diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/earn_meter')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut | 508 | ||||
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut | 136 |
2 files changed, 0 insertions, 644 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut deleted file mode 100644 index dda84976..00000000 --- a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut +++ /dev/null @@ -1,508 +0,0 @@ -global function Sv_EarnMeter_Init -global function PlayerEarnMeter_SoftReset -global function PlayerEarnMeter_SetOwnedFrac -global function PlayerEarnMeter_Reset -global function PlayerEarnMeter_Empty -global function PlayerEarnMeter_AddEarnedFrac -global function PlayerEarnMeter_AddOwnedFrac -global function PlayerEarnMeter_AddEarnedAndOwned -global function PlayerEarnMeter_SetMode -global function PlayerEarnMeter_SetRewardFrac - -global function PlayerEarnMeter_GetPilotMultiplier -global function PlayerEarnMeter_GetPilotOverdriveEnum - -global function PlayerEarnMeter_RefreshGoal - -global function PlayerEarnMeter_SetReward -global function PlayerEarnMeter_SetGoal - -global function PlayerEarnMeter_SetGoalUsed -global function PlayerEarnMeter_EnableGoal -global function PlayerEarnMeter_DisableGoal - -global function PlayerEarnMeter_SetRewardUsed -global function PlayerEarnMeter_DisableReward -global function PlayerEarnMeter_EnableReward - -global function PlayerEarnMeter_CanEarn - -global function SetCallback_EarnMeterGoalEarned -global function SetCallback_EarnMeterRewardEarned - -global function AddEarnMeterThresholdEarnedCallback - -global function JFS_PlayerEarnMeter_CoreRewardUpdate -global function GiveOffhandElectricSmoke - -global function SharedEarnMeter_AddEarnedAndOwned -global function PlayerEarnMeter_SetEnabled -global function PlayerEarnMeter_Enabled - -global struct EarnMeterThresholdEarnedStruct -{ - float threshold - bool triggerFunctionOnFullEarnMeter = false - void functionref( entity player ) thresholdEarnedCallback -} - -struct -{ - void functionref( entity player ) goalEarnedCallback - void functionref( entity player ) rewardEarnedCallback - array<EarnMeterThresholdEarnedStruct> thresholdEarnedCallbacks - - float earn_meter_pilot_multiplier - int earn_meter_pilot_overdrive // ePilotOverdrive - bool earnMeterEnabled = true -} file - -void function Sv_EarnMeter_Init() -{ - if ( !EARNMETER_ENABLED ) - return - - RegisterSignal( "EarnMeterDecayThink" ) - - SetCallback_EarnMeterGoalEarned( DummyGoalEarnedCallback ) - SetCallback_EarnMeterRewardEarned( DummyRewardEarnedCallback ) - - file.earn_meter_pilot_multiplier = PlayerEarnMeter_GetPilotMultiplier() - file.earn_meter_pilot_overdrive = PlayerEarnMeter_GetPilotOverdriveEnum() -} - -float function PlayerEarnMeter_GetPilotMultiplier() -{ - return GetCurrentPlaylistVarFloat( "earn_meter_pilot_multiplier", 1.0 ) -} - -int function PlayerEarnMeter_GetPilotOverdriveEnum() -{ - return GetCurrentPlaylistVarInt( "earn_meter_pilot_overdrive", ePilotOverdrive.Enabled ) -} - -void function AddEarnMeterThresholdEarnedCallback( float thresholdForCallback, void functionref( entity player ) callbackFunc, bool triggerFunctionOnFullEarnMeter = false ) -{ - EarnMeterThresholdEarnedStruct thresholdStruct - thresholdStruct.threshold = thresholdForCallback - thresholdStruct.thresholdEarnedCallback = callbackFunc - thresholdStruct.triggerFunctionOnFullEarnMeter = triggerFunctionOnFullEarnMeter - - Assert( !AlreadyContainsThresholdCallback( thresholdStruct ), "Already added " + string( callbackFunc ) + " with threshold " + thresholdForCallback ) - file.thresholdEarnedCallbacks.append( thresholdStruct ) -} - -bool function AlreadyContainsThresholdCallback( EarnMeterThresholdEarnedStruct thresholdStruct ) -{ - foreach( existingThresholdStruct in file.thresholdEarnedCallbacks ) - { - if ( existingThresholdStruct.threshold != thresholdStruct.threshold ) - continue - - if ( existingThresholdStruct.thresholdEarnedCallback != thresholdStruct.thresholdEarnedCallback ) - continue - - if ( existingThresholdStruct.triggerFunctionOnFullEarnMeter != thresholdStruct.triggerFunctionOnFullEarnMeter ) - continue - - return true - } - - return false -} - -void function SetCallback_EarnMeterGoalEarned( void functionref( entity player ) callback ) -{ - if ( file.goalEarnedCallback == null || file.goalEarnedCallback == DummyGoalEarnedCallback ) - file.goalEarnedCallback = callback -} - -void function SetCallback_EarnMeterRewardEarned( void functionref( entity player ) callback ) -{ - if ( file.rewardEarnedCallback == null || file.rewardEarnedCallback == DummyRewardEarnedCallback ) - file.rewardEarnedCallback = callback -} - - -void function PlayerEarnMeter_SetMode( entity player, int mode ) -{ - player.SetPlayerNetInt( EARNMETER_MODE, mode ) -} - - -void function PlayerEarnMeter_AddEarnedFrac( entity player, float earnedFrac ) -{ - PlayerEarnMeter_AddEarnedAndOwned( player, earnedFrac, 0.0 ) -} - - -void function PlayerEarnMeter_AddOwnedFrac( entity player, float addValue ) -{ - PlayerEarnMeter_AddEarnedAndOwned( player, 0.0, addValue ) -} - - -bool function PlayerEarnMeter_CanEarn( entity player ) -{ - if ( PlayerEarnMeter_GetMode( player ) != eEarnMeterMode.DEFAULT || player.IsTitan() || IsValid( player.GetPetTitan() ) ) - return false - - return file.earnMeterEnabled -} - -void function SharedEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue ) -{ - int teamShareEarnMeter = Riff_TeamShareEarnMeter() - Assert( teamShareEarnMeter != eTeamShareEarnMeter.Disabled ) - - float sharedEarnMeterScale = GetCurrentPlaylistVarFloat( "riff_team_share_earn_meter_scale", 0.5 ) - - float overdriveValue = addOverdriveValue * sharedEarnMeterScale - float ownedValue = addOwnedValue * sharedEarnMeterScale - - array<entity> teamPlayers = GetPlayerArrayOfTeam_Alive( player.GetTeam() ) - foreach ( teamPlayer in teamPlayers ) - { - if ( teamPlayer == player ) - continue - - if ( !PlayerEarnMeter_CanEarn( teamPlayer ) ) - continue - - if ( teamShareEarnMeter == eTeamShareEarnMeter.Enabled ) - PlayerEarnMeter_AddEarnedAndOwned( teamPlayer, overdriveValue, ownedValue ) - else if ( teamShareEarnMeter == eTeamShareEarnMeter.OwnedOnly ) - PlayerEarnMeter_AddOwnedFrac( teamPlayer, ownedValue ) - else if ( teamShareEarnMeter == eTeamShareEarnMeter.OverdriveOnly ) - PlayerEarnMeter_AddEarnedFrac( teamPlayer, overdriveValue ) - } -} - -void function PlayerEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue ) -{ - // TODO: Core Meter should be unified with earn meter so this can go away and we keep the hot streak concept for Titan Cores. - if ( player.IsTitan() ) - { - AddCreditToTitanCoreBuilder( player, addOwnedValue ) - return - } - - if ( !PlayerEarnMeter_CanEarn( player ) ) - return - - if ( addOverdriveValue == 0 && addOwnedValue == 0 ) - return - - if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Only ) - addOwnedValue = 0.0 - - if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Disabled ) - addOverdriveValue = 0.0 - - float startingOverdriveValue = PlayerEarnMeter_GetEarnedFrac( player ) - float startingOwnedValue = PlayerEarnMeter_GetOwnedFrac( player ) - float startingOverdriveDiff = max( 0, startingOverdriveValue - startingOwnedValue ) - - float multipliedOwnedValue = addOwnedValue * file.earn_meter_pilot_multiplier - float newOwnedValue = min( startingOwnedValue + multipliedOwnedValue, 1.0 ) - PlayerEarnMeter_SetOwnedFrac( player, min( newOwnedValue, 1.0 ) ) - - float multipliedOverdriveValue = addOverdriveValue * file.earn_meter_pilot_multiplier - float newOverdriveValue = max( min( newOwnedValue + startingOverdriveDiff + multipliedOverdriveValue, 1.0 ), 0.0 ) - PlayerEarnMeter_SetEarnedFrac( player, newOverdriveValue ) - - if ( newOverdriveValue > startingOverdriveValue ) - thread EarnMeterDecayThink( player ) - - foreach( thresholdStruct in file.thresholdEarnedCallbacks ) - { - if ( newOverdriveValue < thresholdStruct.threshold ) //We're not past the threshold yet, don't run the function - continue - - if ( startingOverdriveValue >= thresholdStruct.threshold ) //This isn't the first time we're past the threshold, don't run the function - continue - - if ( newOwnedValue == 1.0 && thresholdStruct.triggerFunctionOnFullEarnMeter == false ) //We've earned enough earn meter to just fill out the bar, we should just run whatever functionality - continue - - thresholdStruct.thresholdEarnedCallback( player ) - } - - if ( PlayerEarnMeter_IsRewardEnabled( player ) ) - { - float rewardFrac = PlayerEarnMeter_GetRewardFrac( player ) - - // If we earned our reward - if ( (startingOverdriveValue < rewardFrac && newOverdriveValue >= rewardFrac) || (startingOwnedValue < rewardFrac && newOwnedValue >= rewardFrac) ) - { - //if ( newOwnedValue < rewardFrac ) // if the owned portion isn't already maxed out, do so - // PlayerEarnMeter_SetOwnedFrac( player, rewardFrac ) - - PlayerEarnMeter_TryMakeRewardAvailable( player ) - } - } - - // If we earned our goal - if ( (startingOverdriveValue < 1.0 && newOverdriveValue >= 1.0) || (startingOwnedValue < 1.0 && newOwnedValue >= 1.0) ) - { - if ( newOwnedValue < 1.0 ) // if the owned portion isn't already maxed out, do so - PlayerEarnMeter_SetOwnedFrac( player, 1.0 ) - - PlayerEarnMeter_TryMakeGoalAvailable( player ) - } - - //#if MP - // Remote_CallFunction_NonReplay( player, "ServerCallback_EarnMeterAwarded", addOverdriveValue, addOwnedValue ) - //#endif -} - - -void function PlayerEarnMeter_RefreshGoal( entity player ) -{ - if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE ) - { - file.goalEarnedCallback( player ) - } -} - - -void function PlayerEarnMeter_SetEarnedFrac( entity player, float value ) -{ - player.p.earnMeterOverdriveFrac = value - player.SetPlayerNetFloat( EARNMETER_EARNEDFRAC, value ) -} - - -void function PlayerEarnMeter_SetOwnedFrac( entity player, float value ) -{ - player.p.earnMeterOwnedFrac = value - player.SetPlayerNetFloat( EARNMETER_OWNEDFRAC, value ) -} - - -void function PlayerEarnMeter_SetRewardFrac( entity player, float value ) -{ - player.p.earnMeterRewardFrac = value - player.SetPlayerNetFloat( EARNMETER_REWARDFRAC, value ) -} - - -void function PlayerEarnMeter_SoftReset( entity player ) -{ - float ownedFrac = PlayerEarnMeter_GetOwnedFrac( player ) - PlayerEarnMeter_SetEarnedFrac( player, ownedFrac ) -} - - -void function PlayerEarnMeter_Reset( entity player ) -{ - player.Signal( "EarnMeterDecayThink" ) - - PlayerEarnMeter_SetEarnedFrac( player, 0.0 ) - PlayerEarnMeter_SetOwnedFrac( player, 0.0 ) - PlayerEarnMeter_SetRewardFrac( player, 0.0 ) - - player.SetPlayerNetInt( "goalState", eRewardState.DISABLED ) - player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED ) -} - -void function PlayerEarnMeter_Empty( entity player ) -{ - player.Signal( "EarnMeterDecayThink" ) - - PlayerEarnMeter_SetEarnedFrac( player, 0.0 ) - PlayerEarnMeter_SetOwnedFrac( player, 0.0 ) - PlayerEarnMeter_SetRewardFrac( player, 0.0 ) -} - - -void function EarnMeterDecayThink( entity player ) -{ - player.EndSignal( "OnDeath" ) - player.Signal( "EarnMeterDecayThink" ) - player.EndSignal( "EarnMeterDecayThink" ) - - if ( EarnMeter_DecayHold() < 0 ) - return - - wait EarnMeter_DecayHold() - - float earnedValue = PlayerEarnMeter_GetEarnedFrac( player ) - float ownedValue = PlayerEarnMeter_GetOwnedFrac( player ) - - // 10% over 20 seconds - float decayRate = 1.0 / 135.0 - - //float startTime = Time() - while ( earnedValue > ownedValue ) - { - //float frameTime = Time() - startTime - //startTime = Time() - - PlayerEarnMeter_AddEarnedFrac( player, -(decayRate * 0.25) ) - - wait 0.25 - - earnedValue = PlayerEarnMeter_GetEarnedFrac( player ) - ownedValue = PlayerEarnMeter_GetOwnedFrac( player ) - } -} - - -bool function PlayerEarnMeter_TryMakeGoalAvailable( entity player ) -{ - if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.USED ) - return false - - if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.DISABLED ) - return false - - if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE ) - return false - - player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE ) - - file.goalEarnedCallback( player ) - - return true -} - - -void function PlayerEarnMeter_DisableReward( entity player ) -{ - player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED ) -} - - -void function PlayerEarnMeter_EnableReward( entity player ) -{ - player.SetPlayerNetInt( "rewardState", eRewardState.UNAVAILABLE ) -} - - -void function PlayerEarnMeter_SetRewardUsed( entity player ) -{ - player.SetPlayerNetInt( "rewardState", eRewardState.USED ) -} - - -void function PlayerEarnMeter_DisableGoal( entity player ) -{ - player.SetPlayerNetInt( "goalState", eRewardState.DISABLED ) -} - - -void function PlayerEarnMeter_EnableGoal( entity player ) -{ - player.SetPlayerNetInt( "goalState", eRewardState.UNAVAILABLE ) -} - - -void function PlayerEarnMeter_SetGoalUsed( entity player ) -{ - player.SetPlayerNetInt( "goalState", eRewardState.USED ) -} - - -bool function PlayerEarnMeter_TryMakeRewardAvailable( entity player ) -{ - if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.USED ) - return false - - if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.DISABLED ) - return false - - if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.AVAILABLE ) - return false - - player.SetPlayerNetInt( "rewardState", eRewardState.AVAILABLE ) - - file.rewardEarnedCallback( player ) - return true -} - - -void function PlayerEarnMeter_SetReward( entity player, EarnObject earnObject ) -{ - Assert( earnObject.id > -1 ) - Assert( earnObject.earnType == "REWARD" ) - - player.SetPlayerNetInt( EARNMETER_REWARDID, earnObject.id ) -} - -void function PlayerEarnMeter_SetGoal( entity player, EarnObject