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-rw-r--r--Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut129
1 files changed, 0 insertions, 129 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut b/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut
deleted file mode 100644
index 0429895b1..000000000
--- a/Northstar.CustomServers/scripts/vscripts/ai/_ai_chatter.gnut
+++ /dev/null
@@ -1,129 +0,0 @@
-global function DialogueChatter_Init
-
-global function TitanVO_AlertTitansIfTargetWasKilled
-global function TitanVO_TellPlayersThatAreAlsoFightingThisTarget
-global function TitanVO_AlertTitansTargetingThisTitanOfRodeo
-global function TitanVO_DelayedTitanDown
-
-const TITAN_VO_DIST_SQR = 2000 * 2000
-
-const CHATTER_TIME_LAPSE = 30.0
-//const CHATTER_TIME_LAPSE = 5.0 //For testing
-//const CHATTER_TIME_LAPSE = 8.0 //For testing
-//const CHATTER_TIME_LAPSE = 15.0 //For testing
-
-void function DialogueChatter_Init()
-{
-}
-
-void function TitanVO_TellPlayersThatAreAlsoFightingThisTarget( entity attacker, entity soul )
-{
- int voEnum
- if ( attacker.IsTitan() )
- voEnum = eTitanVO.FRIENDLY_TITAN_HELPING
- else
- voEnum = eTitanVO.PILOT_HELPING
-
- bool atackerIsTitan = attacker.IsTitan()
- int attackerTeam = attacker.GetTeam()
- array<entity> players = GetPlayerArray()
- foreach ( player in players )
- {
- if ( !player.IsTitan() )
- continue
-
- if ( player.GetTeam() != attackerTeam )
- continue
- // attacker gets a score callout
- if ( player == attacker )
- continue
-
- if ( soul != player.p.currentTargetPlayerOrSoul_Ent )
- continue
-
- float timeDif = Time() - player.p.currentTargetPlayerOrSoul_LastHitTime
- if ( timeDif > CURRENT_TARGET_FORGET_TIME )
- continue
-
- // alert other player that cared about this target
- Remote_CallFunction_Replay( player, "SCB_TitanDialogue", voEnum )
- }
-}
-
-void function TitanVO_AlertTitansTargetingThisTitanOfRodeo( entity rodeoer, entity soul )
-{
- int team = rodeoer.GetTeam()
-
- array<entity> players = GetPlayerArray()
- foreach ( player in players )
- {
- if ( !player.IsTitan() )
- continue
-
- if ( player.GetTeam() != team )
- continue
-
- if ( soul != player.p.currentTargetPlayerOrSoul_Ent )
- continue
-
- // if we havent hurt the target recently then forget about it
- if ( Time() - player.p.currentTargetPlayerOrSoul_LastHitTime > CURRENT_TARGET_FORGET_TIME )
- continue
-
- Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.FRIENDLY_RODEOING_ENEMY )
- }
-}
-
-void function TitanVO_DelayedTitanDown( entity ent )
-{
- vector titanOrigin = ent.GetOrigin()
- int team = ent.GetTeam()
-
- wait 0.9
-
- array<entity> playerArray = GetPlayerArray()
- float dist = TITAN_VO_DIST_SQR
-
- foreach ( player in playerArray )
- {
- // only titans get BB vo
- if ( !player.IsTitan() )
- continue
-
- if ( DistanceSqr( titanOrigin, player.GetOrigin() ) > dist )
- continue
-
- if ( player.GetTeam() != team )
- Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.ENEMY_TITAN_DEAD )
- else
- Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.FRIENDLY_TITAN_DEAD )
- }
-}
-
-
-void function TitanVO_AlertTitansIfTargetWasKilled( entity victim, entity attacker )
-{
- array<entity> enemyPlayers = GetPlayerArrayOfEnemies( victim.GetTeam() )
-
- if ( victim.IsTitan() )
- victim = victim.GetTitanSoul()
-
- foreach ( player in enemyPlayers )
- {
- if ( !player.IsTitan() )
- continue
-
- // attacker gets a score callout
- if ( player == attacker )
- continue
-
- if ( victim != player.p.currentTargetPlayerOrSoul_Ent )
- continue
-
- if ( Time() - player.p.currentTargetPlayerOrSoul_LastHitTime > CURRENT_TARGET_FORGET_TIME )
- continue
-
- // alert other player that cared about this target
- Remote_CallFunction_Replay( player, "SCB_TitanDialogue", eTitanVO.ENEMY_TARGET_ELIMINATED )
- }
-}