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-rw-r--r--Northstar.CustomServers/scripts/vscripts/_trigger_functions.gnut585
1 files changed, 0 insertions, 585 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_trigger_functions.gnut b/Northstar.CustomServers/scripts/vscripts/_trigger_functions.gnut
deleted file mode 100644
index 0f82d9a6b..000000000
--- a/Northstar.CustomServers/scripts/vscripts/_trigger_functions.gnut
+++ /dev/null
@@ -1,585 +0,0 @@
-untyped
-
-global function TriggerFunctions_Init
-
-global function InitFlagMaskTriggers
-global function TriggerInit
-global function AddToFlagTriggers
-global function AddTriggerEditorClassFunc
-global function UpdateTriggerStatusFromFlagChange
-
-const DEBUG_DEADLY_FOG = false
-const asset BIRD_ALERT_FX = $"P_bird_alert_white"
-struct BirdAlertInfo
-{
- entity scriptRef //Also FX location
- array<entity> triggers
- float lastUseTime
-}
-
-struct
-{
- //bool checkpointReached
- //vector checkpointOrigin
- //vector checkpointAngles
- table<string, array<void functionref( entity )> > triggerEditorClassFunctions
-
- table<string, int> flagTriggerEntArrayIndex
- array<BirdAlertInfo> birdAlerts
-} file
-
-function TriggerFunctions_Init()
-{
- AddCallback_EntitiesDidLoad( InitFlagMaskTriggers )
-
- level._flagTriggers <- {} // triggers that can be enabled/disabled via flag
-
- AddTriggerEditorClassFunc( "trigger_flag_set", TriggerSetFlagOnTrigger )
- AddTriggerEditorClassFunc( "trigger_flag_clear", TriggerClearFlagOnTrigger )
- AddTriggerEditorClassFunc( "trigger_flag_touching", TriggerTouchingFlagOnTrigger )
-
- AddSpawnCallback( "trigger_multiple", TriggerInit )
- AddSpawnCallback( "trigger_once", TriggerInit )
- AddSpawnCallback( "trigger_hurt", TriggerInit )
-
- AddTriggerEditorClassFunc( "trigger_death_fall", TriggerDeathFall )
- AddSpawnCallbackEditorClass( "trigger_multiple", "trigger_deadly_fog", DeadlyFogTriggerInit )
-
- AddSpawnCallbackEditorClass( "script_ref", "script_bird_alert", BirdAlertInit )
-
- PrecacheParticleSystem( BIRD_ALERT_FX )
-
- RegisterSignal( "OutOfDeadlyFog" )
-
- PrecacheParticleSystem( $"Swtch_Elec_hzd_rope_end" )
-}
-
-void function AddTriggerEditorClassFunc( string editorClass, void functionref( entity ) triggerFunc )
-{
- if ( !( editorClass in file.triggerEditorClassFunctions ) )
- file.triggerEditorClassFunctions[ editorClass ] <- []
-
- file.triggerEditorClassFunctions[ editorClass ].append( triggerFunc )
-}
-
-void function AddKeyPairFunctionality( entity trigger )
-{
- table< string, void functionref( entity, string )> funcs
- funcs[ "scr_flagSet" ] <- TriggerFlagSet
- funcs[ "scr_flagClear" ] <- TriggerFlagClear
-
- foreach ( key, func in funcs )
- {
- if ( trigger.HasKey( key ) )
- {
- thread func( trigger, expect string( trigger.kv[ key ] ) )
- }
- }
-}
-
-function AddToFlagTriggers( entity self )
-{
- level._flagTriggers[ self ] <- self
-}
-
-function GetFlagTriggers()
-{
- foreach ( entity guy in clone level._flagTriggers )
- {
- if ( IsValid_ThisFrame( guy ) )
- continue
-
- delete level._flagTriggers[ guy ]
- }
-
- return level._flagTriggers
-}
-
-
-function AddKeyPairFunctionToClass( funcs, classname )
-{
