diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut b/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut deleted file mode 100644 index 0429895b1..000000000 --- a/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut +++ /dev/null @@ -1,129 +0,0 @@ -global function DialogueChatter_Init - -global function TitanVO_AlertTitansIfTargetWasKilled -global function TitanVO_TellPlayersThatAreAlsoFightingThisTarget -global function TitanVO_AlertTitansTargetingThisTitanOfRodeo -global function TitanVO_DelayedTitanDown - -const TITAN_VO_DIST_SQR = 2000 * 2000 - -const CHATTER_TIME_LAPSE = 30.0 -//const CHATTER_TIME_LAPSE = 5.0 //For testing -//const CHATTER_TIME_LAPSE = 8.0 //For testing -//const CHATTER_TIME_LAPSE = 15.0 //For testing - -void function DialogueChatter_Init() -{ -} - -void function TitanVO_TellPlayersThatAreAlsoFightingThisTarget( entity attacker, entity soul ) -{ - int voEnum - if ( attacker.IsTitan() ) - voEnum = eTitanVO.FRIENDLY_TITAN_HELPING - else - voEnum = eTitanVO.PILOT_HELPING - - bool atackerIsTitan = attacker.IsTitan() - int attackerTeam = attacker.GetTeam() - array<entity> players = GetPlayerArray() - foreach ( player in players ) - { - if ( !player.IsTitan() ) - continue - - if ( player.GetTeam() != attackerTeam ) - continue - // attacker gets a score callout - if ( player == attacker ) - continue - - if ( soul != player.p.currentTargetPlayerOrSoul_Ent ) - continue - - float timeDif = Time() - player.p.currentTargetPlayerOrSoul_LastHitTime - if ( timeDif > CURRENT_TARGET_FORGET_TIME ) - continue - - // alert other player that cared about this target - Remote_CallFunction_Replay( player, "SCB_TitanDialogue", voEnum ) - } -} - -void function TitanVO_AlertTitansTargetingThisTitanOfRodeo( entity rodeoer, entity soul ) -{ - int team = rodeoer.GetTeam() - - array<entity> players = GetPlayerArray() - foreach ( player in players ) - { - if ( !player.IsTitan() ) - continue - - if ( player.GetTeam() != team ) - continue - - if ( soul != player.p.currentTargetPlayerOrSoul_Ent ) - continue - - // if we havent hurt the target recently then forget about it - if ( Time() - player.p.currentTargetPlayerOrSoul_LastHitTime > CURRENT_TARGET_FORGET_TIME ) - continue - - Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.FRIENDLY_RODEOING_ENEMY ) - } -} - -void function TitanVO_DelayedTitanDown( entity ent ) -{ - vector titanOrigin = ent.GetOrigin() - int team = ent.GetTeam() - - wait 0.9 - - array<entity> playerArray = GetPlayerArray() - float dist = TITAN_VO_DIST_SQR - - foreach ( player in playerArray ) - { - // only titans get BB vo - if ( !player.IsTitan() ) - continue - - if ( DistanceSqr( titanOrigin, player.GetOrigin() ) > dist ) - continue - - if ( player.GetTeam() != team ) - Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.ENEMY_TITAN_DEAD ) - else - Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.FRIENDLY_TITAN_DEAD ) - } -} - - -void function TitanVO_AlertTitansIfTargetWasKilled( entity victim, entity attacker ) -{ - array<entity> enemyPlayers = GetPlayerArrayOfEnemies( victim.GetTeam() ) - - if ( victim.IsTitan() ) - victim = victim.GetTitanSoul() - - foreach ( player in enemyPlayers ) - { - if ( !player.IsTitan() ) - continue - - // attacker gets a score callout - if ( player == attacker ) - continue - - if ( victim != player.p.currentTargetPlayerOrSoul_Ent ) - continue - - if ( Time() - player.p.currentTargetPlayerOrSoul_LastHitTime > CURRENT_TARGET_FORGET_TIME ) - continue - - // alert other player that cared about this target - Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.ENEMY_TARGET_ELIMINATED ) - } -} |