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Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt72
1 files changed, 72 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
new file mode 100644
index 00000000..f5dfa5f7
--- /dev/null
+++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
@@ -0,0 +1,72 @@
+npc_turret_sentry
+{
+ HullType "HULL_CUSTOM"
+ AIClass small_turret
+ collideWithPlayer 1 [$sp]
+ collideWithPlayer 0 [$mp]
+
+ BodyType other
+ ArmorType heavy
+ title #NPC_TURRET_SENTRY
+ ui_targetinfo "ui/targetinfo_remote_turret" [$mp]
+ ui_targetinfo "" [$sp]
+
+ Health 600 [$sp]
+ Health 1200 [$mp]
+
+ mechanical 1
+
+ turret_explode_on_death 1
+
+ SmartAmmoLockType any
+ smartAmmoLockAttachmentName0 turret_player_use
+
+ BaseClass "npc_turret_sentry"
+
+ DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl"
+ DefaultWeapon "mp_weapon_yh803_bullet"
+ DrawEnemyHealthBar 0
+ DrawTargetHealthBar 0
+
+ maxEnemyDist 2000
+ maxEnemyDistHeavyArmor 2000
+ maxEnemyDistForAttacker 8000
+ maxEnemyDistHeavyArmorForAttacker 8000
+
+ FOV_Vert_Offset -20
+ FOV_Near_Dist 180 // use near values up to this distance
+ FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ LookDistDefault_Idle 2500
+ LookDistDefault_Alert 3000
+ LookDistDefault_Combat 4000
+
+ FOV_Idle_Near_Horz 360
+ FOV_Idle_Near_Vert 270
+ FOV_Idle_Far_Horz 270
+ FOV_Idle_Far_Vert 180
+
+ FOV_Alert_Near_Horz 360
+ FOV_Alert_Near_Vert 270
+ FOV_Alert_Far_Horz 270
+ FOV_Alert_Far_Vert 180
+
+ FOV_Combat_Near_Horz 360
+ FOV_Combat_Near_Vert 270
+ FOV_Combat_Far_Horz 270
+ FOV_Combat_Far_Vert 180
+
+ MaxTurretYaw 90
+ YawSpeed 45
+ AimAngularSpeed 45
+
+ meleeable 1
+
+ suppressLSP_duration 10
+
+ magneticRange 90
+
+ sound0 "Boost_Card_SentryTurret_Scanning_Start_3P" // start up
+ sound1 "MegaTurret_Servos_Tilt_LP" // silent by design
+ sound2 "Boost_Card_SentryTurret_Scanning_Loop_3P" // yaw
+}