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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut95
1 files changed, 0 insertions, 95 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
deleted file mode 100644
index b358cfe82..000000000
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
+++ /dev/null
@@ -1,95 +0,0 @@
-untyped
-
-global function GamemodeColiseum_Init
-global function GamemodeColiseum_CustomIntro
-
-bool hasShownIntroScreen = false
-
-void function GamemodeColiseum_Init()
-{
- // gamemode settings
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- SetShouldUseRoundWinningKillReplay( true )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
- Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
-
- ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
- AddCallback_GameStateEnter( eGameState.Prematch, ShowColiseumIntroScreen )
- AddCallback_OnPlayerRespawned( GivePlayerColiseumLoadout )
-}
-
-// stub function referenced in sh_gamemodes_mp
-void function GamemodeColiseum_CustomIntro( entity player )
-{}
-
-void function ShowColiseumIntroScreen()
-{
- if ( !hasShownIntroScreen )
- thread ShowColiseumIntroScreenThreaded()
-
- hasShownIntroScreen = true
-}
-
-void function ShowColiseumIntroScreenThreaded()
-{
- wait 5
-
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", 1, 1, 1 ) // stub numbers atm because lazy
-}
-
-void function GivePlayerColiseumLoadout( entity player )
-{
- // create loadout struct
- PilotLoadoutDef coliseumLoadout = clone GetActivePilotLoadout( player )
-
- /* from playlists.txt
- coliseum_primary "mp_weapon_lstar"
- coliseum_primary_attachment ""
- coliseum_primary_mod1 ""
- coliseum_primary_mod2 ""
- coliseum_primary_mod3 ""
- coliseum_secondary "mp_weapon_softball"
- coliseum_secondary_mod1 ""
- coliseum_secondary_mod2 ""
- coliseum_secondary_mod3 ""
- coliseum_weapon3 ""
- coliseum_weapon3_mod1 ""
- coliseum_weapon3_mod2 ""
- coliseum_weapon3_mod3 ""
- coliseum_melee "melee_pilot_emptyhanded"
- coliseum_special "mp_ability_heal"
- coliseum_ordnance "mp_weapon_frag_drone"
- coliseum_passive1 "pas_fast_health_regen"
- coliseum_passive2 "pas_wallhang"*/
-
- coliseumLoadout.primary = GetColiseumItem( "primary" )
- coliseumLoadout.primaryMods = [ GetColiseumItem( "primary_attachment" ), GetColiseumItem( "primary_mod1" ), GetColiseumItem( "primary_mod2" ), GetColiseumItem( "primary_mod3" ) ]
-
- coliseumLoadout.secondary = GetColiseumItem( "secondary" )
- coliseumLoadout.secondaryMods = [ GetColiseumItem( "secondary_mod1" ), GetColiseumItem( "secondary_mod2" ), GetColiseumItem( "secondary_mod3" ) ]
-
- coliseumLoadout.weapon3 = GetColiseumItem( "weapon3" )
- coliseumLoadout.weapon3Mods = [ GetColiseumItem( "weapon3_mod1" ), GetColiseumItem( "weapon3_mod2" ), GetColiseumItem( "weapon3_mod3" ) ]
-
- coliseumLoadout.melee = GetColiseumItem( "melee" )
- coliseumLoadout.special = GetColiseumItem( "special" )
- coliseumLoadout.ordnance = GetColiseumItem( "ordnance" )
- coliseumLoadout.passive1 = GetColiseumItem( "passive1" )
- coliseumLoadout.passive2 = GetColiseumItem( "passive2" )
-
- coliseumLoadout.setFile = GetSuitAndGenderBasedSetFile( "coliseum", coliseumLoadout.race == RACE_HUMAN_FEMALE ? "female" : "male" )
-
- GivePilotLoadout( player, coliseumLoadout )
-}
-
-string function GetColiseumItem( string name )
-{
- return expect string ( GetCurrentPlaylistVar( "coliseum_" + name ) )
-}
-
-// todo this needs the outro: unsure what anims it uses \ No newline at end of file