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-rw-r--r--Northstar.CustomServers/scripts/vscripts/class/cplayer.nut355
1 files changed, 0 insertions, 355 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut b/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut
deleted file mode 100644
index b9f8f7eb8..000000000
--- a/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut
+++ /dev/null
@@ -1,355 +0,0 @@
-untyped
-
-
-global function CodeCallback_RegisterClass_CPlayer
-global function PlayerDropsScriptedItems
-global function IsDemigod
-global function EnableDemigod
-global function DisableDemigod
-
-int __nextInputHandle = 0
-
-
-global struct PlayerSlowDownEffect
-{
- float slowEndTime
- float speedCap // max speed multiplier if this slow effect is active
-}
-
-function CodeCallback_RegisterClass_CPlayer()
-{
- //printl( "Class Script: CPlayer" )
-
- CPlayer.ClassName <- "CPlayer"
- CPlayer.hasSpawned <- null
- CPlayer.hasConnected <- null
- CPlayer.isSpawning <- null
- CPlayer.isSpawningHotDroppingAsTitan <- false
- CPlayer.disableWeaponSlots <- false
- CPlayer.supportsXRay <- null
-
- CPlayer.lastTitanTime <- 0
-
- CPlayer.globalHint <- null
- CPlayer.playerClassData <- null
- CPlayer.escalation <- null
- CPlayer.pilotAbility <- null
- CPlayer.titansBuilt <- 0
- CPlayer.spawnTime <- 0
- CPlayer.serverFlags <- 0
- CPlayer.watchingKillreplayEndTime <- 0.0
- CPlayer.cloakedForever <- false
- CPlayer.stimmedForever <- false
-
- RegisterSignal( "OnRespawnPlayer" )
- RegisterSignal( "NewViewAnimEntity" )
- RegisterSignal( "PlayerDisconnected" )
-
- function CPlayer::constructor()
- {
- CBaseEntity.constructor()
- }
-
- function CPlayer::RespawnPlayer( ent )
- {
- this.Signal( "OnRespawnPlayer", { ent = ent } )
-
- // hack. Players should clear all these on spawn.
- this.ViewOffsetEntity_Clear()
- ClearPlayerAnimViewEntity( expect entity( this ) )
- this.spawnTime = Time()
-
- this.ClearReplayDelay()
- this.ClearViewEntity()
-
- // titan melee can set these vars, and they need to clear on respawn:
- this.SetOwner( null )
- this.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
-
-
- Assert( !this.GetParent(), this + " should not have a parent yet! - Parent: " + this.GetParent() )
- Assert( this.s.respawnCount <= 1 || IsMultiplayer(), "Tried to respawn in single player, see callstack" )
- this.Code_RespawnPlayer( ent )
- }
-
- /*
- CPlayer.__SetTrackEntity <- CPlayer.SetTrackEntity
- function CPlayer::SetTrackEntity( ent )
- {
- printl( "\nTime " + Time() + " Ent " + ent )
-
- DumpStack()
- this.__SetTrackEntity( ent )
- }
- */
-
- function CPlayer::GetDropEntForPoint( origin )
- {
- return null
- }
-
-
- function CPlayer::GetPlayerClassData( myClass )
- {
- Assert( myClass in this.playerClassData, myClass + " not in playerClassData" )
- return this.playerClassData[ myClass ]
- }
-
-
- function CPlayer::InitMPClasses()
- {
- this.playerClassData = {}
-
- Titan_AddPlayer( this )
- Wallrun_AddPlayer( this )
- }
-
-
- function CPlayer::InitSPClasses()
- {
- this.playerClassData = {}
- SetTargetName( expect entity( this ), expect string( this.GetTargetName() + this.entindex() ) )
-
- Titan_AddPlayer( this )
- }
-
-
- // function SpawnAsClass()
- function CPlayer::SpawnAsClass( className = null )
- {
- if ( !className )
- {
- className = this.GetPlayerClass()
- }
-
- switch ( className )
- {
- case level.pilotClass:
- Wallrun_OnPlayerSpawn( this )
- break
-
- default:
- Assert( 0, "Tried to spawn as unsupported " + className )
- }
- }
-
-
- function CPlayer::GiveScriptWeapon( weaponName, equipSlot = null )
- {
- this.scope().GiveScriptWeapon( weaponName, equipSlot )
- }
-
- function CPlayer::OnDeathAsClass( damageInfo )
- {
- switch ( this.GetPlayerClass() )
- {
- case "titan":
- Titan_OnPlayerDeath( expect entity( this ), damageInfo )
- break
-
- case level.pilotClass:
- Wallrun_OnPlayerDeath( expect entity( this ), damageInfo )
- break
- }
- }
-
- function CPlayer::Disconnected()
- {
- this.Signal( "_disconnectedInternal" )
- svGlobal.levelEnt.Signal( "PlayerDisconnected" )
