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path: root/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
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-rw-r--r--Northstar.CustomServers/scripts/vscripts/_powerup.gnut15
1 files changed, 7 insertions, 8 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
index a154ddb6f..3a0ce2733 100644
--- a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
@@ -11,6 +11,7 @@ void function PowerUps_Init()
AddSpawnCallbackEditorClass( "script_ref", "script_power_up_other", AddPowerupSpawn )
AddCallback_OnTouchHealthKit( "item_powerup", OnPowerupCollected )
+ AddCallback_GameStateEnter( eGameState.Prematch, RespawnPowerups )
}
void function AddPowerupSpawn( entity spawnpoint )
@@ -40,22 +41,20 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
while ( true )
{
if ( !powerupDef.spawnFunc() )
- {
- // unsure if this is the best way of doing it
- WaitFrame()
- continue
- }
+ return
entity powerup = CreateEntity( "item_powerup" )
+ // need to do this otherwise the position seems to mess up occasionally
+ powerup.SetOrigin( base.GetOrigin() )
+ powerup.SetAngles( base.GetAngles() )
powerup.SetParent( base ) // parenting ensures that gravity isn't an issue
powerup.SetValueForModelKey( powerupDef.model )
DispatchSpawn( powerup )
- // offset from parent's position/angles
- powerup.SetOrigin( powerupDef.modelOffset )
- powerup.SetAngles( powerupDef.modelAngles )
+ powerup.SetLocalOrigin( powerupDef.modelOffset )
+ powerup.SetLocalAngles( powerupDef.modelAngles )
powerup.SetModel( powerupDef.model )
powerup.s.powerupRef <- powerupDef.itemRef