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path: root/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt
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Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt70
1 files changed, 70 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt
new file mode 100644
index 000000000..c94ada19d
--- /dev/null
+++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt
@@ -0,0 +1,70 @@
+npc_turret_sentry_tday
+{
+ HullType "HULL_CUSTOM"
+ AIClass small_turret
+ collideWithPlayer 1
+
+ BodyType other
+ ArmorType heavy
+ title #NPC_TURRET_HEAVY
+ ui_targetinfo "ui/targetinfo_npc_basic" [$mp]
+ ui_targetinfo "" [$sp]
+
+ Health 600 [$sp]
+ Health 1200 [$mp]
+
+ mechanical 1
+ titanStompable 0
+
+ turret_explode_on_death 0
+
+ SmartAmmoLockType any
+
+ BaseClass "npc_turret_sentry"
+
+ DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl"
+ DefaultWeapon "mp_weapon_turret_tday"
+ DrawEnemyHealthBar 0
+ DrawTargetHealthBar 0
+
+ LookDistDefault_Idle 10000
+ LookDistDefault_Alert 10000
+ LookDistDefault_Combat 10000
+
+ FOV_Vert_Offset -20
+ FOV_Near_Dist 180 // use near values up to this distance
+ FOV_Far_Dist 10000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ FOV_Idle_Near_Horz 180
+ FOV_Idle_Near_Vert 180
+ FOV_Idle_Far_Horz 180
+ FOV_Idle_Far_Vert 180
+
+ FOV_Alert_Near_Horz 180
+ FOV_Alert_Near_Vert 180
+ FOV_Alert_Far_Horz 180
+ FOV_Alert_Far_Vert 180
+
+ FOV_Combat_Near_Horz 180
+ FOV_Combat_Near_Vert 180
+ FOV_Combat_Far_Horz 180
+ FOV_Combat_Far_Vert 180
+
+ MaxTurretYaw 90
+ YawSpeed 40
+ AimAngularSpeed 55
+
+ meleeable 0
+
+ suppressLSP_duration 10
+
+ magneticRange 90
+ aim_laser_disabled 1
+
+ sound0 "MegaTurret_Servos_Clunk" // start sound
+ sound1 "MegaTurret_Servos_Tilt_LP" // pitch sound
+ sound2 "MegaTurret_Servos_Rotate_LP" // yaw sound
+
+ windup_time 0.0
+ start_active 0
+} \ No newline at end of file