diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut deleted file mode 100644 index 090814cb2..000000000 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut +++ /dev/null @@ -1,125 +0,0 @@ -untyped -global function FeaturedModeSettings_Init - -void function FeaturedModeSettings_Init() -{ - // if it's not super obvious at a glance this script is used for playlist vars with the prefix "featured_mode_" - // these often set loadouts and shit so they need a script - // note: for turbo_titans, the core multiplier is set in playlist - - AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts ) - AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts ) -} - -bool function IsFeaturedMode( string modeName ) -{ - return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1" -} - -void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) -{ - bool shouldChangeLoadout = false - - // create loadout struct - PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player ) - - if ( IsFeaturedMode( "all_holopilot" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_holopilot" - } - - if ( IsFeaturedMode( "all_grapple" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_grapple" - modifiedLoadout.specialMods = [ "all_grapple" ] - } - - if ( IsFeaturedMode( "all_phase" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_shifter" - modifiedLoadout.specialMods = [ "all_phase" ] - } - - if ( IsFeaturedMode( "all_ticks" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.ordnance = "mp_weapon_frag_drone" - modifiedLoadout.ordnanceMods = [ "all_ticks" ] - } - - if ( IsFeaturedMode( "rocket_arena" ) ) - { - // this crashes sometimes for some reason - - shouldChangeLoadout = true - - modifiedLoadout.primary = "mp_weapon_epg" - modifiedLoadout.primaryMods = [ "rocket_arena" ] - - // set secondary to whatever one is pistol - if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) - { - modifiedLoadout.weapon3 = "mp_weapon_autopistol" - modifiedLoadout.weapon3Mods = [ "rocket_arena" ] - } - else - { - modifiedLoadout.secondary = "mp_weapon_autopistol" - modifiedLoadout.secondaryMods = [ "rocket_arena" ] - } - - player.GiveExtraWeaponMod( "rocket_arena" ) - } - - if ( IsFeaturedMode( "shotguns_snipers" ) ) - { - - shouldChangeLoadout = true - - // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap - modifiedLoadout.primary = "mp_weapon_sniper" - modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] - - // set secondary to whatever one is pistol - if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) - { - modifiedLoadout.weapon3 = "mp_weapon_mastiff" - modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ] - } - else - { - modifiedLoadout.secondary = "mp_weapon_mastiff" - modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ] - } - } - - // dont wanna give a new loadout if it's not necessary, could break other callbacks - if ( shouldChangeLoadout ) - GivePilotLoadout( player, modifiedLoadout ) - - if ( IsFeaturedMode( "tactikill" ) ) - player.GiveExtraWeaponMod( "tactical_cdr_on_kill" ) - - if ( IsFeaturedMode( "amped_tacticals" ) ) - player.GiveExtraWeaponMod( "amped_tacticals" ) -} - -void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan ) -{ - // this doesn't work atm, figure out how it should work and fix at some point - entity soul = player.GetTitanSoul() - if ( IsFeaturedMode( "turbo_titans" ) ) - { - if ( GetSoulTitanSubClass( soul ) == "stryder" || GetSoulTitanSubClass( soul ) == "atlas" ) - GivePassive( player, ePassives.PAS_MOBILITY_DASH_CAPACITY ) - else - GivePassive( player, ePassives.PAS_DASH_RECHARGE ) - } -}
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