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-rw-r--r--Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut508
-rw-r--r--Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut128
2 files changed, 636 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut
new file mode 100644
index 00000000..dda84976
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter.gnut
@@ -0,0 +1,508 @@
+global function Sv_EarnMeter_Init
+global function PlayerEarnMeter_SoftReset
+global function PlayerEarnMeter_SetOwnedFrac
+global function PlayerEarnMeter_Reset
+global function PlayerEarnMeter_Empty
+global function PlayerEarnMeter_AddEarnedFrac
+global function PlayerEarnMeter_AddOwnedFrac
+global function PlayerEarnMeter_AddEarnedAndOwned
+global function PlayerEarnMeter_SetMode
+global function PlayerEarnMeter_SetRewardFrac
+
+global function PlayerEarnMeter_GetPilotMultiplier
+global function PlayerEarnMeter_GetPilotOverdriveEnum
+
+global function PlayerEarnMeter_RefreshGoal
+
+global function PlayerEarnMeter_SetReward
+global function PlayerEarnMeter_SetGoal
+
+global function PlayerEarnMeter_SetGoalUsed
+global function PlayerEarnMeter_EnableGoal
+global function PlayerEarnMeter_DisableGoal
+
+global function PlayerEarnMeter_SetRewardUsed
+global function PlayerEarnMeter_DisableReward
+global function PlayerEarnMeter_EnableReward
+
+global function PlayerEarnMeter_CanEarn
+
+global function SetCallback_EarnMeterGoalEarned
+global function SetCallback_EarnMeterRewardEarned
+
+global function AddEarnMeterThresholdEarnedCallback
+
+global function JFS_PlayerEarnMeter_CoreRewardUpdate
+global function GiveOffhandElectricSmoke
+
+global function SharedEarnMeter_AddEarnedAndOwned
+global function PlayerEarnMeter_SetEnabled
+global function PlayerEarnMeter_Enabled
+
+global struct EarnMeterThresholdEarnedStruct
+{
+ float threshold
+ bool triggerFunctionOnFullEarnMeter = false
+ void functionref( entity player ) thresholdEarnedCallback
+}
+
+struct
+{
+ void functionref( entity player ) goalEarnedCallback
+ void functionref( entity player ) rewardEarnedCallback
+ array<EarnMeterThresholdEarnedStruct> thresholdEarnedCallbacks
+
+ float earn_meter_pilot_multiplier
+ int earn_meter_pilot_overdrive // ePilotOverdrive
+ bool earnMeterEnabled = true
+} file
+
+void function Sv_EarnMeter_Init()
+{
+ if ( !EARNMETER_ENABLED )
+ return
+
+ RegisterSignal( "EarnMeterDecayThink" )
+
+ SetCallback_EarnMeterGoalEarned( DummyGoalEarnedCallback )
+ SetCallback_EarnMeterRewardEarned( DummyRewardEarnedCallback )
+
+ file.earn_meter_pilot_multiplier = PlayerEarnMeter_GetPilotMultiplier()
+ file.earn_meter_pilot_overdrive = PlayerEarnMeter_GetPilotOverdriveEnum()
+}
+
+float function PlayerEarnMeter_GetPilotMultiplier()
+{
+ return GetCurrentPlaylistVarFloat( "earn_meter_pilot_multiplier", 1.0 )
+}
+
+int function PlayerEarnMeter_GetPilotOverdriveEnum()
+{
+ return GetCurrentPlaylistVarInt( "earn_meter_pilot_overdrive", ePilotOverdrive.Enabled )
+}
+
+void function AddEarnMeterThresholdEarnedCallback( float thresholdForCallback, void functionref( entity player ) callbackFunc, bool triggerFunctionOnFullEarnMeter = false )
+{
+ EarnMeterThresholdEarnedStruct thresholdStruct
+ thresholdStruct.threshold = thresholdForCallback
