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diff --git a/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut b/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut
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--- a/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut
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-
-global function Viewcone_Init
-
- //DEFAULT: if you don't set one - defaults to this one
-global function ViewConeRampFree
-
-//misc
-global function ViewConeZero
-global function ViewConeZeroInstant
-global function ViewConeNarrow
-global function ViewConeTight
-global function ViewConeSmall
-global function ViewConeWide
-global function ViewConeFreeLookingForward
-global function ViewConeLockedForward
-global function ViewConeTDay
-global function ViewConeTDayZero
-global function ViewConeFastball
-
-//run out ramp
-global function ViewConeRampFrontLeft
-global function ViewConeRampFrontRight
-global function ViewConeRampBackLeft
-global function ViewConeRampBackRight
-
-//droppod
-global function ViewConeDropPodFrontR
-global function ViewConeDropPodFrontL
-global function ViewConeDropPodBackR
-global function ViewConeDropPodBackL
-global function ViewConeDropPod
-
-//right side jump
-global function ViewConeSideRightStandFront
-global function ViewConeSideRightStandBack
-global function ViewConeSideRightSitFront
-global function ViewConeSideRightSitBack
-
-//right side jump - focus on hero
-global function ViewConeSideRightWithHeroStandFront
-global function ViewConeSideRightWithHeroStandBack
-global function ViewConeSideRightWithHeroSitFront
-global function ViewConeSideRightWithHeroSitBack
-
-//right side jump - locked 180 view forward
-global function ViewConeSideRightLockedForwardStandFront
-global function ViewConeSideRightLockedForwardSitFront
-global function ViewConeSideRightLockedForwardStandBack
-global function ViewConeSideRightLockedForwardSitBack
-
-global function ViewConeSpSpawn
-global function InitView
-
-//evac
-global function ViewConeFree
-
-global function IsViewConeCurrent
-
-void function Viewcone_Init()
-{
- AddGlobalAnimEvent( "ViewConeZero", ViewConeZero )
- AddGlobalAnimEvent( "ViewConeTight", ViewConeTight )
- AddGlobalAnimEvent( "ViewConeDropPod", ViewConeDropPod )
- AddGlobalAnimEvent( "ViewConeDropPodFrontR", ViewConeDropPodFrontR )
- AddGlobalAnimEvent( "ViewConeDropPodFrontL", ViewConeDropPodFrontL )
- AddGlobalAnimEvent( "ViewConeDropPodBackR", ViewConeDropPodBackR )
- AddGlobalAnimEvent( "ViewConeDropPodBackL", ViewConeDropPodBackL )
- AddGlobalAnimEvent( "ViewConeNarrow", ViewConeNarrow )
- AddGlobalAnimEvent( "ViewConeSmall", ViewConeSmall )
- AddGlobalAnimEvent( "ViewConeRampFrontLeft", ViewConeRampFrontLeft )
- AddGlobalAnimEvent( "ViewConeRampFrontRight", ViewConeRampFrontRight )
- AddGlobalAnimEvent( "ViewConeRampBackLeft", ViewConeRampBackLeft )
- AddGlobalAnimEvent( "ViewConeRampBackRight", ViewConeRampBackRight )
- AddGlobalAnimEvent( "ViewConeRampFree", ViewConeRampFree )
- AddGlobalAnimEvent( "ViewConeFree", ViewConeFree )
- AddGlobalAnimEvent( "ViewConeFreeLookingForward", ViewConeFreeLookingForward )
- AddGlobalAnimEvent( "ViewConeTDay", ViewConeTDay )
- AddGlobalAnimEvent( "ViewConeTDayZero", ViewConeTDayZero )
-}
-
-void function ViewConeZero( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( 0 )
- player.PlayerCone_SetMaxYaw( 0 )
- player.PlayerCone_SetMinPitch( 0 )
- player.PlayerCone_SetMaxPitch( 0 )
-}
-
-void function ViewConeZeroInstant( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.0 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( 0 )
- player.PlayerCone_SetMaxYaw( 0 )
- player.PlayerCone_SetMinPitch( 0 )
- player.PlayerCone_SetMaxPitch( 0 )
-}
-
