diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_titan.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_titan.txt | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan.txt deleted file mode 100644 index b2d7f38f..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_titan.txt +++ /dev/null @@ -1,172 +0,0 @@ -npc_titan -{ - HullType "HULL_TITAN" - useSequenceBounds 1 - collideWithPlayer 1 - AIClass titan - BodyType titan - ArmorType heavy - SmartAmmoLockType large - TraverseAnimType titan - title #NPC_TITAN - ui_targetinfo "ui/targetinfo_titan" [$mp] - ui_targetinfo "ui/targetinfo_titan_sp" [$sp] - - smartAmmoLockAttachmentName0 SMART_AMMO_HEAD - smartAmmoLockAttachmentName1 SMART_AMMO_TORSO_FRONT - smartAmmoLockAttachmentName2 SMART_AMMO_TORSO_BASE - smartAmmoLockAttachmentName3 SMART_AMMO_ARM_LEFT - smartAmmoLockAttachmentName4 SMART_AMMO_ARM_RIGHT - - BaseClass "npc_titan" - - DefaultModelName "models/titans/buddy/titan_buddy.mdl" - DefaultWeapon "mp_titanweapon_particle_accelerator" - BehaviorSelector "behavior_titan" - WeaponCapacity "TitanMainWeapons" - npc_titan_player_settings "titan_atlas" - - mechanical 1 - - showHolsteredWeapons 1 - - Health 8000 [$sp] - Health 8000 [$mp] - - PainOnHeavyDamageThreshold 1000 - PainOnRepeatDamageThreshold 3000 - RepeatDamageTimeInterval 3 - breakOutOfPainDamageThreshold 300 - lightPainMinInterval 1.5 - heavyPainMinInterval 8 - - FOV_Vert_Offset -20 - FOV_Near_Dist 180 // use near values up to this distance - FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical - - FOV_Idle_Near_Horz 140 - FOV_Idle_Near_Vert 120 - FOV_Idle_Far_Horz 100 - FOV_Idle_Far_Vert 70 - - FOV_Alert_Near_Horz 180 - FOV_Alert_Near_Vert 90 - FOV_Alert_Far_Horz 170 - FOV_Alert_Far_Vert 70 - - FOV_Combat_Near_Horz 180 - FOV_Combat_Near_Vert 120 - FOV_Combat_Far_Horz 170 - FOV_Combat_Far_Vert 90 - - YawSpeed 25 - MoveYawSpeed 15 - AimAngularSpeed 10 - - moveDeflectionSmallObstacleRadius 25 - - MeleeDamageMin 150 - MeleeDamageMax 300 - MeleeDamageMinHeavyArmor 500 - MeleeDamageMaxHeavyArmor 600 - MeleeDamageRadius 120 - MeleeDamageForce 2500000 - MeleeChargeDamageForce 2800000 - MeleeDamageUpwardBias 0.5 - MeleeRange 200 - MeleeChargeRange 270 - MeleeChargeDamageRadius 150 - MeleeChargeDamageHeight 150 - MeleeChargeDamageMin 500 - MeleeChargeDamageMax 700 - MeleeChargeDamageMinHeavyArmor 700 - MeleeChargeDamageMaxHeavyArmor 1000 - meleeInterval 2 - meleeChargeInterval 3 - meleeMaxCombo 2 - meleeCameraShakeDuration 1.0 - MeleeEnemyArmorType any - MeleeChargeEnemyArmorType any - meleeImpactEffectTable "melee_titan" - syncedMeleeEngageDist 80 - syncedMeleePressToInitiateDist 300 - landingImpactTable "titan_landing" - footstepImpactTable "titan_footstep" - dodgeImpactTable "titan_dodge" - - circleStrafeDist 1000 - circleStrafeAngleIncrement 20 - - faceEnemyToleranceAngle 85 - faceEnemyWhileMovingDist 3500 - faceEnemyWhileMovingDuration 3 - StrafeDodgeDamage 800 - - takeCoverFromEnemyRadius 700 - chaseStopDist 200 - chaseStopDistHeavyArmor 1000 - - MinStartMoveDist 300 - MaxArrivalDist 320 - MinForceWalkDist 300 - - showFriendlyIcon 1 - restrictAimGunToValidSequences 1 - waitBetweenWeaponBurst 1 - shootableByFriendlyPlayer 1 - - allowFlee 0 - allowSignals 1 - allowPatrol 1 - allowInvestigate 1 - allowCrouchAnims 0 - - patrolRangeMin 1000 - patrolRangeMax 2500 - - minGoalRadius 256 - - aiEnemy_immediateThreatDist 800 [$sp] - aiEnemy_usePriorityDist 2200 - aiEnemy_priority 50 - - ai_passThroughThickness 128 - - titan_footstep_damage_height_check_ratio 0.15 - titan_footstep_damage_min_speed 50 - titan_footstep_damage_interval 1.0 - titan_footstep_damage_dist_interval 150 - - chasecamDistanceMax 320 - chasecamMaxOrbitDepth 90 - chasecamOffsetUp 0 - chasecamOffsetRight 110 - - magneticRange 190 - - dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time - maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod - dodgeForwardThreshold 1000 - dodgeBackwardThreshold 1600 - enemyAimAtMeWidthHeavyArmor 50 - reactChanceDefault 100 - - evasiveCombatShieldPct 0.8 // if my shield is above 80% don't be evasive - - evasiveCombatHealthSegmentPct 0.0 - aggressiveCombatHealthSegmentPct 0.0 - - aggressiveCombatTotalHealthDiffPct 0.3 // if my health+shield - enemy heatlh+shield is > 30% of my max health+shield - - evasiveCombatTotalHealthDiffPct 1.0 [$mp] // if enemy health+shield - my heatlh+shield is > 100% of my max health+shield - evasiveCombatTotalHealthDiffPct 0.2 [$sp] // if enemy health+shield - my heatlh+shield is > 20% of my max health+shield - - evasiveCombatHealthChangeRateDiff -200 - aggresiveCombatHealthChangeRateDiff 100 - - sharedEnergyTotal 1000 - sharedEnergyRegenDelay 0.2 - sharedEnergyRegenRate 100.0 - - DrawEnemyHealthBar 1 -} |