+ thresholdStruct.thresholdEarnedCallback = callbackFunc
+ thresholdStruct.triggerFunctionOnFullEarnMeter = triggerFunctionOnFullEarnMeter
+
+ Assert( !AlreadyContainsThresholdCallback( thresholdStruct ), "Already added " + string( callbackFunc ) + " with threshold " + thresholdForCallback )
+ file.thresholdEarnedCallbacks.append( thresholdStruct )
+}
+
+bool function AlreadyContainsThresholdCallback( EarnMeterThresholdEarnedStruct thresholdStruct )
+{
+ foreach( existingThresholdStruct in file.thresholdEarnedCallbacks )
+ {
+ if ( existingThresholdStruct.threshold != thresholdStruct.threshold )
+ continue
+
+ if ( existingThresholdStruct.thresholdEarnedCallback != thresholdStruct.thresholdEarnedCallback )
+ continue
+
+ if ( existingThresholdStruct.triggerFunctionOnFullEarnMeter != thresholdStruct.triggerFunctionOnFullEarnMeter )
+ continue
+
+ return true
+ }
+
+ return false
+}
+
+void function SetCallback_EarnMeterGoalEarned( void functionref( entity player ) callback )
+{
+ if ( file.goalEarnedCallback == null || file.goalEarnedCallback == DummyGoalEarnedCallback )
+ file.goalEarnedCallback = callback
+}
+
+void function SetCallback_EarnMeterRewardEarned( void functionref( entity player ) callback )
+{
+ if ( file.rewardEarnedCallback == null || file.rewardEarnedCallback == DummyRewardEarnedCallback )
+ file.rewardEarnedCallback = callback
+}
+
+
+void function PlayerEarnMeter_SetMode( entity player, int mode )
+{
+ player.SetPlayerNetInt( EARNMETER_MODE, mode )
+}
+
+
+void function PlayerEarnMeter_AddEarnedFrac( entity player, float earnedFrac )
+{
+ PlayerEarnMeter_AddEarnedAndOwned( player, earnedFrac, 0.0 )
+}
+
+
+void function PlayerEarnMeter_AddOwnedFrac( entity player, float addValue )
+{
+ PlayerEarnMeter_AddEarnedAndOwned( player, 0.0, addValue )
+}
+
+
+bool function PlayerEarnMeter_CanEarn( entity player )
+{
+ if ( PlayerEarnMeter_GetMode( player ) != eEarnMeterMode.DEFAULT || player.IsTitan() || IsValid( player.GetPetTitan() ) )
+ return false
+
+ return file.earnMeterEnabled
+}
+
+void function SharedEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue )
+{
+ int teamShareEarnMeter = Riff_TeamShareEarnMeter()
+ Assert( teamShareEarnMeter != eTeamShareEarnMeter.Disabled )
+
+ float sharedEarnMeterScale = GetCurrentPlaylistVarFloat( "riff_team_share_earn_meter_scale", 0.5 )
+
+ float overdriveValue = addOverdriveValue * sharedEarnMeterScale
+ float ownedValue = addOwnedValue * sharedEarnMeterScale
+
+ array<entity> teamPlayers = GetPlayerArrayOfTeam_Alive( player.GetTeam() )
+ foreach ( teamPlayer in teamPlayers )
+ {
+ if ( teamPlayer == player )
+ continue
+
+ if ( !PlayerEarnMeter_CanEarn( teamPlayer ) )
+ continue
+
+ if ( teamShareEarnMeter == eTeamShareEarnMeter.Enabled )
+ PlayerEarnMeter_AddEarnedAndOwned( teamPlayer, overdriveValue, ownedValue )
+ else if ( teamShareEarnMeter == eTeamShareEarnMeter.OwnedOnly )
+ PlayerEarnMeter_AddOwnedFrac( teamPlayer, ownedValue )
+ else if ( teamShareEarnMeter == eTeamShareEarnMeter.OverdriveOnly )
+ PlayerEarnMeter_AddEarnedFrac( teamPlayer, overdriveValue )
+ }
+}
+
+void function PlayerEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue )
+{
+ // TODO: Core Meter should be unified with earn meter so this can go away and we keep the hot streak concept for Titan Cores.
