diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut b/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut deleted file mode 100644 index 9dbdd699d..000000000 --- a/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut +++ /dev/null @@ -1,167 +0,0 @@ - - - -global function GetNPCBaseClassFromSpawnFunc - -global function CreateZipLineSquadDropTable - -string function GetNPCBaseClassFromSpawnFunc( entity functionref( int, vector, vector ) spawnFunc ) -{ - // temp spawn a guy to get his baseclass. - entity npc = spawnFunc( TEAM_IMC, Vector(0,0,0), Vector(0,0,0) ) - string baseClass = npc.GetClassName() - npc.Destroy() - return baseClass -} - - - -void function DropOffAISide_NPCThink( entity npc, int index, entity dropship, string attach ) -{ - npc.EndSignal( "OnDeath" ) - - //init - npc.SetParent( dropship, attach ) - npc.SetEfficientMode( true ) - - //deploy - array<string> deployAnims = DropOffAISide_GetDeployAnims() - array<float> seekTimes = DropOffAISide_GetSeekTimes() - - thread PlayAnimTeleport( npc, deployAnims[ index ], dropship, attach ) - npc.Anim_SetInitialTime( seekTimes[ index ] ) - WaittillAnimDone( npc ) - - npc.SetEfficientMode( false ) - - //disperse - array<string> disperseAnims = DropOffAISide_GetDisperseAnims() - vector origin = HackGetDeltaToRef( npc.GetOrigin(), npc.GetAngles(), npc, disperseAnims[ index ] ) + Vector( 0,0,2 ) - waitthread PlayAnimGravity( npc, disperseAnims[ index ], origin, npc.GetAngles() ) -} - -void function DropOffAISide_WarpOutShip( entity dropship, vector origin, vector angles ) -{ - wait 1.5 - dropship.EndSignal( "OnDeath" ) - - string anim = "cd_dropship_rescue_side_end" - thread PlayAnim( dropship, anim, origin, angles ) - - //blend - wait dropship.GetSequenceDuration( anim ) - 0.2 - - dropship.Hide() - thread WarpoutEffect( dropship ) -} - -float function GetInstantSpawnRadius( entity npc ) -{ - float radius = 64 - - if ( npc ) - { - switch ( npc.GetClassName() ) - { - case "npc_gunship": - case "npc_dropship": - radius = 512 - break - - case "npc_titan": - radius = 256 - break - - case "npc_super_spectre": - case "npc_prowler": - radius = 128 - break - - default: - radius = 64 - break - } - } - - return radius -} - - - - -/************************************************************************************************\ - -## ## #### ###### ###### ######## ####### ####### ## ###### -### ### ## ## ## ## ## ## ## ## ## ## ## ## ## -#### #### ## ## ## ## ## ## ## ## ## ## -## ### ## ## ###### ## ## ## ## ## ## ## ###### -## ## ## ## ## ## ## ## ## ## ## ## -## ## ## ## ## ## ## ## ## ## ## ## ## ## ## -## ## #### ###### ###### ## ####### ####### ######## ###### - -\************************************************************************************************/ - - - - -array<string> function DropOffAISide_GetIdleAnims() -{ - array<string> anims = [ - "pt_ds_side_intro_gen_idle_A", //standing right - "pt_ds_side_intro_gen_idle_B", //standing left - "pt_ds_side_intro_gen_idle_C", //sitting right - "pt_ds_side_intro_gen_idle_D" ] //sitting left - - return anims -} - -array<string> function DropOffAISide_GetDeployAnims() -{ - array<string> anims = [ - "pt_generic_side_jumpLand_A", //standing right - "pt_generic_side_jumpLand_B", //standing left - "pt_generic_side_jumpLand_C", //sitting right - "pt_generic_side_jumpLand_D" ] //sitting left - - return anims -} - -array<string> function DropOffAISide_GetDisperseAnims() -{ - array<string> anims = [ - "React_signal_thatway", //standing right - "React_spot_radio2", //standing left - "stand_2_run_45R", //sitting right - "stand_2_run_45L" ] //sitting left - - return anims -} - -array<float> function DropOffAISide_GetSeekTimes() -{ - array<float> anims = [ - 9.75, //standing right - 10.0, //standing left - 10.5, //sitting right - 11.25 ] //sitting left - - return anims -} - - -CallinData function CreateZipLineSquadDropTable( int team, int count, vector origin, vector angles, string squadName = "" ) -{ - if ( squadName == "" ) - squadName = MakeSquadName( team, UniqueString( "ZiplineTable" ) ) - - CallinData drop - drop.origin = origin - drop.yaw = angles.y - drop.dist = 768 - drop.team = team - drop.squadname = squadName - SetDropTableSpawnFuncs( drop, CreateSoldier, count ) - SetCallinStyle( drop, eDropStyle.ZIPLINE_NPC ) - - return drop -} |