diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut | 771 |
1 files changed, 771 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut b/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut new file mode 100644 index 00000000..75c7873e --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut @@ -0,0 +1,771 @@ +#if DEV +global function AutoPrecache_Init +global function SetAutoPrecacheVersion +global function MarkNPCForAutoPrecache +global function AP_NPCSpawnerFound +global function AP_PrecacheWeapon +global function AP_PrecacheModel + +const int AUTO_PRECACHE_VERSION = 5 + +global struct AutoPrecacheList +{ + array<string> weapons + table<string,int> weaponCount + table<string,array<entity> > npcSpawners + table<asset,string> autoPrecacheScript + + array<asset> models +} + +struct +{ + int autoPrecacheVersion + array<string> forceAutoPrecacheAiSettings + + table<string,int> autoPrecacheFound_weapons + table<asset,bool> autoPrecacheFound_models + table<string,int> autoPrecacheFound_npcs + +} file + +void function AutoPrecache_Init() +{ + thread VerifyAutoPrecaches() + + AddCallback_OnClientConnecting( AutoPrecache_OnPlayerConnect ) +} + +void function AutoPrecache_OnPlayerConnect( entity player ) +{ + if ( Dev_CommandLineHasParm( "-autoprecache_all" ) ) + { + switch ( GetMapName() ) + { + case "sp_training": + ClientCommand( player, "map sp_crashsite" ) + return + + case "sp_crashsite": + ClientCommand( player, "map sp_sewers1" ) + return + + case "sp_sewers1": + ClientCommand( player, "map sp_boomtown" ) + return + + case "sp_boomtown": + ClientCommand( player, "map sp_boomtown_end" ) + return + + case "sp_boomtown_end": + ClientCommand( player, "map sp_boomtown_start" ) + return + + case "sp_boomtown_start": + ClientCommand( player, "map sp_hub_timeshift" ) + return + + case "sp_hub_timeshift": + ClientCommand( player, "map sp_timeshift_spoke02" ) + return + + case "sp_timeshift_spoke02": + ClientCommand( player, "map sp_beacon" ) + return + + case "sp_beacon": + ClientCommand( player, "map sp_beacon_spoke0" ) + return + + case "sp_beacon_spoke0": + ClientCommand( player, "map sp_tday" ) + return + + case "sp_tday": + ClientCommand( player, "map sp_s2s" ) + return + + case "sp_s2s": + ClientCommand( player, "map sp_skyway_v1" ) + return + + case "sp_skyway_v1": + ClientCommand( player, "map mp_grave" ) + return + + case "mp_grave": + ClientCommand( player, "quit" ) + return + + default: + ClientCommand( player, "map sp_training" ) + return + } + + } +} + +void function VerifyAutoPrecaches() +{ + WaitEndFrame() + if ( !IsTestMap() ) + Autoprecache_Verify() +} + +void function Autoprecache_Verify() +{ + AutoPrecacheList autoPrecacheList = GenerateAutoPrecacheListForLevel() + if ( AutoPrecacheUpToDate( autoPrecacheList ) ) + return + + if ( !Dev_CommandLineHasParm( "-autoprecache_all" ) && !Dev_CommandLineHasParm( "-autoprecache" ) ) + { + // dont really want mp generating auto precache if one map has an npc randomly placed in it, or an mp dedi going rogue + CodeWarning( "Entities have changed. Re-export auto precache script or run game with -autoprecache." ) + return + } + + ExportAutoPrecacheList( autoPrecacheList ) + + if ( Dev_CommandLineHasParm( "-autoprecache" ) ) + { + Dev_CommandLineRemoveParm( "-autoprecache" ) + ServerCommand( "reload" ) + return + } + + LevelTransitionStruct ornull trans = GetLevelTransitionStruct() + if ( trans != null ) + { + expect LevelTransitionStruct( trans ) + ChangeLevel( GetMapName(), trans ) + return + } + + LevelTransitionStruct trans2 + ChangeLevel( GetMapName(), trans2 ) + +} + +bool function IsTitanAISettings( string