+ if ( player.IsTitan() )
+ {
+ AddCreditToTitanCoreBuilder( player, addOwnedValue )
+ return
+ }
+
+ if ( !PlayerEarnMeter_CanEarn( player ) )
+ return
+
+ if ( addOverdriveValue == 0 && addOwnedValue == 0 )
+ return
+
+ if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Only )
+ addOwnedValue = 0.0
+
+ if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Disabled )
+ addOverdriveValue = 0.0
+
+ float startingOverdriveValue = PlayerEarnMeter_GetEarnedFrac( player )
+ float startingOwnedValue = PlayerEarnMeter_GetOwnedFrac( player )
+ float startingOverdriveDiff = max( 0, startingOverdriveValue - startingOwnedValue )
+
+ float multipliedOwnedValue = addOwnedValue * file.earn_meter_pilot_multiplier
+ float newOwnedValue = min( startingOwnedValue + multipliedOwnedValue, 1.0 )
+ PlayerEarnMeter_SetOwnedFrac( player, min( newOwnedValue, 1.0 ) )
+
+ float multipliedOverdriveValue = addOverdriveValue * file.earn_meter_pilot_multiplier
+ float newOverdriveValue = max( min( newOwnedValue + startingOverdriveDiff + multipliedOverdriveValue, 1.0 ), 0.0 )
+ PlayerEarnMeter_SetEarnedFrac( player, newOverdriveValue )
+
+ if ( newOverdriveValue > startingOverdriveValue )
+ thread EarnMeterDecayThink( player )
+
+ foreach( thresholdStruct in file.thresholdEarnedCallbacks )
+ {
+ if ( newOverdriveValue < thresholdStruct.threshold ) //We're not past the threshold yet, don't run the function
+ continue
+
+ if ( startingOverdriveValue >= thresholdStruct.threshold ) //This isn't the first time we're past the threshold, don't run the function
+ continue
+
+ if ( newOwnedValue == 1.0 && thresholdStruct.triggerFunctionOnFullEarnMeter == false ) //We've earned enough earn meter to just fill out the bar, we should just run whatever functionality
+ continue
+
+ thresholdStruct.thresholdEarnedCallback( player )
+ }
+
+ if ( PlayerEarnMeter_IsRewardEnabled( player ) )
+ {
+ float rewardFrac = PlayerEarnMeter_GetRewardFrac( player )
+
+ // If we earned our reward
+ if ( (startingOverdriveValue < rewardFrac && newOverdriveValue >= rewardFrac) || (startingOwnedValue < rewardFrac && newOwnedValue >= rewardFrac) )
+ {
+ //if ( newOwnedValue < rewardFrac ) // if the owned portion isn't already maxed out, do so
+ // PlayerEarnMeter_SetOwnedFrac( player, rewardFrac )
+
+ PlayerEarnMeter_TryMakeRewardAvailable( player )
+ }
+ }
+
+ // If we earned our goal
+ if ( (startingOverdriveValue < 1.0 && newOverdriveValue >= 1.0) || (startingOwnedValue < 1.0 && newOwnedValue >= 1.0) )
+ {
+ if ( newOwnedValue < 1.0 ) // if the owned portion isn't already maxed out, do so
+ PlayerEarnMeter_SetOwnedFrac( player, 1.0 )
+
+ PlayerEarnMeter_TryMakeGoalAvailable( player )
+ }
+
+ //#if MP
+ // Remote_CallFunction_NonReplay( player, "ServerCallback_EarnMeterAwarded", addOverdriveValue, addOwnedValue )
+ //#endif
+}
+
+
+void function PlayerEarnMeter_RefreshGoal( entity player )
+{
+ if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE )
+ {
+ file.goalEarnedCallback( player )
+ }
+}
+
+
+void function PlayerEarnMeter_SetEarnedFrac( entity player, float value )
+{
+ player.p.earnMeterOverdriveFrac = value
+ player.SetPlayerNetFloat( EARNMETER_EARNEDFRAC, value )
+}
+
+
+void function PlayerEarnMeter_SetOwnedFrac( entity player, float value )
+{
+ player.p.earnMeterOwnedFrac = value
+ player.SetPlayerNetFloat( EARNMETER_OWNEDFRAC, value )
+}
+
+
+void function PlayerEarnMeter_SetRewardFrac( entity player, float value )
+{
+ player.p.earnMeterRewardFrac = value
+ player.SetPlayerNetFloat( EARNMETER_REWARDFRAC, value )
+}
+
+
+void function PlayerEarnMeter_SoftReset( entity player )
+{
+ float ownedFrac = PlayerEarnMeter_GetOwnedFrac( player )
+ PlayerEarnMeter_SetEarnedFrac( player, ownedFrac )
+}
+
+
+void function PlayerEarnMeter_Reset( entity player )
+{
+ player.Signal( "EarnMeterDecayThink" )
+
+ PlayerEarnMeter_SetEarnedFrac( player, 0.0 )