- array<entity> triggers = GetEntArrayByClass_Expensive( classname )
-
- foreach ( trigger in triggers )
- {
- foreach ( key, func in funcs )
- {
- if ( trigger.HasKey( key ) )
- {
- thread func( trigger, trigger.kv[ key ] )
- }
- }
- }
-}
-
-void function TriggerChangesFlagOnTrigger( entity trigger, string flag, void functionref( string ) func )
-{
- trigger.EndSignal( "OnDestroy" )
-
- array<string> flags = GetFlagsFromString( flag )
-
- for ( ;; )
- {
- trigger.WaitSignal( "OnTrigger" )
-
- foreach ( flag in flags )
- {
- func( flag )
- }
- }
-}
-
-void function TriggerFlagSet( entity trigger, string flagString )
-{
- thread TriggerChangesFlagOnTrigger( trigger, flagString, FlagSet )
-}
-
-void function TriggerFlagClear( entity trigger, string flagString )
-{
- thread TriggerChangesFlagOnTrigger( trigger, flagString, FlagClear )
-}
-
-void function TriggerInit( entity trigger )
-{
- if ( trigger.HasKey( "editorclass" ) )
- RunTriggerEditorClassFunctions( trigger )
-
- InitFlagsFromTrigger( trigger )
- AddKeyPairFunctionality( trigger )
- AddToFlagTriggers( trigger )
-}
-
-function RunTriggerEditorClassFunctions( entity trigger )
-{
- string editorClass = expect string( trigger.kv.editorclass )
- if ( !( editorClass in file.triggerEditorClassFunctions ) )
- return
-
- foreach ( func in file.triggerEditorClassFunctions[ editorClass ] )
- {
- thread func( trigger )
- }
-}
-
-void function TriggerSetFlagOnTrigger( entity trigger )
-{
- trigger.EndSignal( "OnDestroy" )
-
- string flag
- if ( trigger.HasKey( "script_flag" ) )
- flag = expect string( trigger.kv.script_flag )
- else if ( trigger.HasKey( "scr_flagSet" ) )
- flag = expect string( trigger.kv.scr_flagSet )
-
- bool triggerOnce = trigger.HasKey( "trigger_once" ) && trigger.kv.trigger_once == "1"
-
- Assert( flag != "", "Trigger " + GetEditorClass( trigger ) + " at " + trigger.GetOrigin() + "has empty flag value" )
-
- while ( true )
- {
- trigger.WaitSignal( "OnTrigger" )
- FlagSet( flag )
-
- if ( triggerOnce )
- return
-
- FlagWaitClear( flag )
- }
-}
-
-void function TriggerClearFlagOnTrigger( entity trigger )
-{
- string flag
- if ( trigger.HasKey( "script_flag" ) )
- flag = expect string( trigger.kv.script_flag )
- else if ( trigger.HasKey( "scr_flagClear" ) )
- flag = expect string( trigger.kv.scr_flagClear )
-
- Assert( flag != "" )
-
- thread TriggerFlagClear( trigger, flag )
-}
-
-void function TriggerTouchingFlagOnTrigger( entity trigger )
-{
- trigger.EndSignal( "OnDestroy" )
- string flag = expect string( trigger.kv.script_flag )
- Assert( flag != "" )
-
- while ( true )
- {
- if ( !trigger.IsTouched() )
- trigger.WaitSignal( "OnStartTouch" )
-
- FlagSet( flag )
-
- if ( trigger.IsTouched() )
- trigger.WaitSignal( "OnEndTouchAll" )
-
- FlagClear( flag )
- }
-}
-
-array<string> function GetFlagRelatedKeys()
-{
- array<string> check
- check.append( "scr_flagTrueAll" )
- check.append( "scr_flagTrueAny" )
- check.append( "scr_flagFalseAll" )
- check.append( "scr_flagFalseAny" )
- check.append( "scr_flag" )
- check.append( "script_flag" )
- check.append( "scr_flagSet" )
- check.append( "scr_flagClear" )
-
- return check
-}
-
-void function InitFlagMaskTriggers()
-{