aiSettings ) +{ + return Dev_GetAISettingByKeyField_Global( aiSettings, "aiclass" ) == "titan" +} + +void function AddAutoPrecacheWeapon( AutoPrecacheList autoPrecacheList, string weapon ) +{ + if ( weapon == "" ) + return + autoPrecacheList.weapons.append( weapon ) +} + +void function FillAISettingsPrecaches( string aiSettings, AutoPrecacheList autoPrecacheList ) +{ + if ( Dev_GetAISettingByKeyField_Global( aiSettings, "ForceAutoPrecacheDefaultWeapon" ) == 1 ) + { + string weapon = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "DefaultWeapon" ) ) + Assert( weapon != "", "Expected a weapon because ForceAutoPrecacheDefaultWeapon 1" ) + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + + var grenadeWeapon = Dev_GetAISettingByKeyField_Global( aiSettings, "GrenadeWeaponName" ) + + if ( grenadeWeapon != "" ) + { + expect string( grenadeWeapon ) + AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeapon ) + } + + var AdditionalScriptWeapon = Dev_GetAISettingByKeyField_Global( aiSettings, "AdditionalScriptWeapon" ) + if ( AdditionalScriptWeapon != null ) + { + expect string( AdditionalScriptWeapon ) + AddAutoPrecacheWeapon( autoPrecacheList, AdditionalScriptWeapon ) + } + + var AdditionalAISettings = Dev_GetAISettingByKeyField_Global( aiSettings, "AdditionalAISettings" ) + if ( AdditionalAISettings != null ) + { + expect string( AdditionalAISettings ) + FillAISettingsPrecaches( AdditionalAISettings, autoPrecacheList ) + } + + for ( int i = 0;; i++ ) + { + asset gibModel = Dev_GetAISettingAssetByKeyField_Global( aiSettings, "GibModel" + i ) + if ( gibModel == $"" ) + break + autoPrecacheList.models.append( gibModel ) + } + + if ( IsTitanAISettings( aiSettings ) ) + { + var titanSettings = Dev_GetAISettingByKeyField_Global( aiSettings, "npc_titan_player_settings" ) + // is it a titan? + Assert( titanSettings != null, "No npc_titan_player_settings field in titan settings " + titanSettings ) + + // titans get their model from player model + expect string( titanSettings ) + TitanLoadoutDef ornull titanLoadout = GetTitanLoadoutForColumn( "setFile", titanSettings ) + if ( titanLoadout == null ) + return + + expect TitanLoadoutDef( titanLoadout ) + AddTitanLoadoutToAutoPrecache( titanLoadout, autoPrecacheList ) + } + else + { + // non-titan npcs get their model from their set file + string baseClass = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "BaseClass" ) ) + array<string> keys = [ "DefaultModelName", "DefaultModelName_IMC", "DefaultModelName_MIL" ] + + foreach ( key in keys ) + { + var model = Dev_GetAISettingAssetByKeyField_Global( aiSettings, key ) + if ( model == null ) + continue + + if ( model == $"" ) + continue + + expect asset( model ) + autoPrecacheList.models.append( model ) + } + } +} + +void function AddTitanLoadoutToAutoPrecache( TitanLoadoutDef titanLoadout, AutoPrecacheList autoPrecacheList ) +{ + array<string> weapons = GetWeaponsFromTitanLoadout( titanLoadout ) + foreach ( weapon in weapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + + #if MP + //Precache both the prime and non-prime versions + string primeSetFile + string nonPrimeSetFile + string titanClass = titanLoadout.titanClass + Assert( titanClass != "" ) + nonPrimeSetFile = GetSetFileForTitanClassAndPrimeStatus( titanClass, false ) + AddTitanSetFileToAutoPrecache( nonPrimeSetFile, autoPrecacheList ) + + if( TitanClassHasPrimeTitan( titanClass ) ) + { + primeSetFile = GetSetFileForTitanClassAndPrimeStatus( titanClass, true ) + AddTitanSetFileToAutoPrecache( primeSetFile, autoPrecacheList ) + } + #elseif SP + string nonPrimeSetFile = titanLoadout.setFile + //printt( "nonPrimeSetFile: " + nonPrimeSetFile ) + AddTitanSetFileToAutoPrecache( nonPrimeSetFile, autoPrecacheList ) + #endif +} + +void function AddTitanSetFileToAutoPrecache( string setFile, AutoPrecacheList autoPrecacheList ) +{ + asset model = GetPlayerSettingsAssetForClassName( setFile, "bodymodel" ) + autoPrecacheList.models.append( model ) + + autoPrecacheList.models.extend( GetModelsFromSetFile_3rdPerson( setFile ) ) + + asset hatchmodel = Dev_GetPlayerSettingAssetByKeyField_Global( setFile, "hatchmodel" ) + if ( hatchmodel != $"" ) + { + autoPrecacheList.models.append( hatchmodel ) + } + + AddAutoPrecacheScript( autoPrecacheList, setFile ) + + #if MP + autoPrecacheList.models.extend( GetModelsFromSetFile( setFile ) ) + #endif +} + +void function MarkNPCForAutoPrecache( string aiSettings ) +{ + Assert( !file.forceAutoPrecacheAiSettings.contains( aiSettings ), "Already marked " + aiSettings + " for auto precache" ) + file.forceAutoPrecacheAiSettings.append( aiSettings ) +} + +bool function AutoPrecacheUpToDate( AutoPrecacheList autoPrecacheList ) +{ + foreach ( weapon in autoPrecacheList.weapons ) + { + if ( !( weapon in file.autoPrecacheFound_weapons ) ) + { + CodeWarning( "Auto Precache Failed: Weapon " + weapon + " not found." ) + return false + } + + if ( file.autoPrecacheFound_weapons[ weapon ] != autoPrecacheList.weaponCount[ weapon ] ) + { + CodeWarning( "Auto Precache Failed: Weapon " + weapon + " count changed from " + file.autoPrecacheFound_weapons[ weapon ] + " to " + autoPrecacheList.weaponCount[ weapon ] ) + return false + } + + if ( !WeaponIsPrecached( weapon ) ) + { + CodeWarning( "Auto Precache Failed: Weapon " + weapon + " is not precached." ) + return false + } + } + + foreach ( model in autoPrecacheList.models ) + { + if ( !( model in file.autoPrecacheFound_models ) ) + { + CodeWarning( "Auto Precache Failed: Model " + model + " not found." ) + return false + } + + if ( !ModelIsPrecached( model ) ) + { + CodeWarning( "Auto Precache Failed: Model " + model + " is not precached." ) + return false + } + + //TODO: I think this is correct but it would make SP's autoprecache stuff need to get updated. Not worth the risk for R2. + /*if ( file.autoPrecacheFound_models.len() != autoPrecacheList.models.len() ) + { + CodeWarning( "Auto Precache Failed: autoPrecacheFound_models.len() is not the same as autoPrecacheList.models.len()" ) + return false + }*/ + } + + foreach ( settings, spawners in autoPrecacheList.npcSpawners ) + { + if ( !( settings in file.autoPrecacheFound_npcs ) ) + { + CodeWarning( "Auto Precache Failed: NPC " + settings + " not found." ) + return false + } + + if ( file.autoPrecacheFound_npcs[ settings ] != spawners.len() ) + { + CodeWarning( "Auto Precache Failed: NPC spawner " + settings + " count changed from " + file.autoPrecacheFound_npcs[ settings ] + " to " + spawners.len() ) + return false + } + } + + // verify up to date autoprecache + return file.autoPrecacheVersion == AUTO_PRECACHE_VERSION +} + + +void function SetAutoPrecacheVersion( int ver ) +{ + file.autoPrecacheVersion = ver +} + + +void function FillFromNPCSettings( array<string> npcAiSettings, AutoPrecacheList autoPrecacheList ) +{ + table<string,bool> filledAiSettings + + foreach ( aiSettings in file.forceAutoPrecacheAiSettings ) + { + FillAISettingsPrecaches( aiSettings, autoPrecacheList ) + filledAiSettings[ aiSettings ] <- true + } + + // precache weapons from the AI + foreach ( aiSettings in npcAiSettings ) + { + // any of these spawned in the level? + string baseClass = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "BaseClass" ) ) + array<entity> spawners = GetSpawnerArrayByClassName( baseClass ) + + bool titanSettings = IsTitanAISettings( aiSettings ) + + foreach ( spawner in spawners ) + { + // this may be set on the entity in leveled + table kvs = spawner.GetSpawnEntityKeyValues() + + string leveledAISettings + if ( "leveled_aisettings" in kvs ) + { + leveledAISettings = expect string( kvs.leveled_aisettings ) + } + + // this finds all spawners with the same baseclass, so only check the spawners that match ai settings. + if ( leveledAISettings == "" ) + { + if ( baseClass != aiSettings ) + continue + } + else + { + if ( leveledAISettings != aiSettings ) + continue + } + + if ( !( aiSettings in filledAiSettings ) ) + { + // found a spawner with these leveled AI settings + FillAISettingsPrecaches( aiSettings, autoPrecacheList ) + filledAiSettings[ aiSettings ] <- true + } + + if ( !( aiSettings in autoPrecacheList.npcSpawners ) ) + autoPrecacheList.npcSpawners[ aiSettings ] <- [] + autoPrecacheList.npcSpawners[ aiSettings ].append( spawner ) + + if ( "script_drone_type" in kvs ) + { + string script_drone_type = expect string( kvs.script_drone_type ) + if ( !( script_drone_type in filledAiSettings ) ) + { + filledAiSettings[ script_drone_type ] <- true + FillAISettingsPrecaches( script_drone_type, autoPrecacheList ) + } + } + + if ( "additionalequipment" in kvs ) + { + string additionalequipment = expect string( kvs.additionalequipment ) + if ( LegalWeaponString( additionalequipment ) && additionalequipment.find( "auto_" ) != 0 ) + { + AddAutoPrecacheWeapon( autoPrecacheList, additionalequipment ) + } + } + + if ( "grenadeWeaponName" in kvs ) + { + string grenadeWeaponName = expect string( kvs.grenadeWeaponName ) + if ( LegalWeaponString( grenadeWeaponName ) ) + { + AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeaponName ) + } + } + + if ( titanSettings ) + { + int titanType = int( expect string( kvs.TitanType ) ) + string leveledTitanLoadout = expect string( kvs.leveled_titan_loadout ) + + TitanLoadoutDef loadout = GetTitanLoadoutFromPlayerSetFile( leveledTitanLoadout ) + + array<string> weapons = GetWeaponsFromTitanLoadout( loadout ) + foreach ( weapon in weapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + + #if SP + if ( titanType == TITAN_MERC ) + { + // we have a boss! + string titanSettings = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "npc_titan_player_settings" ) ) + string bossName = GetMercCharacterForSetFile( titanSettings ) + BossTitanData bossTitanData = GetBossTitanData( bossName ) + autoPrecacheList.models.append( bossTitanData.characterModel ) + } + #endif + } + } + } +} + +AutoPrecacheList function GenerateAutoPrecacheListForLevel() +{ + AutoPrecacheList autoPrecacheList + + FillFromNPCSettings( GetAllNPCSettings(), autoPrecacheList ) + array<string> deprecatedNPCs = GetAllDeprecatedNPCSettings() + FillFromNPCSettings( deprecatedNPCs, autoPrecacheList ) + + foreach ( aiSettings in deprecatedNPCs ) + { + if ( !( aiSettings in autoPrecacheList.npcSpawners ) ) + continue + foreach ( spawner in autoPrecacheList.npcSpawners[ aiSettings ] ) + { + CodeWarning( "Found deprecated NPC " + aiSettings + " at " + spawner.GetSpawnEntityKeyValues().origin ) + } + } + + foreach ( npc in GetNPCArray() ) + { + if ( !IsValid( npc ) ) + continue + + string weapon = expect string( npc.kv.additionalequipment ) + if ( LegalWeaponString( weapon ) ) + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) +// string weapon = npc.AISetting_GetDefaultWeapon() +// if ( LegalWeaponString( weapon ) ) +// weapons.append( weapon ) + + if ( npc.HasKey( "grenadeWeaponName" ) ) + { + string