+ PlayerEarnMeter_SetOwnedFrac( player, 0.0 )
+ PlayerEarnMeter_SetRewardFrac( player, 0.0 )
+
+ player.SetPlayerNetInt( "goalState", eRewardState.DISABLED )
+ player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED )
+}
+
+void function PlayerEarnMeter_Empty( entity player )
+{
+ player.Signal( "EarnMeterDecayThink" )
+
+ PlayerEarnMeter_SetEarnedFrac( player, 0.0 )
+ PlayerEarnMeter_SetOwnedFrac( player, 0.0 )
+ PlayerEarnMeter_SetRewardFrac( player, 0.0 )
+}
+
+
+void function EarnMeterDecayThink( entity player )
+{
+ player.EndSignal( "OnDeath" )
+ player.Signal( "EarnMeterDecayThink" )
+ player.EndSignal( "EarnMeterDecayThink" )
+
+ if ( EarnMeter_DecayHold() < 0 )
+ return
+
+ wait EarnMeter_DecayHold()
+
+ float earnedValue = PlayerEarnMeter_GetEarnedFrac( player )
+ float ownedValue = PlayerEarnMeter_GetOwnedFrac( player )
+
+ // 10% over 20 seconds
+ float decayRate = 1.0 / 135.0
+
+ //float startTime = Time()
+ while ( earnedValue > ownedValue )
+ {
+ //float frameTime = Time() - startTime
+ //startTime = Time()
+
+ PlayerEarnMeter_AddEarnedFrac( player, -(decayRate * 0.25) )
+
+ wait 0.25
+
+ earnedValue = PlayerEarnMeter_GetEarnedFrac( player )
+ ownedValue = PlayerEarnMeter_GetOwnedFrac( player )
+ }
+}
+
+
+bool function PlayerEarnMeter_TryMakeGoalAvailable( entity player )
+{
+ if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.USED )
+ return false
+
+ if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.DISABLED )
+ return false
+
+ if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE )
+ return false
+
+ player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE )
+
+ file.goalEarnedCallback( player )
+
+ return true
+}
+
+
+void function PlayerEarnMeter_DisableReward( entity player )
+{
+ player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED )
+}
+
+
+void function PlayerEarnMeter_EnableReward( entity player )
+{
+ player.SetPlayerNetInt( "rewardState", eRewardState.UNAVAILABLE )
+}
+
+
+void function PlayerEarnMeter_SetRewardUsed( entity player )
+{
+ player.SetPlayerNetInt( "rewardState", eRewardState.USED )
+}
+
+
+void function PlayerEarnMeter_DisableGoal( entity player )
+{
+ player.SetPlayerNetInt( "goalState", eRewardState.DISABLED )
+}
+
+
+void function PlayerEarnMeter_EnableGoal( entity player )
+{
+ player.SetPlayerNetInt( "goalState", eRewardState.UNAVAILABLE )
+}
+
+
+void function PlayerEarnMeter_SetGoalUsed( entity player )
+{
+ player.SetPlayerNetInt( "goalState", eRewardState.USED )
+}
+
+
+bool function PlayerEarnMeter_TryMakeRewardAvailable( entity player )
+{
+ if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.USED )
+ return false
+
+ if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.DISABLED )
+ return false
+
+ if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.AVAILABLE )
+ return false
+
+ player.SetPlayerNetInt( "rewardState", eRewardState.AVAILABLE )
+
+ file.rewardEarnedCallback( player )
+ return true
+}
+
+
+void function PlayerEarnMeter_SetReward( entity player, EarnObject earnObject )
+{
+ Assert( earnObject.id > -1 )
+ Assert( earnObject.earnType == "REWARD" )
+
+ player.SetPlayerNetInt( EARNMETER_REWARDID, earnObject.id )
+}
+
+void function PlayerEarnMeter_SetGoal( entity player, EarnObject earnObject )
+{
+ Assert( earnObject.id > -1 )
+ //Assert( earnObject.earnType == "GOAL" )
+
+ player.SetPlayerNetInt( EARNMETER_GOALID, earnObject.id )
+}
+
+
+void function DummyRewardEarnedCallback( entity player )
+{
+ Assert( false, "Must set a reward earned callback with SetCallback_EarnMeterRewardEarned() if rewards are in use" )
+}
+
+
+void function DummyGoalEarnedCallback( entity player )
+{
+ Assert( false, "Must set a goal earned callback with SetCallback_EarnMeterGoalEarned() if meter is in use" )
+}
+
+// Hook into the existing core system until it can be replaced.