- local triggers = GetFlagTriggers()
- array<string> check = GetFlagRelatedKeys()
- array<string> flags
- local allTriggersWithFlags = {}
-
- foreach ( trigger in triggers )
- {
- if ( trigger.HasKey( "scr_flagTrueAll" ) )
- {
- Assert( !trigger.HasKey( "scr_flagTrueAny" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
- }
- else
- if ( trigger.HasKey( "scr_flagTrueAny" ) )
- {
- Assert( !trigger.HasKey( "scr_flagTrueAll" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
- }
-
- if ( trigger.HasKey( "scr_flagFalseAll" ) )
- {
- Assert( !trigger.HasKey( "scr_flagFalseAny" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
- }
- else
- if ( trigger.HasKey( "scr_flagFalseAny" ) )
- {
- Assert( !trigger.HasKey( "scr_flagFalseAll" ), "Trigger at " + trigger.GetOrigin() + " has flag all and flag any" )
- }
-
- foreach ( field in check )
- {
- if ( trigger.HasKey( field ) )
- {
- allTriggersWithFlags[ trigger ] <- true
- flags = GetFlagsFromField( trigger, field )
-
- foreach ( flag in flags )
- {
- if ( !( flag in file.flagTriggerEntArrayIndex ) )
- file.flagTriggerEntArrayIndex[ flag ] <- CreateScriptManagedEntArray()
-
- AddToScriptManagedEntArray( file.flagTriggerEntArrayIndex[ flag ], trigger )
-
- // init the flag so these flags an be used in hammer more easily
- FlagInit( flag )
- }
- }
- }
- }
-
- foreach ( trigger, _ in allTriggersWithFlags )
- {
- expect entity( trigger )
- SetTriggerEnableFromFlag( trigger )
- }
-}
-
-void function SetTriggerEnableFromFlag( entity trigger )
-{
- if ( GetTriggerEnabled( trigger ) )
- trigger.Fire( "Enable" )
- else
- trigger.Fire( "Disable" )
-}
-
-void function UpdateTriggerStatusFromFlagChange( string flag )
-{
- // enable or disable triggers based on flag settings
- if ( !( flag in file.flagTriggerEntArrayIndex ) )
- return
-
- array<entity> triggers = GetScriptManagedEntArray( file.flagTriggerEntArrayIndex[ flag ] )
- foreach ( trigger in triggers )
- {
- SetTriggerEnableFromFlag( trigger )
- }
-}
-
-function InitFlagsFromTrigger( entity trigger )
-{
- array<string> check = GetFlagRelatedKeys()
- array<string> flags
-
- foreach ( field in check )
- {
- if ( !trigger.HasKey( field ) )
- continue
- flags = GetFlagsFromField( trigger, field )
-
- foreach ( flag in flags )
- {
- // init the flag so these flags an be used in hammer more easily
- FlagInit( flag )
- }
- }
-}
-
-
-void function DeadlyFogTriggerInit( entity trigger )
-{
- trigger.ConnectOutput( "OnStartTouch", DeadlyFogStartTouch )
- trigger.ConnectOutput( "OnEndTouch", DeadlyFogEndTouch )
-
- if ( trigger.HasKey( "electricEffect" ) && trigger.kv.electricEffect == "1" )
- thread DeadlyFogVisuals( trigger )
-}
-
-void function DeadlyFogStartTouch( entity trigger, entity ent, entity caller, var value )
-{
- thread DeadlyFogDamagedEntity( trigger, ent )
-}
-
-void function DeadlyFogDamagedEntity( entity trigger, entity ent )
-{
- if ( !IsAlive( ent ) || !IsValid( trigger ) )
- return
-
- EndSignal( ent, "OutOfDeadlyFog" )
- EndSignal( trigger, "OnDestroy" )
- EndSignal( ent, "OnDeath" )
-
- bool damagePilots = trigger.kv.damagePilots == "1"
- bool damageTitans = trigger.kv.damageTitans == "1"
- if ( !damagePilots && !damageTitans )
