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-rw-r--r--Northstar.CustomServers/scripts/vscripts/ai/_ai_gunship.gnut97
1 files changed, 0 insertions, 97 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/ai/_ai_gunship.gnut b/Northstar.CustomServers/scripts/vscripts/ai/_ai_gunship.gnut
deleted file mode 100644
index 2f1fdc96f..000000000
--- a/Northstar.CustomServers/scripts/vscripts/ai/_ai_gunship.gnut
+++ /dev/null
@@ -1,97 +0,0 @@
-untyped
-
-global function AiGunship_Init
-
-global function GunshipThink
-
-global const SOUND_GUNSHIP_HOVER = "Gunship_Hover"
-global const SOUND_GUNSHIP_EXPLODE_DEFAULT = "Gunship_Explode"
-global const FX_GUNSHIP_EXPLOSION = $"P_veh_exp_crow"
-
-function AiGunship_Init()
-{
- PrecacheParticleSystem( FX_GUNSHIP_EXPLOSION )
- AddDeathCallback( "npc_gunship", GunshipDeath )
-}
-
-
-function GunshipThink( gunship )
-{
- gunship.EndSignal( "OnDeath" )
-
- entity owner
- entity currentTarget
- local accuracyMultiplierBase = gunship.kv.AccuracyMultiplier
- local accuracyMultiplierAgainstDrones = 100
-
- while( true )
- {
- wait 0.25
-
- //----------------------------------
- // Get owner and current enemy
- //----------------------------------
- currentTarget = expect entity( gunship.GetEnemy() )
- owner = expect entity( gunship.GetFollowTarget() )
-
- //----------------------------------
- // Free roam if owner is dead or HasEnemy
- //----------------------------------
- if ( ( !IsAlive( owner ) ) || ( currentTarget != null ) )
- {
- gunship.DisableBehavior( "Follow" )
- }
-
- //---------------------------------------------------------------------
- // If owner is alive and no enemies in sight, go back and follow owner
- //----------------------------------------------------------------------
- if ( ( IsAlive( owner ) ) && ( currentTarget == null ) )
- {
- gunship.EnableBehavior( "Follow" )
- }
-
-
- //----------------------------------------------
- // Jack up accuracy if targeting a small target (like a drone)
- //----------------------------------------------
- if ( ( currentTarget != null ) && ( IsAirDrone( currentTarget ) ) )
- {
- gunship.kv.AccuracyMultiplier = accuracyMultiplierAgainstDrones
- }
- else
- {
- gunship.kv.AccuracyMultiplier = accuracyMultiplierBase
- }
- }
-
-}
-
-
-void function GunshipDeath( entity gunship, var damageInfo )
-{
- /*
- Script errors
-
- // Explosion effect
- entity explosion = CreateEntity( "info_particle_system" )
- explosion.SetOrigin( gunship.GetWorldSpaceCenter() )
- explosion.SetAngles( gunship.GetAngles() )
- explosion.SetValueForEffectNameKey( FX_GUNSHIP_EXPLOSION )
- explosion.kv.start_active = 1
- DispatchSpawn( explosion )
- EmitSoundAtPosition( TEAM_UNASSIGNED, gunship.GetOrigin(), SOUND_GUNSHIP_EXPLODE_DEFAULT )
- explosion.destroy( 3 )
-
- gunship.Destroy()
-
- P_veh_exp_hornet, TAG_ORIGIN, attach
-
- */
-
- //TEMP
- PlayFX( FX_GUNSHIP_EXPLOSION, gunship.GetOrigin() )
- EmitSoundAtPosition( TEAM_UNASSIGNED, gunship.GetOrigin(), "Goblin_Dropship_Explode" )
- gunship.Destroy()
-}
-
-