+void function JFS_PlayerEarnMeter_CoreRewardUpdate( entity titan, float startingCoreValue, float newCoreValue )
+{
+ #if ANTI_RODEO_SMOKE_ENABLED
+ if ( startingCoreValue < CORE_SMOKE_FRAC && newCoreValue >= CORE_SMOKE_FRAC )
+ {
+ GiveOffhandElectricSmoke( titan )
+
+ if ( titan.IsPlayer() )
+ Remote_CallFunction_NonReplay( titan, "ServerCallback_RewardReadyMessage", (Time() - GetPlayerLastRespawnTime( titan )) )
+
+ if ( titan.IsPlayer() )
+ PlayerEarnMeter_SetRewardUsed( titan )
+ }
+ #endif
+}
+
+void function GiveOffhandElectricSmoke( entity titan )
+{
+ entity soul = titan.GetTitanSoul()
+ bool hasAntiRodeoKit = IsValid( soul ) && SoulHasPassive( soul, ePassives.PAS_ANTI_RODEO )
+ if ( titan.GetOffhandWeapon( OFFHAND_INVENTORY ) != null )
+ {
+ entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
+ if ( hasAntiRodeoKit )
+ weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 2 )
+ else
+ weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 )
+ }
+ else
+ {
+ titan.GiveOffhandWeapon( CORE_SMOKE_WEAPON, OFFHAND_INVENTORY )
+ entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
+ if ( hasAntiRodeoKit )
+ {
+ weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 )
+ }
+ if ( soul.GetTitanSoulNetInt( "upgradeCount" ) >= 2 && SoulHasPassive( soul, ePassives.PAS_VANGUARD_CORE5 ) )
+ {
+ entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
+ array<string> mods = weapon.GetMods()
+ mods.append( "maelstrom" )
+ weapon.SetMods( mods )
+ }
+ }
+}
+
+void function PlayerEarnMeter_SetEnabled( bool enabled )
+{
+ file.earnMeterEnabled = enabled
+}
+
+bool function PlayerEarnMeter_Enabled()
+{
+ return file.earnMeterEnabled
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
new file mode 100644
index 00000000..b5ad4fb1
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
@@ -0,0 +1,128 @@
+global function Sv_EarnMeterMP_Init
+global function EarnMeterMP_SetTitanLoadout
+
+struct {
+ float playingStartTime
+} file
+
+void function Sv_EarnMeterMP_Init()
+{
+ if ( !EARNMETER_ENABLED )
+ return
+
+ AddCallback_OnClientConnected( SetupPlayerEarnMeter )
+ AddCallback_GameStateEnter( eGameState.Playing, OnPlaying ) // can't change boost after prematch
+ AddCallback_OnPlayerRespawned( OnPlayerRespawned )
+}
+
+void function EarnMeterMP_SetTitanLoadout( entity player )
+{
+ if ( EarnMeterMP_IsTitanEarnGametype() )
+ PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
+}
+
+void function SetupPlayerEarnMeter( entity player )
+{
+ PlayerEarnMeter_Reset( player )
+
+ // todo: need to do burnmeter stuff here ( e.g. rewards/boosts )
+ if ( EarnMeterMP_IsTitanEarnGametype() )
+ PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
+
+ PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
+
+ // catchup bonus for late joiners
+ // todo: maths on this is fine but for some reason it won't set correctly, could be getting reset somewhere?