earnObject ) -{ - Assert( earnObject.id > -1 ) - //Assert( earnObject.earnType == "GOAL" ) - - player.SetPlayerNetInt( EARNMETER_GOALID, earnObject.id ) -} - - -void function DummyRewardEarnedCallback( entity player ) -{ - Assert( false, "Must set a reward earned callback with SetCallback_EarnMeterRewardEarned() if rewards are in use" ) -} - - -void function DummyGoalEarnedCallback( entity player ) -{ - Assert( false, "Must set a goal earned callback with SetCallback_EarnMeterGoalEarned() if meter is in use" ) -} - -// Hook into the existing core system until it can be replaced. -void function JFS_PlayerEarnMeter_CoreRewardUpdate( entity titan, float startingCoreValue, float newCoreValue ) -{ - #if ANTI_RODEO_SMOKE_ENABLED - if ( startingCoreValue < CORE_SMOKE_FRAC && newCoreValue >= CORE_SMOKE_FRAC ) - { - GiveOffhandElectricSmoke( titan ) - - if ( titan.IsPlayer() ) - Remote_CallFunction_NonReplay( titan, "ServerCallback_RewardReadyMessage", (Time() - GetPlayerLastRespawnTime( titan )) ) - - if ( titan.IsPlayer() ) - PlayerEarnMeter_SetRewardUsed( titan ) - } - #endif -} - -void function GiveOffhandElectricSmoke( entity titan ) -{ - entity soul = titan.GetTitanSoul() - bool hasAntiRodeoKit = IsValid( soul ) && SoulHasPassive( soul, ePassives.PAS_ANTI_RODEO ) - if ( titan.GetOffhandWeapon( OFFHAND_INVENTORY ) != null ) - { - entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY ) - if ( hasAntiRodeoKit ) - weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 2 ) - else - weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 ) - } - else - { - titan.GiveOffhandWeapon( CORE_SMOKE_WEAPON, OFFHAND_INVENTORY ) - entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY ) - if ( hasAntiRodeoKit ) - { - weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 ) - } - if ( soul.GetTitanSoulNetInt( "upgradeCount" ) >= 2 && SoulHasPassive( soul, ePassives.PAS_VANGUARD_CORE5 ) ) - { - entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY ) - array<string> mods = weapon.GetMods() - mods.append( "maelstrom" ) - weapon.SetMods( mods ) - } - } -} - -void function PlayerEarnMeter_SetEnabled( bool enabled ) -{ - file.earnMeterEnabled = enabled -} - -bool function PlayerEarnMeter_Enabled() -{ - return file.earnMeterEnabled -}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut deleted file mode 100644 index b41640ad..00000000 --- a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut +++ /dev/null @@ -1,136 +0,0 @@ -global function Sv_EarnMeterMP_Init -global function EarnMeterMP_SetTitanLoadout -global function EarnMeterMP_SetPassiveMeterGainEnabled - -struct { - float playingStartTime - bool passiveMeterGainEnabled = true -} file - -void function Sv_EarnMeterMP_Init() -{ - if ( !EARNMETER_ENABLED ) - return - - AddCallback_OnClientConnected( SetupPlayerEarnMeter ) - AddCallback_GameStateEnter( eGameState.Playing, OnPlaying ) // can't change boost after prematch - AddCallback_OnPlayerRespawned( OnPlayerRespawned ) -} - -void function EarnMeterMP_SetTitanLoadout( entity player ) -{ - if ( EarnMeterMP_IsTitanEarnGametype() ) - PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) ) -} - -void function EarnMeterMP_SetPassiveMeterGainEnabled( bool enabled ) -{ - file.passiveMeterGainEnabled = enabled -} - -void function SetupPlayerEarnMeter( entity player ) -{ - PlayerEarnMeter_Reset( player ) - - // todo: need to do burnmeter stuff here ( e.g. rewards/boosts ) - if ( EarnMeterMP_IsTitanEarnGametype() ) - PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) ) - - PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly - - // catchup bonus for late joiners - // todo: maths on this is fine but for some reason it won't set correctly, could be getting reset somewhere? - PlayerEarnMeter_AddOwnedFrac( player, ( ( Time() - file.playingStartTime ) / 4.0 ) * 0.01 ) -} - -void function OnPlaying() -{ - file.playingStartTime = Time() - foreach ( entity player in GetPlayerArray() ) - SetupPlayerEarnMeter( player ) - - // do this in playing so that gamemodes/maps can disable and this'll take affect - if ( EarnMeterMP_IsTitanEarnGametype() ) // settitanavailable when earnmeter full - { - Riff_ForceTitanAvailability( eTitanAvailability.Custom ) // doesn't seem to affect anything aside from preventing some annoying client stuff - svGlobal.titanAvailabilityCheck = IsTitanAvailable - AddEarnMeterThresholdEarnedCallback( 1.0, void function( entity player ) { SetTitanAvailable( player ) }, true ) - } - else // if no titans from earnmeter in this mode, just reset when we finish meter - AddEarnMeterThresholdEarnedCallback( 1.0, PlayerEarnMeter_Reset, true ) -} - -void function OnPlayerRespawned( entity player ) -{ - thread EarnMeterMP_PlayerLifeThink( player ) -} - -void function EarnMeterMP_PlayerLifeThink( entity player ) -{ - player.EndSignal( "OnDeath" ) - player.EndSignal( "OnDestroy" ) - - int lastEarnMeterMode = PlayerEarnMeter_GetMode( player ) - float lastPassiveGainTime = Time() - - while ( true ) - { - int desiredEarnMeterMode - - if ( player.IsTitan() ) - { - entity soul = player.GetTitanSoul() - if ( SoulTitanCore_GetExpireTime( soul ) > Time() ) - desiredEarnMeterMode = eEarnMeterMode.CORE_ACTIVE - else - desiredEarnMeterMode = eEarnMeterMode.CORE - } - else if ( IsValid( player.GetPetTitan() ) ) - desiredEarnMeterMode = eEarnMeterMode.PET - else - desiredEarnMeterMode = eEarnMeterMode.DEFAULT - - if ( desiredEarnMeterMode != lastEarnMeterMode ) - { - PlayerEarnMeter_SetMode( player, desiredEarnMeterMode ) - - if ( desiredEarnMeterMode == eEarnMeterMode.DEFAULT ) - { - if ( !IsTitanAvailable( player ) && PlayerEarnMeter_GetOwnedFrac( player ) == 1.0 ) // this should only be the case after player has dropped their titan - PlayerEarnMeter_Reset( player ) - - if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 ) - PlayerEarnMeter_EnableReward( player ) - } - else - { - PlayerEarnMeter_DisableGoal( player ) - PlayerEarnMeter_DisableReward( player ) - } - - lastEarnMeterMode = desiredEarnMeterMode - } - - if ( lastEarnMeterMode == eEarnMeterMode.DEFAULT ) - { - if ( PlayerEarnMeter_GetOwnedFrac( player ) < 1.0 ) - PlayerEarnMeter_DisableGoal( player ) - else if ( player.GetPlayerNetInt( "goalState" ) != eRewardState.UNAVAILABLE ) - { - // if goal is enabled then the client will show "titan ready" alerts even if it isn't - // the problem is that if the goal isn't available when we fill the earnmeter, then it won't make it available - // so unfortunately we have to do this manually - player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE ) - PlayerEarnMeter_RefreshGoal( player ) - } - - if ( Time() - lastPassiveGainTime > 4.0 && file.passiveMeterGainEnabled ) // this might be 5.0 - { - lastPassiveGainTime = Time() - PlayerEarnMeter_AddOwnedFrac( player, 0.01 ) - } - } - - WaitFrame() - } -}
\ No newline at end of file |