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-rw-r--r--Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut28
1 files changed, 28 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut b/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
new file mode 100644
index 00000000..11018cea
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
@@ -0,0 +1,28 @@
+untyped
+
+global function CodeCallback_RegisterClass_CBaseCombatCharacter
+
+function CodeCallback_RegisterClass_CBaseCombatCharacter()
+{
+ CBaseCombatCharacter.ClassName <- "CBaseCombatCharacter"
+
+ RegisterSignal( "ContextAction_SetBusy" ) // signalled from ContextAction_SetBusy() in code
+
+
+ /*
+ CBaseCombatCharacter.__SetActiveWeaponByName <- CBaseCombatCharacter.SetActiveWeaponByName
+ function CBaseCombatCharacter::SetActiveWeaponByName( weapon )
+ {
+ printt( "set active weapon " + weapon + " for " + this )
+ return this.__SetActiveWeaponByName( weapon )
+ }
+
+ CBaseCombatCharacter.__TakeWeapon <- CBaseCombatCharacter.TakeWeapon
+ function CBaseCombatCharacter::TakeWeapon( weapon )
+ {
+ // printt( "Take weapon " + weapon + " from " + this )
+ return this.__TakeWeapon( weapon )
+ }
+
+ */
+}