-void function ViewConeTight( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -15 )
- player.PlayerCone_SetMaxYaw( 15 )
- player.PlayerCone_SetMinPitch( -15 )
- player.PlayerCone_SetMaxPitch( 15 )
-}
-
-void function ViewConeSmall( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -38 )
- player.PlayerCone_SetMaxYaw( 38 )
- player.PlayerCone_SetMinPitch( -25 )
- player.PlayerCone_SetMaxPitch( 25 )
-}
-
-void function ViewConeWide( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -50 )
- player.PlayerCone_SetMaxYaw( 50 )
- player.PlayerCone_SetMinPitch( -35 )
- player.PlayerCone_SetMaxPitch( 35 )
-}
-
-void function ViewConeDropPod( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -70 )
- player.PlayerCone_SetMaxYaw( 70 )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-const FRONTDIF = -75
-const BACKDIF = -30
-
-void function ViewConeDropPodFrontR( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- //range is 140
- player.PlayerCone_SetMinYaw( -70 - FRONTDIF )
- player.PlayerCone_SetMaxYaw( 70 - FRONTDIF )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeDropPodFrontL( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- //range is 140
- player.PlayerCone_SetMinYaw( -70 + FRONTDIF )
- player.PlayerCone_SetMaxYaw( 70 + FRONTDIF )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeDropPodBackR( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- //range is 140
- player.PlayerCone_SetMinYaw( -70 - BACKDIF )
- player.PlayerCone_SetMaxYaw( 70 - BACKDIF )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeDropPodBackL( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- //range is 140
- player.PlayerCone_SetMinYaw( -70 + BACKDIF )
- player.PlayerCone_SetMaxYaw( 70 + BACKDIF )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeNarrow( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -60 )
- player.PlayerCone_SetMaxYaw( 60 )
- player.PlayerCone_SetMinPitch( -60 )
- player.PlayerCone_SetMaxPitch( 60 )
-}
-
-void function ViewConeTDay( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 1.0 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -30 )
- player.PlayerCone_SetMaxYaw( 30 )
- player.PlayerCone_SetMinPitch( 0 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeTDayZero( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 1.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( 0 )
- player.PlayerCone_SetMaxYaw( 0 )
- player.PlayerCone_SetMinPitch( 0 )
- player.PlayerCone_SetMaxPitch( 0 )
-}
-
-void function ViewConeFastball( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -25 )
- player.PlayerCone_SetMaxYaw( 25 )
- player.PlayerCone_SetMinPitch( -15 )
- player.PlayerCone_SetMaxPitch( 15 )
-}
-
-void function ViewConeFreeLookingForward( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 0, 180, ViewConeFreeLookingForward )
-}
-
-void function ViewConeSpSpawn( entity player )
-{
- if ( !player.IsPlayer() )
- return
-
- player.PlayerCone_SetLerpTime( 0.25 )
- player.PlayerCone_FromAnim()
-
- player.PlayerCone_SetMinYaw( 125 )
- player.PlayerCone_SetMaxYaw( 125 )
- player.PlayerCone_SetMinPitch( 7 )
- player.PlayerCone_SetMaxPitch( 7 )
-
- thread InitView( player, 7, 125, ViewConeSpSpawn )
-}
-
-void function ViewConeSideRightLockedForwardStandFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeLockedForward( player )
-
- thread InitView( player, 15, 20, ViewConeSideRightLockedForwardStandFront )
-}
-
-void function ViewConeSideRightLockedForwardSitFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeLockedForward( player )
-
- thread InitView( player, 0, 50, ViewConeSideRightLockedForwardSitFront )
-}
-
-void function ViewConeSideRightLockedForwardStandBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeLockedForward( player )
-