+ PlayerEarnMeter_AddOwnedFrac( player, ( ( Time() - file.playingStartTime ) / 4.0 ) * 0.01 )
+}
+
+void function OnPlaying()
+{
+ file.playingStartTime = Time()
+ foreach ( entity player in GetPlayerArray() )
+ SetupPlayerEarnMeter( player )
+
+ // do this in playing so that gamemodes/maps can disable and this'll take affect
+ if ( EarnMeterMP_IsTitanEarnGametype() ) // settitanavailable when earnmeter full
+ {
+ Riff_ForceTitanAvailability( eTitanAvailability.Custom ) // doesn't seem to affect anything aside from preventing some annoying client stuff
+ svGlobal.titanAvailabilityCheck = IsTitanAvailable
+ AddEarnMeterThresholdEarnedCallback( 1.0, void function( entity player ) { SetTitanAvailable( player ) }, true )
+ }
+ else // if no titans from earnmeter in this mode, just reset when we finish meter
+ AddEarnMeterThresholdEarnedCallback( 1.0, PlayerEarnMeter_Reset, true )
+}
+
+void function OnPlayerRespawned( entity player )
+{
+ thread EarnMeterMP_PlayerLifeThink( player )
+}
+
+void function EarnMeterMP_PlayerLifeThink( entity player )
+{
+ player.EndSignal( "OnDeath" )
+
+ int lastEarnMeterMode = PlayerEarnMeter_GetMode( player )
+ float lastPassiveGainTime = Time()
+
+ while ( true )
+ {
+ int desiredEarnMeterMode
+
+ if ( player.IsTitan() )
+ {
+ entity soul = player.GetTitanSoul()
+ if ( SoulTitanCore_GetExpireTime( soul ) > Time() )
+ desiredEarnMeterMode = eEarnMeterMode.CORE_ACTIVE
+ else
+ desiredEarnMeterMode = eEarnMeterMode.CORE
+ }
+ else if ( IsValid( player.GetPetTitan() ) )
+ desiredEarnMeterMode = eEarnMeterMode.PET
+ else
+ desiredEarnMeterMode = eEarnMeterMode.DEFAULT
+
+ if ( desiredEarnMeterMode != lastEarnMeterMode )
+ {
+ PlayerEarnMeter_SetMode( player, desiredEarnMeterMode )
+
+ if ( desiredEarnMeterMode == eEarnMeterMode.DEFAULT )
+ {
+ if ( !IsTitanAvailable( player ) && PlayerEarnMeter_GetOwnedFrac( player ) == 1.0 ) // this should only be the case after player has dropped their titan
+ PlayerEarnMeter_Reset( player )
+
+ if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 )
+ PlayerEarnMeter_EnableReward( player )
+ }
+ else
+ {
+ PlayerEarnMeter_DisableGoal( player )
+ PlayerEarnMeter_DisableReward( player )
+ }
+
+ lastEarnMeterMode = desiredEarnMeterMode
+ }
+
+ if ( lastEarnMeterMode == eEarnMeterMode.DEFAULT )
+ {
+ if ( PlayerEarnMeter_GetOwnedFrac( player ) < 1.0 )
+ PlayerEarnMeter_DisableGoal( player )
+ else if ( player.GetPlayerNetInt( "goalState" ) != eRewardState.UNAVAILABLE )
+ {
+ // if goal is enabled then the client will show "titan ready" alerts even if it isn't
+ // the problem is that if the goal isn't available when we fill the earnmeter, then it won't make it available
+ // so unfortunately we have to do this manually
+ player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE )
+ PlayerEarnMeter_RefreshGoal( player )
+ }
+
+ if ( Time() - lastPassiveGainTime > 4.0 ) // this might be 5.0
+ {
+ lastPassiveGainTime = Time()
+ PlayerEarnMeter_AddOwnedFrac( player, 0.01 )
+ }
+ }
+
+ WaitFrame()
+ }
+} \ No newline at end of file