diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut b/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut deleted file mode 100644 index 3efee093..00000000 --- a/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut +++ /dev/null @@ -1,217 +0,0 @@ -//========================================================= -// _mapspawn.nut -// Called on newgame or transitions, BEFORE entities have been created and initialized -//========================================================= - -global function CodeCallback_MapSpawn -global function CodeCallback_ClientCommand -global table _ClientCommandCallbacks = {} -global entity _cc = null -global entity _sc = null - -global struct spawnCallbackFuncArray -{ - array<void functionref( entity )> callbackArray - string entityClassname -} - -global struct spawnCallbackFuncArray_scriptNoteworthy -{ - array<void functionref( entity )> callbackArray - string scriptNoteworthy -} - -global struct spawnCallbackEditorClassFuncArray -{ - array<void functionref( entity )> callbackArray - string entityClassname - string entityEditorClassname -} - -global typedef pilotEliminationDialogueCallbackType void functionref( int, array<entity>, int, array<entity> ) - -global struct SvGlobals -{ - entity worldspawn - - array<spawnCallbackFuncArray> spawnCallbackFuncs - array<spawnCallbackEditorClassFuncArray> spawnCallbackEditorClassFuncs - array<spawnCallbackFuncArray_scriptNoteworthy> spawnCallbackFuncs_scriptNoteworthy - - table<string, array<void functionref( entity )> > spawnCallbacks_scriptName - - array<pilotEliminationDialogueCallbackType> pilotEliminationDialogueCallbacks - table<string, array<bool functionref( entity player, entity healthpack)> > onTouchHealthKitCallbacks - array<void functionref( entity )> onClientConnectedCallbacks - array<void functionref(entity)> onPlayerRespawnedCallbacks - array<void functionref( entity player, entity npc_titan )> onPilotBecomesTitanCallbacks - array<void functionref( entity player, entity npc_titan )> onTitanBecomesPilotCallbacks - array<void functionref( entity, entity, entity) > soulTransferFuncs - array<void functionref( entity titanSoul )> soulSettingsChangeFuncs - array<void functionref( entity titanSoul )> soulInitFuncs - table<string, array<void functionref( entity, var )> > damageByCallbacks - - bool functionref( entity ) gameModeAbandonPenaltyApplies - - bool functionref() timelimitCompleteFunc - bool functionref( entity ) titanAvailabilityCheck - bool cloakBreaksOnMelee = true //Reexamine if still needed if we have same behavior for cloak in MP/SP. - float defaultPilotLeechTime = 2.8 - int winReason - string winReasonText - string lossReasonText - string gameWonAnnouncement - string gameLostAnnouncement - - table< int, int > npcsSpawnedThisFrame_scriptManagedArray - - float pilotRespawnDelay = 0.0 - - array<void functionref( entity, var )> soulDeathFuncs - - table<string, void functionref(entity)> globalAnimEventCallbacks - - array<void functionref( entity titan, TitanLoadoutDef newTitanLoadout )> onTitanGetsNewLoadoutCallbacks - array<void functionref( entity player, PilotLoadoutDef newTitanLoadout )> onPlayerGetsNewPilotLoadoutCallbacks - array<void functionref( TitanLoadoutDef newTitanLoadout )> onUpdateDerivedTitanLoadoutCallbacks - array<void functionref( entity player, TitanLoadoutDef newTitanLoadout )> onUpdateDerivedPlayerTitanLoadoutCallbacks - array<void functionref( PilotLoadoutDef newPilotLoadout )> onUpdateDerivedPilotLoadoutCallbacks - - array<void functionref( entity victim, entity attacker, var damageInfo )> onPlayerKilledCallbacks - array<void functionref( entity victim, entity attacker, var damageInfo )> onNPCKilledCallbacks - - array<void functionref( entity victim, var damageInfo )> onTitanDoomedCallbacks - array<void functionref( entity victim, entity attacker )> onTitanHealthSegmentLostCallbacks - array<void functionref( entity player )> onClientConnectingCallbacks - array<void functionref( entity player )> onClientDisconnectedCallbacks - array<void functionref( entity attacker, entity victim )> onPlayerAssistCallbacks - - array<void functionref( entity player )> onPlayerDropsScriptedItemsCallbacks - array<void functionref( entity player )> onPlayerClassChangedCallbacks - - array<void functionref( entity ship, string anim )> onWaveSpawnDropshipSpawned - - table<string, array<void functionref( entity ent )> >onEntityChangedTeamCallbacks - - table<string, bool functionref( entity player, array<string>args )> clientCommandCallbacks - array<void functionref()>[ eGameState._count_ ] gameStateEnterCallbacks - - bool allowPointsOverLimit = false - - bool bubbleShieldEnabled = true - - entity levelEnt - - //TODO: Get rid of these and use the new StartParticleEffectInWorld_ReturnEntity etc functions - entity fx_CP_color_enemy //Used for setting control points on FX - entity fx_CP_color_friendly //Used for setting control points on FX - entity fx_CP_color_neutral //Used for setting control points on FX - - array<entity>[ TEAM_COUNT ] classicMPDropships - bool evacEnabled = false - - void functionref( entity player ) observerFunc - array<void functionref()> playingThinkFuncTable - array<void functionref()> thirtySecondsLeftFuncTable - void functionref( int progress ) matchProgressAnnounceFunc - - void functionref( entity player ) cp_VO_NagFunc - void functionref( entity player, entity hardpoint, float distance ) cp_VO_ApproachFunc - void functionref( entity touchEnt, entity hardpoint ) cp_VO_LeftTriggerWithoutCappingFunc - - table<int, string> hardpointStringIDs - - entity[ TEAM_COUNT ] flagSpawnPoints - - vector distCheckTestPoint - - void functionref() scoreEventOverrideFunc - - array<void functionref( entity, entity )> onLeechedCustomCallbackFunc - - bool forceSpawnAsTitan = false - bool forceSpawnIntoTitan = false - bool forceDisableTitanfalls = false - bool titanfallEnabled = true - - //RoundWinningKillReplay related - entity roundWinningKillReplayViewEnt = null - entity roundWinningKillReplayVictim = null - int roundWinningKillReplayInflictorEHandle = -1 - bool watchingRoundWinningKillReplay = false - - bool forceNoFinalRoundDraws = false //Setting this to true will force a round based mode to keep playing rounds until a winner is determined. Game will not end on draw. - - bool roundBasedTeamScore_RoundReset = true //if true, reset team scores at the start of each round. - bool isInPilotGracePeriod = false // if true, all players will be allowed to switch loadouts -} - -global SvGlobals svGlobal - -void function CodeCallback_MapSpawn() // original script entry point -{ - ScriptCompilerTest() - LoadDiamond() - - _cc = CreateEntity( "point_clientcommand" ) - _sc = CreateEntity( "point_servercommand" ) - PrecacheEntity( "env_entity_dissolver" ) - - LevelVarInit() - - svGlobal.worldspawn = GetEnt( "worldspawn" ) - svGlobal.worldspawn.kv.startdark = true - - PrecacheModel( $"models/dev/editor_ref.mdl" ) - PrecacheModel( $"models/dev/empty_model.mdl" ) - PrecacheModel( $"models/test/brad/store_card.mdl" ) - PrecacheModel( $"models/test/brad/store_card_angel_city.mdl" ) - PrecacheModel( $"models/test/brad/store_card_colony.mdl" ) - PrecacheModel( $"models/test/brad/store_card_relic.mdl" ) - PrecacheModel( $"models/test/brad/store_card_prime_bundle.mdl" ) - PrecacheModel( $"models/test/brad/store_titan_warpaint_bundle.mdl" ) - PrecacheModel( $"models/test/brad/store_weapon_warpaint_bundle.mdl" ) - PrecacheModel( $"models/test/brad/jump_start.mdl" ) - PrecacheModel( $"models/weapons/shoulder_rocket_SRAM/ptpov_law_menu.mdl" ) // HACK - PrecacheModel( $"models/weapons/lstar/ptpov_lstar_menu.mdl" ) // HACK - PrecacheModel( $"models/weapons/softball_at/ptpov_softball_at_menu.mdl" ) // HACK - PrecacheModel( $"models/weapons/mastiff_stgn/ptpov_mastiff_menu.mdl" ) // HACK - PrecacheModel( $"models/error.mdl" ) // model used when no model is provided - if ( DREW_MODE == 2 ) // TEMPHACK - PrecacheModel( GREEN_SCREEN_MODEL ) - - printl( "Code Script: _mapspawn" ) - - // This will end up in either SP or MP - SPMP_MapSpawn_Init() -} - - -var function CodeCallback_ClientCommand( entity player, array<string> args ) -{ - /*printl( "############################" ) - printl( "CodeCallback_ClientCommand() before" ) - printl( "player = " + player ) - printl( "args:" ) - foreach( key, value in args ) - printl( key + " : " + value ) - printl( "############################" )*/ - - string commandString = args.remove( 0 ) - - //TODO: Track down Why VModEnable is being called from code? - - //Assert( commandString in svGlobal.clientCommandCallbacks ) - if ( commandString in svGlobal.clientCommandCallbacks ) - { - return svGlobal.clientCommandCallbacks[ commandString ]( player, args ) - } - else - { - printl( "############################" ) - printl( "CommandString: " + commandString + " was not added via AddClientCommandCallback but is being called in CodeCallback_ClientCommand" ) - printl( "############################" ) - return false - } -} - |