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-rw-r--r--Northstar.CustomServers/scripts/vscripts/_health_regen.gnut172
1 files changed, 0 insertions, 172 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_health_regen.gnut b/Northstar.CustomServers/scripts/vscripts/_health_regen.gnut
deleted file mode 100644
index ded25dc3d..000000000
--- a/Northstar.CustomServers/scripts/vscripts/_health_regen.gnut
+++ /dev/null
@@ -1,172 +0,0 @@
-
-global function HealthRegen_Init
-
-global function PilotHealthRegenThinkSP
-global function PilotShieldHealthUpdate
-
-struct
-{
- float healthRegenRate
-} file
-
-void function HealthRegen_Init()
-{
- if ( IsSingleplayer() )
- {
- file.healthRegenRate = 1.0
- }
- else
- {
- file.healthRegenRate = 6.0
- AddCallback_PlayerClassChanged( HealthRegen_OnPlayerClassChangedMP )
- RegisterSignal( "PilotHealthRegenThink" )
- }
-}
-
-void function PilotHealthRegenThinkSP( entity player )
-{
- player.EndSignal( "OnDestroy" )
-
- while ( IsValid( player ) )
- {
- wait( HEALTH_REGEN_TICK_TIME )
-
- if ( !IsAlive( player ) )
- continue
-
- if ( !IsPilot( player ) )
- continue
-
- if ( shGlobal.proto_pilotHealthRegenDisabled )
- continue
-
- //Assert( IsTestMap() || player.GetPlayerSettings() == DEFAULT_PILOT_SETTINGS, "for now, we should all be pilot_solo at all times, or in a test map." )
-
- if ( player.GetHealth() == player.GetMaxHealth() )
- continue
-
- float healthRegenRate = 4.0
- float healthRegenStartDelay = GraphCapped( player.GetHealth(), 0, player.GetMaxHealth(), 3.0, 0.8 )
-
- //printt( "recentDamage " + recentDamage + " delay " + healthRegenStartDelay + " rate " + healthRegenRate )
-
- if ( Time() - player.p.lastDamageTime < healthRegenStartDelay )
- {
- continue
- }
-
- player.SetHealth( min( player.GetMaxHealth(), player.GetHealth() + healthRegenRate ) )
- }
-}
-
-bool function IsHealActive( entity player )
-{
- return StatusEffect_Get( player, eStatusEffect.stim_visual_effect ) > 0.0
-}
-
-void function PilotHealthRegenThinkMP( entity player )
-{
- player.EndSignal( "OnDestroy" )
- player.Signal( "PilotHealthRegenThink" )
- player.EndSignal( "PilotHealthRegenThink" )
-
- //float healthRegenStartDelay = player.GetPlayerSettingsField( "powerRegenRateOp" ) // seconds after we take damager to start regen
- float healthRegenStartDelay = 5.0 //Needs to use GetPlayerSettingsField() instead of hard coding, waiting on Bug 129567
- if ( PlayerHasPassive( player, ePassives.PAS_FAST_HEALTH_REGEN ) )
- healthRegenStartDelay = 2.5
-
- while ( IsValid( player ) )
- {
- wait( HEALTH_REGEN_TICK_TIME )
-
- if ( !IsAlive( player ) )
- continue
-
- if ( !IsPilot( player ) )
- continue
-
- if ( shGlobal.proto_pilotHealthRegenDisabled )
- continue
-
- float healthRegenRate = file.healthRegenRate // health regen per tick
-
- if ( player.GetHealth() == player.GetMaxHealth() )
- continue
-
- // No regen during phase shift
- if ( player.IsPhaseShifted() )
- continue
-
- if ( IsHealActive( player ) )
- {
- if ( Time() - player.p.lastDamageTime < min( ABILITY_STIM_REGEN_DELAY, healthRegenStartDelay ) )
- continue
- else
- healthRegenRate = healthRegenRate * ABILITY_STIM_REGEN_MOD
- }
- else if ( Time() - player.p.lastDamageTime < healthRegenStartDelay )
- {
- continue
- }
-
- player.SetHealth( min( player.GetMaxHealth(), player.GetHealth() + healthRegenRate ) )
- if ( player.GetHealth() == player.GetMaxHealth() )
- {
- ClearRecentDamageHistory( player )
- ClearLastAttacker( player )
- }
- }
-}
-
-void function HealthRegen_OnPlayerClassChangedMP( entity player )
-{
- thread PilotHealthRegenThinkMP( player )
-}
-
-float function PilotShieldHealthUpdate( entity player, var damageInfo )
-{
- if ( DamageInfo_GetForceKill( damageInfo ) )
- {
- player.SetShieldHealth( 0 )
- return 0.0
- }
-
- int shieldHealth = player.GetShieldHealth()
-
- float shieldDamage = 0
-
- if ( shieldHealth )
- {
- DamageInfo_AddCustomDamageType( damageInfo, DF_SHIELD_DAMAGE )
-
- shieldDamage = PilotShieldModifyDamage( player, damageInfo )
-
- if ( shieldDamage )
- DamageInfo_SetDamage( damageInfo, 0 )
- }
-
- return shieldDamage
-}
-
-float function PilotShieldModifyDamage( entity player, var damageInfo )
-{
- float shieldHealth = float( player.GetShieldHealth() )
- float damage = DamageInfo_GetDamage( damageInfo )
-
- float newShieldHealth = shieldHealth - damage
- float permanentDamage = 0.0
-
- if ( newShieldHealth < 0 )
- permanentDamage = fabs( newShieldHealth )
-
- player.SetShieldHealth( maxint( 0, int( newShieldHealth ) ) )
-
- if ( shieldHealth && newShieldHealth <= 0 )
- {
- EmitSoundOnEntity( player, "titan_energyshield_down" )
- }
-
- DamageInfo_SetDamage( damageInfo, permanentDamage )
-
- return min( shieldHealth, damage )
-} \ No newline at end of file