-
- if ( HasSoul( expect entity( this ) ) )
- {
- thread SoulDies( expect entity( this ).GetTitanSoul(), null )
- }
-
- entity titan = GetPlayerTitanInMap( expect entity( this ) )
- if ( IsAlive( titan ) && titan.IsNPC() )
- {
- local soul = titan.GetTitanSoul()
- if ( IsValid( soul ) && soul.followOnly )
- FreeAutoTitan( titan )
- else
- titan.Die( null, null, { damageSourceId = eDamageSourceId.damagedef_suicide } )
- // titan.Die()
- }
-
- PROTO_CleanupTrackedProjectiles( expect entity( this ) )
-
- if ( this.globalHint != null )
- {
- this.globalHint.Kill_Deprecated_UseDestroyInstead()
- this.globalHint = null
- }
- }
-
-
- function CPlayer::GetClassDataEnts()
- {
- local ents = []
- local added
-
- if ( this.playerClassData == null )
- return ents;
-
- foreach ( ent in this.playerClassData )
- {
- added = false
-
- foreach ( newent in ents )
- {
- if ( newent == ent )
- {
- added = true
- break
- }
- }
-
- if ( !added )
- ents.append( ent )
- }
-
- return ents
- }
-
-
- function CPlayer::CleanupMPClasses()
- {
- }
-
- function CPlayer::HasXRaySupport()
- {
- return ( this.supportsXRay != null )
- }
-
- function CPlayer::GiveExtraWeaponMod( mod )
- {
- if ( this.HasExtraWeaponMod( mod ) )
- return
-
- local mods = this.GetExtraWeaponMods()
- mods.append( mod )
-
- this.SetExtraWeaponMods( mods )
- }
-
-
- function CPlayer::HasExtraWeaponMod( mod )
- {
- local mods = this.GetExtraWeaponMods()
- foreach( _mod in mods )
- {
- if ( _mod == mod )
- return true
- }
- return false
- }
-
-
- function CPlayer::TakeExtraWeaponMod( mod )
- {
- if ( !this.HasExtraWeaponMod( mod ) )
- return
-
- local mods = this.GetExtraWeaponMods()
- mods.fastremovebyvalue( mod )
-
- this.SetExtraWeaponMods( mods )
- }
-
- function CPlayer::ClearExtraWeaponMods()
- {
- this.SetExtraWeaponMods( [] )
- }
-
-
- function CPlayer::SetPlayerPilotSettings( settingsName )
- {
- this.SetPlayerRequestedSettings( settingsName )
- }
-
- function CPlayer::RecordLastMatchContribution( contribution )
- {
- // replace with code function
- }
-
- function CPlayer::RecordLastMatchPerformance( matchPerformance )
- {
- // replace with code function
- }
-
- function CPlayer::RecordSkill( skill )
- {
- // replace with code function
- this.SetPersistentVar( "ranked.recordedSkill", skill )
- }
-
- function CPlayer::SetPlayerSettings( settings )
- {
- local oldPlayerClass = CPlayer.GetPlayerClass()
-
- CPlayer.SetPlayerSettingsWithMods( settings, [] )
-
- this.RunSettingsChangedFuncs( settings, oldPlayerClass )
- }
-
- function CPlayer::SetPlayerSettingsFromDataTable( pilotDataTable )
- {
- local oldPlayerClass = CPlayer.GetPlayerClass()
-
- local settings = pilotDataTable.playerSetFile
-
- local mods = pilotDataTable.playerSetFileMods
-
- this.SetPlayerSettingsWithMods( settings, mods )
-
- this.RunSettingsChangedFuncs( settings, oldPlayerClass )
- }
-
- function CPlayer::RunSettingsChangedFuncs( settings, oldPlayerClass )
- {
- if ( IsAlive( expect entity( this ) ) && !this.IsTitan() && GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 0.0 ) != 0.0 )
- {
- float pilotHealthMultiplier = GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 1.0 )
- int pilotMaxHealth = int( this.GetMaxHealth() * pilotHealthMultiplier )
- this.SetMaxHealth( pilotMaxHealth )
- this.SetHealth( pilotMaxHealth )
- }
-
- if ( this.IsTitan() )
- {
- entity soul = expect entity ( this.GetTitanSoul() )
- local index = PlayerSettingsNameToIndex( settings )
- soul.SetPlayerSettingsNum( index )
-
- foreach ( func in svGlobal.soulSettingsChangeFuncs )
- {
- func( soul )
- }
- }
- }
-}
-
-void function PlayerDropsScriptedItems( entity player )
-{
- foreach ( callbackFunc in svGlobal.onPlayerDropsScriptedItemsCallbacks )
- callbackFunc( player )
-}
-
-bool function IsDemigod( entity player )
-{
- return player.p.demigod
-}
-
-void function EnableDemigod( entity player )
-{
- Assert( player.IsPlayer() )
- player.p.demigod = true
-}
-
-void function DisableDemigod( entity player )
-{
- Assert( player.IsPlayer() )
- player.p.demigod = false
-}
-