grenadeWeaponName = expect string( npc.kv.grenadeWeaponName ) + if ( LegalWeaponString( grenadeWeaponName ) ) + { + AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeaponName ) + } + } + + string grenadeWeapon = npc.AISetting_GetGrenadeWeapon() + if ( grenadeWeapon != "" ) + AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeapon ) + + var AdditionalScriptWeapon = npc.Dev_GetAISettingByKeyField( "AdditionalScriptWeapon" ) + if ( AdditionalScriptWeapon != null ) + { + expect string( AdditionalScriptWeapon ) + AddAutoPrecacheWeapon( autoPrecacheList, AdditionalScriptWeapon ) + } + } + + #if SP + LeveledScriptedWeapons leveledScriptedWeapons = GetAllLeveledScriptWeapons() + foreach ( weaponClass, _ in leveledScriptedWeapons.foundScriptWeapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weaponClass ) + } + + array<string> weapons + + weapons = GetNPCDefaultWeapons() + foreach ( weapon in weapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + + PilotLoadoutDef loadout = GetPilotLoadoutForCurrentMapSP() + weapons = GetWeaponsFromPilotLoadout( loadout ) + foreach ( weapon in weapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + + autoPrecacheList.models.extend( GetModelsFromSetFile( loadout.setFile ) ) + AddAutoPrecacheScript( autoPrecacheList, loadout.setFile ) + + TitanLoadoutDef titanLoadout = GetTitanLoadoutForCurrentMap() + autoPrecacheList.models.extend( GetModelsFromSetFile( titanLoadout.setFile ) ) + AddAutoPrecacheScript( autoPrecacheList, titanLoadout.setFile ) + #endif + + + #if MP + array<string> pilotTypes = GetAllItemRefsOfType( eItemTypes.PILOT_SUIT ) + + foreach ( suit in pilotTypes ) + { + string suitMale = GetSuitAndGenderBasedSetFile( suit, "race_human_male" ) + autoPrecacheList.models.extend( GetModelsFromSetFile( suitMale ) ) + AddAutoPrecacheScript( autoPrecacheList, suitMale ) + + string suitFemale = GetSuitAndGenderBasedSetFile( suit, "race_human_female" ) + autoPrecacheList.models.extend( GetModelsFromSetFile( suitFemale ) ) + AddAutoPrecacheScript( autoPrecacheList, suitFemale ) + } + #endif + + array<TitanLoadoutDef> titanLoadouts = GetAllowedTitanLoadouts() + + foreach ( loadout in titanLoadouts ) + { + #if MP + // in sp we dont want all the extra cockpit models and whatnot + AddTitanLoadoutToAutoPrecache( loadout, autoPrecacheList ) + #endif + + #if SP + // in sp it would be good to get away from giving all weapons on all levels + weapons = GetWeaponsFromTitanLoadout( loadout ) + foreach ( weapon in weapons ) + { + AddAutoPrecacheWeapon( autoPrecacheList, weapon ) + } + #endif + } + + AutoPrecache_InitFlightpathShared( autoPrecacheList ) + + autoPrecacheList.weapons.sort( SortStringAlphabetize ) + + table<string,int> weaponCount + foreach ( weapon in autoPrecacheList.weapons ) + { + if ( !( weapon in weaponCount ) ) + weaponCount[ weapon ] <- 0 + weaponCount[ weapon ]++ + } + + autoPrecacheList.weaponCount = weaponCount + + RemoveDupesFromSorted_String( autoPrecacheList.weapons ) + + autoPrecacheList.models.sort( SortAssetAlphabetize ) + RemoveDupesFromSorted_Asset( autoPrecacheList.models ) + + return autoPrecacheList +} + +void function AddAutoPrecacheScript( AutoPrecacheList autoPrecacheList, string settings ) +{ + var autoprecache = Dev_GetPlayerSettingByKeyField_Global( settings, "autoprecache_script" ) + if ( autoprecache == null ) + return + + expect string( autoprecache ) + Assert( autoprecache != "" ) + + asset bodyModel = GetPlayerSettingsAssetForClassName( settings, "bodymodel" ) + autoPrecacheList.autoPrecacheScript[ bodyModel ] <- autoprecache +} + +void function AP_NPCSpawnerFound( string settings, int count ) +{ + file.autoPrecacheFound_npcs[ settings ] <- count +} + +void function AP_PrecacheWeapon( string weapon, int count ) +{ + file.autoPrecacheFound_weapons[ weapon ] <- count + + PrecacheWeapon( weapon ) +} + +void function AP_PrecacheModel( asset model ) +{ + file.autoPrecacheFound_models[ model ] <- true + + PrecacheModel( model ) +} + +void function ExportAutoPrecacheList( AutoPrecacheList autoPrecacheList ) +{ + string mapName + #if SP + mapName = GetMapName().toupper() + #endif + + #if MP + mapName = "MP" + #endif + + // Write function open + DevTextBufferClear() + // Write verification call + + DevTextBufferWrite( "global function " + mapName + "_AutoPrecache\n\n" ) + DevTextBufferWrite( "void function " + mapName + "_AutoPrecache()\n" ) + DevTextBufferWrite( "{\n" ) + + DevTextBufferWrite( "#if DEV\n" ) + + DevTextBufferWrite( " #if SERVER\n" ) + DevTextBufferWrite( " SetAutoPrecacheVersion( " + AUTO_PRECACHE_VERSION + " )\n" ) + + DevTextBufferWrite( " // NPC spawners found:\n" ) + array<string> spawnerNames + foreach ( aiSettings, spawnerArray in autoPrecacheList.npcSpawners ) + { + spawnerNames.append( aiSettings ) + } + spawnerNames.sort( SortStringAlphabetize ) + + foreach ( aiSettings in spawnerNames ) + { + array<entity> spawnerArray = autoPrecacheList.npcSpawners[ aiSettings ] + DevTextBufferWrite( " AP_NPCSpawnerFound( \"" + aiSettings + "\", " + spawnerArray.len() + " )\n" ) + } + DevTextBufferWrite( " #endif\n" ) + DevTextBufferWrite( "\n" ) + + foreach ( weapon in autoPrecacheList.weapons ) + { + int count = autoPrecacheList.weaponCount[ weapon ] + DevTextBufferWrite( " AP_PrecacheWeapon( \"" + weapon + "\", " + count + " )\n" ) + } + + foreach ( model in autoPrecacheList.models ) + { + DevTextBufferWrite( " AP_PrecacheModel( " + model + " )\n" ) + } + + DevTextBufferWrite( "#endif\n\n" ) + + DevTextBufferWrite( "#if !DEV\n" ) + + DevTextBufferWrite( "\n" ) + + foreach ( weapon in autoPrecacheList.weapons ) + { + int count = autoPrecacheList.weaponCount[ weapon ] + DevTextBufferWrite( " PrecacheWeapon( \"" + weapon + "\" )\n" ) + } + + foreach ( model in autoPrecacheList.models ) + { + DevTextBufferWrite( " PrecacheModel( " + model + " )\n" ) + } + + DevTextBufferWrite( "#endif\n\n" ) + + DevTextBufferWrite( "#if CLIENT\n" ) + + array<string>[4] titanModelAssets + foreach ( model, script in autoPrecacheList.autoPrecacheScript ) + { + switch ( script ) + { + case "atlas": + titanModelAssets[ 0 ].append( " ClTitanAtlas_Init( " + model + " )\n" ) + break + + case "ogre": + + titanModelAssets[ 1 ].append( " ClTitanOgre_Init( " + model + " )\n" ) + break + + case "stryder": + titanModelAssets[ 2 ].append( " ClTitanStryder_Init( " + model + " )\n" ) + break + + case "buddy": + titanModelAssets[ 2 ].append( " ClTitanBuddy_Init( " + model + " )\n" ) + break + + default: + Assert( 0, "Unknown autoprecache_script key " + script ) + break + } + } + + foreach( arrayOfAsset in titanModelAssets ) //Sort output so exported precache file can be diffed easily + { + arrayOfAsset.sort( SortStringAlphabetize ) + foreach( assetElement in arrayOfAsset ) + { + DevTextBufferWrite( assetElement ) + } + } + + DevTextBufferWrite( "#endif\n" ) + + // Write function close + DevTextBufferWrite( "}\n\n" ) + + + #if SP + string filename = "scripts/vscripts/sp/autoprecache/" + mapName + "_autoprecache.nut" + #endif + + #if MP + string filename = "scripts/vscripts/mp/" + mapName + "_autoprecache.nut" + #endif + DevP4Checkout( filename ) + DevTextBufferDumpToFile( filename ) + DevP4Add( filename ) + printt( "Wrote " + filename ) +} + +#endif
\ No newline at end of file |