- thread InitView( player, 15, 45, ViewConeSideRightLockedForwardStandBack )
-}
-
-void function ViewConeSideRightLockedForwardSitBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeLockedForward( player )
-
- thread InitView( player, 0, 50, ViewConeSideRightLockedForwardSitBack )
-}
-
-void function ViewConeSideRightWithHeroStandFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 15, 20, ViewConeSideRightWithHeroStandFront )
-}
-
-void function ViewConeSideRightWithHeroSitFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 0, 50, ViewConeSideRightWithHeroSitFront )
-}
-
-void function ViewConeSideRightWithHeroStandBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 15, 45, ViewConeSideRightWithHeroStandBack )
-}
-
-void function ViewConeSideRightWithHeroSitBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 0, 50, ViewConeSideRightWithHeroSitBack )
-}
-
-void function ViewConeSideRightStandFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 30, -10, ViewConeSideRightStandFront )
-}
-
-void function ViewConeSideRightSitFront( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 20, -20, ViewConeSideRightSitFront )
-}
-
-void function ViewConeSideRightStandBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 30, 20, ViewConeSideRightStandBack )
-}
-
-void function ViewConeSideRightSitBack( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeFree( player )
-
- thread InitView( player, 20, 35, ViewConeSideRightSitBack )
-}
-
-void function ViewConeRampFrontLeft( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeRampFree( player )
-
- thread InitView( player, 5, 70, ViewConeRampFrontLeft )
-}
-
-void function ViewConeRampFrontRight( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeRampFree( player )
-
- thread InitView( player, 5, -70, ViewConeRampFrontRight )
-}
-
-void function ViewConeRampBackLeft( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeRampFree( player )
-
- thread InitView( player, 5, 100, ViewConeRampBackLeft )
-}
-
-void function ViewConeRampBackRight( entity player )
-{
- if ( !player.IsPlayer() )
- return
- ViewConeRampFree( player )
-
- thread InitView( player, 5, -100, ViewConeRampBackRight )
-}
-
-void function ViewConeRampFree( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
-
- player.PlayerCone_SetMinYaw( -179 )
- player.PlayerCone_SetMaxYaw( 181 )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-void function ViewConeLockedForward( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
-
- player.PlayerCone_SetMinYaw( -89 )
- player.PlayerCone_SetMaxYaw( 81 )
- player.PlayerCone_SetMinPitch( -30 )
- player.PlayerCone_SetMaxPitch( 60 )
-}
-
-void function ViewConeFree( entity player )
-{
- if ( !player.IsPlayer() )
- return
- player.PlayerCone_SetLerpTime( 0.5 )
-
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -179 )
- player.PlayerCone_SetMaxYaw( 181 )
- player.PlayerCone_SetMinPitch( -60 )
- player.PlayerCone_SetMaxPitch( 60 )
-}
-
-void function InitView( entity player, int pitch, int yaw, void functionref( entity )callFunction )
-{
- if ( !player.IsPlayer() )
- return
-
- //have we already init the viewcone from this function before
- if ( IsViewConeCurrent( player, callFunction ) )
- return
-
- player.EndSignal( "OnDestroy" )
-
- entity dropship = player.GetParent()
-
- while( !dropship )
- {
- wait 0.05
- dropship = player.GetParent()
- }
-
- for ( int i = 0; i < 5; i++ )
- {
- player.SetLocalAngles( Vector( pitch, yaw, 0 ) )
- wait 0.1
- }
-}
-
-bool function IsViewConeCurrent( entity actor, void functionref(entity ) func )
-{
- entity player = actor
-
- if ( !IsValid( player ) )
- return false
-
- Assert( player.IsPlayer() )
-
- if ( player.p.currViewConeFunction == func )
- return true
-
- player.p.currViewConeFunction = func
- return false
-}