- return
-
- float tickTime = 0.5
- float timeTillDeath = 4.0
-
- entity worldSpawn = GetEnt( "worldspawn" )
- while( true )
- {
- if ( !IsValid( ent ) )
- {
- wait 0.5
- continue
- }
-
- if ( IsPilot( ent ) && !damagePilots )
- {
- wait 0.5
- continue
- }
-
- if ( ent.IsTitan() && !damageTitans )
- {
- wait 0.5
- continue
- }
-
- local isTitan = ent.IsTitan()
- local damageOrigin = ent.GetOrigin() + ( isTitan ? < 0.0, 0.0, 0.0 > : < 0.0 , 0.0, -200.0 > )
- damageOrigin += < RandomFloatRange( -300.0, 300.0 ), RandomFloatRange( -300.0, 300.0 ), RandomFloatRange( -100.0, 100.0 ) >
- local scriptTypeMask = damageTypes.dissolve | DF_STOPS_TITAN_REGEN
-
- local damageAmount = ( ent.GetMaxHealth() / ( timeTillDeath / tickTime ) )
-
- ent.TakeDamage( damageAmount, worldSpawn, worldSpawn, { origin = damageOrigin, scriptType = scriptTypeMask, damageSourceId = eDamageSourceId.deadly_fog } )
-
- if ( ent.IsPlayer() )
- StatusEffect_AddTimed( ent, eStatusEffect.emp, 1.0, 1.0, 0.5 )
-
- wait 0.5
- }
-}
-
-void function DeadlyFogEndTouch( entity trigger, entity ent, entity caller, var value )
-{
- if ( IsValid( ent ) )
- Signal( ent, "OutOfDeadlyFog" )
-}
-
-void function DeadlyFogVisuals( entity trigger )
-{
- wait 0.5
-
- // Get the trigger bounds
- vector triggerMins = trigger.GetBoundingMins()
- vector triggerMaxs = trigger.GetBoundingMaxs()
- vector triggerOrigin = trigger.GetOrigin()
- if ( DEBUG_DEADLY_FOG )
- {
- DebugDrawBox( triggerOrigin, triggerMins, triggerMaxs, 255, 255, 0, 1, 60.0 )
- DebugDrawSphere( triggerOrigin, 25.0, 255, 200, 0, true, 60.0 )
- }
-
- // Divide the trigger into smaller squares
- vector triggerDimension = triggerMaxs - triggerMins
-
- int segmentSizeX = int( max( triggerDimension.x / 2000, 1500 ) )
- int segmentSizeY = int( max( triggerDimension.y / 2000, 1500 ) )
- int segmentSizeZ = int( min( 300, triggerDimension.z ) )
-
- vector segmentSize = Vector( segmentSizeX, segmentSizeY, segmentSizeZ )
- vector segmentCount = Vector( triggerDimension.x / segmentSize.x, triggerDimension.y / segmentSize.y, triggerDimension.z / segmentSize.z )
-
- segmentCount.x = floor( segmentCount.x )
- segmentCount.y = floor( segmentCount.y )
- segmentCount.z = floor( segmentCount.z )
- segmentCount.x = segmentCount.x < 1.0 ? 1.0 : segmentCount.x
- segmentCount.y = segmentCount.y < 1.0 ? 1.0 : segmentCount.y
- segmentCount.z = segmentCount.z < 1.0 ? 1.0 : segmentCount.z
-
- vector startPos = triggerOrigin + triggerMins + segmentSize * 0.5
- startPos.x += (triggerDimension.x - (segmentCount.x * segmentSize.x)) * 0.5
- startPos.y += (triggerDimension.y - (segmentCount.y * segmentSize.y)) * 0.5
- startPos.z += (triggerDimension.z - (segmentCount.z * segmentSize.z)) * 0.5
-
- vector segmentPos = startPos
- for ( int z = 0 ; z < segmentCount.z ; z++ )
- {
- // Only do effects on the top layer of the trigger
- if ( z < ( segmentCount.z - 1 ) )
- continue
-
- for ( int y = 0 ; y < floor(segmentCount.y) ; y++ )
- {
- for ( int x = 0 ; x < floor(segmentCount.x) ; x++ )
- {
- vector segmentPos = startPos + Vector( segmentSize.x * x, segmentSize.y * y, segmentSize.z * z )
- thread DeadlyFogEffect( segmentPos, segmentSize )
