diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt deleted file mode 100644 index f5d30aa5..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt +++ /dev/null @@ -1,210 +0,0 @@ -npc_super_spectre -{ - HullType "HULL_MEDIUM" - AIClass super_spectre - TraverseAnimType super_spectre - collideWithPlayer 1 - - ragdollOnTraverseDeath 0 - mechanical 1 - BodyType super_spectre - ArmorType heavy [$sp] - ArmorType heavy [$mp] - SmartAmmoLockType large - smartAmmoLockAttachmentName0 CHESTFOCUS - smartAmmoLockAttachmentName1 HEADFOCUS - smartAmmoLockAttachmentName2 exp_torso_main - smartAmmoLockAttachmentName3 shell - smartAmmoLockAttachmentName4 shell2 - - suppressLSP_duration 5 - - title #NPC_SUPER_SPECTRE - ui_targetinfo "ui/targetinfo_titan" [$mp] - ui_targetinfo "" [$sp] - - DrawEnemyHealthBar 1 [$mp] - DrawTargetHealthBar 1 [$mp] - - DrawEnemyHealthBar 0 [$sp] - DrawTargetHealthBar 0 [$sp] - - footstep_type "superspectre" - footstepSprintSpeedThreshold 500 - - BaseClass "npc_super_spectre" - - DefaultModelName "models/robots/super_spectre/super_spectre_v1.mdl" - DefaultWeapon "mp_weapon_super_spectre" - ForceAutoPrecacheDefaultWeapon 1 - AdditionalScriptWeapon "mp_weapon_spectre_spawner" - AdditionalAISettings "npc_frag_drone" - BehaviorSelector "behavior_super_spectre" - - GibModel0 "models/robots/super_spectre/super_spectre_left_arm.mdl" - GibModel1 "models/robots/super_spectre/super_spectre_right_arm.mdl" - GibModel2 "models/robots/super_spectre/super_spectre_left_leg.mdl" - GibModel3 "models/robots/super_spectre/super_spectre_right_leg.mdl" - GibModelSoftened0 "models/robots/super_spectre/super_spectre_left_arm.mdl" - GibModelSoftened1 "models/robots/super_spectre/super_spectre_right_arm.mdl" - GibModelSoftened2 "models/robots/super_spectre/super_spectre_left_leg.mdl" - GibModelSoftened3 "models/robots/super_spectre/super_spectre_right_leg.mdl" - GibAttachment0 "FX_DAM_VENT_RL" - GibAttachment1 "FX_DAM_VENT_RR" - GibAttachment2 "THRUST_L_FOOT" - GibAttachment3 "THRUST_R_FOOT" - GibSpeed 450 - GibAngularSpeed 30 - GibMaxDist 16000 - GibFX "P_sup_spectre_death" - //GibSound "ai_reaper_explo_3p" - - //leechAnimSet super_spectre - //onLeechFuncName SuperSpectreOnLeeched - //leechAnimTag REF - //leechDataKnifeTag KNIFE - leechMaxDist 0 - - Health 3500 [$mp] - Health 3000 [$sp] - - PainOnHeavyDamageThreshold 450 - PainOnRepeatDamageThreshold 2400 - breakOutOfPainDamageThreshold 500 - PainOnSurpriseHit 0 - PainWhileRunning 0 - - FOV_Vert_Offset 0 - FOV_Near_Dist 500 // distance at which we transition between near and far FOV values - FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical - - FOV_Idle_Near_Horz 130 - FOV_Idle_Near_Vert 180 - FOV_Idle_Far_Horz 60 - FOV_Idle_Far_Vert 60 - - FOV_Alert_Near_Horz 130 - FOV_Alert_Near_Vert 180 - FOV_Alert_Far_Horz 60 - FOV_Alert_Far_Vert 60 - - FOV_Combat_Near_Horz 160 - FOV_Combat_Near_Vert 180 - FOV_Combat_Far_Horz 130 - FOV_Combat_Far_Vert 60 - - MoveYawSpeed 15 - AimAngularSpeed 20 - - moveDeflectionSmallObstacleRadius 25 - - aimassist_adspull_centerAttachmentName "exp_torso_core_fx" - aimassist_adspull_centerRadius 18.0 - aimassist_adspull_headshotAttachmentName "HEADFOCUS" - aimassist_adspull_headshotRadius 17.0 - - // The common ground slam melee attack he does is actually defined by damagedef_reaper_groundslam - MeleeCosAngleRange -1 // 360 - MeleeDamageForce 50000 - MeleeChargeDamageForce 50000 - - // MP melee settings - MeleeDamageMin 50 [$mp] - MeleeDamageMax 70 [$mp] - MeleeDamageMinHeavyArmor 1000 [$mp] - MeleeDamageMaxHeavyArmor 2000 [$mp] - MeleeChargeDamageMin 60 [$mp] - MeleeChargeDamageMax 80 [$mp] - MeleeChargeDamageMinHeavyArmor 1000 [$mp] - MeleeChargeDamageMaxHeavyArmor 2000 [$mp] - - // SP melee settings - MeleeDamageMin 20 [$sp] - MeleeDamageMax 30 [$sp] - MeleeDamageMinHeavyArmor 1000 [$sp] - MeleeDamageMaxHeavyArmor 2000 [$sp] - MeleeChargeDamageMin 40 [$sp] - MeleeChargeDamageMax 50 [$sp] - MeleeChargeDamageMinHeavyArmor 1000 [$sp] - MeleeChargeDamageMaxHeavyArmor 2000 [$sp] - - MeleeDamageRadius 120 - MeleeRange 150 - MeleeChargeDamageRadius 100 - MeleeChargeDamageHeight 120 - MeleeChargeRange 150 - - MeleeEnemyArmorType any - MeleeChargeEnemyArmorType normal - MeleeChargeCosAngleRange 0.5 - MeleeDamageFlags "DF_MELEE | DF_KNOCK_BACK" - MeleeChargeDamageFlags "DF_MELEE | DF_KNOCK_BACK" - - meleeCameraShakeDuration 1.0 - meleeImpactEffectTable "melee_superSpectre" - //landingImpactTable "titan_landing" - //footstepImpactTable "titan_footstep" - dodgeImpactTable "titan_dodge" - - specialRangeAttackMinDist 700 - specialRangeAttackMaxDist 1500 - - faceEnemyToleranceAngle 45 - faceEnemyStrictToleranceAngle 45 - - waitBetweenWeaponBurst 0 - - MinStartMoveDist 100 - MaxArrivalDist 250 - MinForceWalkDist 1500 - MinForceWalkDistVsHeavyArmor 150 - - titanStompable 0 - rodeoMaxDist 0 - showFriendlyIcon 1 - - aiEnemy_usePriorityDist 1500 - aiEnemy_priority 20 - - magneticRange 125 - chaseStopDist 150 - chaseStopDistHeavyArmor 1200 - chaseOnlyReachable 1 - - traverseCostFactor 2.0 - minGoalRadius 256 - - dodgePeriod 6 [$sp] // Don't dodge more than maxDodgePerPeriod within this time - maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod - - dodgePeriod 6 [$mp] // Don't dodge more than maxDodgePerPeriod within this time - maxDodgePerPeriod 1 [$mp] // Don't dodge more than this many times in dodgePeriod - - minConsecutiveDodgeTime 0 - missileAwarenessCos -0.1 - dodgeForwardThreshold 800 - dodgeBackwardThreshold 400 - StrafeDodgeDamage 400 - lockOnDodgeHealthThreshold 0.8 - enemyAimAtMeWidthHeavyArmor 75 - - longJumpCheckMinInterval 8 - longJumpCheckMaxInterval 15 - longJumpMinDist 600 - longJumpMaxDist 1000 - longJumpHeight 300 - - chasecamDistanceMax 320 - chasecamMaxOrbitDepth 90 - chasecamOffsetUp 0 - chasecamOffsetRight 110 - - enable_frag_drones 1 [$sp] - enable_frag_drones 0 [$mp] - - reactChanceDefault 100 - reactSurprised_maxRadius 2000 - reactSurprised_distDelta 600 - - nuke_on_death 1 -} |