coliseumLoadout.race == RACE_HUMAN_FEMALE ? "female" : "male" ) - - GivePilotLoadout( player, coliseumLoadout ) -} - -string function GetColiseumItem( string name ) -{ - return expect string ( GetCurrentPlaylistVar( "coliseum_" + name ) ) -} - -// todo this needs the outro: unsure what anims it uses
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