- }
- }
- }
-}
-
-void function DeadlyFogEffect( vector origin, vector segmentSize )
-{
- entity effect = CreateEntity( "info_particle_system" )
- effect.SetValueForEffectNameKey( $"Swtch_Elec_hzd_rope_end" )
- effect.kv.start_active = 0
- effect.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
- effect.SetOrigin( origin )
- DispatchSpawn( effect )
-
- vector mins = origin + (segmentSize * -0.5)
- vector maxs = origin + (segmentSize * 0.5)
- if ( DEBUG_DEADLY_FOG )
- {
- DebugDrawBox( origin, mins - origin, maxs - origin, 255, 255, 0, 1, 60.0 )
- DebugDrawSphere( origin, 25.0, 255, 200, 0, true, 60.0 )
- }
-
- while( true )
- {
- wait RandomFloatRange( 2.1, 2.6 )
-
- vector org = Vector( RandomFloatRange( mins.x, maxs.x ), RandomFloatRange( mins.y, maxs.y ), RandomFloatRange( mins.z, maxs.z ) )
-
- if ( DEBUG_DEADLY_FOG )
- DebugDrawLine( origin, org, 255, 0, 0, true, 2.0 )
-
- effect.SetOrigin( org )
- effect.Fire( "Start" )
- effect.Fire( "StopPlayEndCap", "", 2.0 )
- }
-}
-
-void function TriggerDeathFall( entity trigger )
-{
- EndSignal( trigger, "OnDestroy" )
-
- while ( true )
- {
- table results = trigger.WaitSignal( "OnTrigger" )
- entity player = expect entity( results.activator )
- if ( !IsValid( player ) || !player.IsPlayer() || !IsAlive( player ) )
- continue
-
- if ( player.IsGodMode() )
- {
- printt( "GOD MODE PLAYER CANT DIE" )
- continue
- }
-
- if ( player.p.doingQuickDeath )
- continue
-
- if ( IsSingleplayer() )
- FlagClear( "SaveGame_Enabled" ) // no more saving, you have lost
-
- player.EndSignal( "OnDeath" )
-
- // Go to black and fade it out after a pause
- float fadeTime = 0.5
- float holdTime = 999
- ScreenFade( player, 0, 1, 0, 255, fadeTime, holdTime, FFADE_OUT | FFADE_PURGE )
-
- float deathTime = Time() + fadeTime
- while ( Time() <= deathTime )
- {
- if ( player.IsOnGround() || player.IsWallRunning() || player.IsWallHanging() || player.p.doingQuickDeath )
- break
- WaitFrame()
- }
-
- if ( player.p.doingQuickDeath )
- continue
-
- if ( IsAlive( player ) )
- {
- KillPlayer( player, eDamageSourceId.fall )
- return
- }
- }
-}
-
-
-void function BirdAlertInit( entity ref )
-{
- BirdAlertInfo info
- info.scriptRef = ref
- array<entity> linkedEntities = ref.GetLinkEntArray()
- foreach ( trigger in linkedEntities )
- {
- info.triggers.append( trigger )
- trigger.ConnectOutput( "OnStartTouch", BirdAlertStartTouch )
- }
- file.birdAlerts.append( info )
-}
-
-void function BirdAlertStartTouch( entity trigger, entity ent, entity caller, var value )
-{
- array<BirdAlertInfo> birdAlerts = GetBirdAlertInfoFromTrigger( trigger )
- foreach( alert in birdAlerts )
- {
- float debounceTime = 6.0
- if ( alert.lastUseTime + debounceTime > Time() )
- return
-
- StartParticleEffectInWorld( GetParticleSystemIndex( BIRD_ALERT_FX ), alert.scriptRef.GetOrigin(), alert.scriptRef.GetAngles() )
- alert.lastUseTime = Time()
- }
-}
-
-array<BirdAlertInfo> function GetBirdAlertInfoFromTrigger( entity trigger )
-{
- array<BirdAlertInfo> birdAlerts
- foreach ( infoStruct in file.birdAlerts )
- {
- if ( infoStruct.triggers.contains( trigger ) )
- birdAlerts.append( infoStruct )
- }
-
- return birdAlerts
- unreachable
-}
-